
Feed the Cups is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 8 → 2.43/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还可以制作组头脑有问题 不推荐购买
游戏好玩 工作室恶心死了
这个差评给到隔壁装修和沙币主创
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏很难评,正反馈比较少,感觉像上班,游戏性还是有的,还是推荐给大家体验一下... 玩了这个游戏以后产生一种对基层打工小哥小妹很同情的心理 下班那个时间强行压缩时长同时要干“截单收尾、清理垃圾、客流上升”,就给人感觉玩家扮演的真是个打工仔,不能让资本压榨一点儿,下班时间多干一点儿压力蹭蹭涨 开门营业第一件事开制冰机!!!好几次一进门就忙着搬箱子上货架、开瓶摆位置,最后开店了发现制冰机没开,关店也是,忙里忙外倒垃圾收拾好了,最后去点完收银台想起来忘关制冰机了!太搞心态了 强烈建议最后打烊分两步,先处理完尾单点收银台关店,然后有充足的时间想想该干嘛,最后再关店门走人 难度曲线设置的还是有点儿劝退,最简单难度的恶魔契约还随机给一堆debuff,后面一个人根本忙不过来,两个人也焦头烂额,爽点比较少,各种数值算法不是很直观 最低难度第二世界都过不去,各种压力太大了,建议最低难度材料统一配送,让玩家当好打工仔,熟悉好各种饮品制作节奏,后面预算、提前采购规划什么的放到高难度去,一上来就考虑这么多太难了 换角色玩还得重新刷经验感觉就是强行拖长游戏节奏,或者双人同屏的时候能不能给2P的角色增加一下经验值,现在相当于用个白板新人在打配合,甚至都看不见他能开什么技能,还要强迫我们去看攻略嘛? 看过勇哥视频都知道“营业额=客流量*进店率*客单价”,这个游戏就把这个公式给具象化的一个开店手册,玩过就知道,开店没那么容易的,一上来跟恶魔资本签协议的都不一定能挣到钱 改一改的话进步空间还是很大的一游戏,加油!
开发商睿智言论,本事大呢 改不完的bug,联机到死都不优化一下呢 后期一张debuff给你摁在地上,白玩半个钟头呢 幽默完了呢
修修你那个破服务器吧,联机依托答辩,裸连加速器都延迟,外观都领不了
乳女的时候想想自己受众是谁
恶意满满 玩到高难真的是恶心人 不知道作者怎么想的 这么讨厌宝妈你是没有妈妈么? 见到你吗就加压力是吧?是不是原生家庭不幸????回答我
Perfect game if you like to micromanage, see progress, and enjoy a challenge. It's a great game. Harder levels are passable with practice, patience, good management of resources, and a little bit of luck. Also good if you understand you might not get a level perfect the first try. Hard but fun if you play solo, crazy chaos and laughs if playing with friends. And it's a good game to taker a break from but if easy to get back into.
神人游戏且不说你之前那些逆天言论,你不会真以为你的游戏玩法很新奇没有替代品吧,两年前就一直有的联机问题现在都还没有解决甚至还更差了,这联机体验就跟走在路上突然平地摔然后地上突然有依托shi然后脸还刚好摔在上面一样恶心,每次好不容易叫到人玩结果捣鼓大半天边刷小视频边跟联机朋友尬聊边搞你这死破联机还是玩不了,就这时长起码50个小时都在研究怎么联机。然后能一起玩了卡就算了,那手跟抹了1L502一样拿着取杯器在原地罚站怎么都放不下来然后啥都做不了直接压力爆炸输了,一看才发现我们玩了将近半小时的一局直接功亏一篑,这时候我的内心已经想问候你一万遍了,但我看到结算完那个房子里只剩我的时候我就释怀的笑了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $483 | 3 | 100% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 44.6K | 95% | $5.99 | |
| $4.7M | 2.8K | 83% | $35.99 | |
| $4.7M | 10.7K | 81% | $19.99 | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $4.8M | 3.3K | 75% | $39.99 | |
| $4.7M | 17.3K | 83% | $9.99 |