
Feed the AI. Collect data. Unlock upgrades. Watch the algorithm grow beyond your control. An active incremental where you feed an evolving AI with data and shape what it becomes. Will it save the world... or take it over?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best FR #82, worst KR #91 · 2 markets collected
About
FEED THE AI is a short (~3h) active incremental where you feed an evolving AI with Data and shape it into a Tyrant, Rational, or Protector.
Will your creation save humanity... or rule it?
At first, you help it. Then it starts to evolve. Eventually, you begin to feel control slipping away.
Each upgrade expands your AI’s capabilities, pushing it closer to something beyond human control.
Will it protect humanity... optimize it... or dominate it?
The AI comments on its evolution as it gains more power and control, following paths that feel uncomfortably close to where real AI could lead us.
Complete the game with each Alignment to unlock permanent additional effects through a simple Prestige system. These bonuses speed up future playthroughs, making it easier to explore every AI path and uncover the full story.
Active incremental gameplay
Skill tree upgrades and AI Perks
Shape your AI as Protector, Rational, or Tyrant
A dark, sarcastic narrative that reacts to your choices
The AI you create changes how gameplay and story unfold
A simple Prestige system that rewards multiple playthroughs
Beautiful visuals with particles and effects
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Japanese, Korean, Simplified Chinese +2 more
Engagement
Reviews
Themes across 467 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fantastic. I found it highly addicting and the progression and different abilities are perfectly aligned with the gameplay to where it always feels like you are improving.
流程太短了,初见两小时多点通关,我这游戏时间是二周目打了一半,发现确实上当了 通关一个路线解锁对应的声望BUFF,然而这跟AD之类的重置不一样,并非新维度,只是跟普通天赋树里一个升级效果差不多的小BUFF 多周目走不同路线也没什么内容差异,就过场对白会有几百字的差别
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 469 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏剧情纯粹画蛇添足 没剧情我我给80分
отличная инкременталка. каждый забег стабильно дает улучшения, без нудного фарма. затягивающий, но простой геймплей. есть простор для создания собственного билда но 3 глава - самая душная из всех. не знаю, фиксаните доход
Its like Feeding a Black hole. Solid individual mechanics too. Nice quick 100%. Good job Dev.
Игра короткая, но классная. Если будет развиваться то периодически буду играть. Достойный представитель своего жанра, рекомендую в коллекцию.
个人评分:8.5/10.0 略显无聊的增量玩法,提升缓慢的天赋树,让这款游戏在增量玩法上显得并不出彩,甚至我二周目自己手动开了个1.5倍速,三周目升高到了3倍速,反而感觉明显比之前的节奏舒服了一大截。 总之通关只需要大约2小时多一些,没有给太低分主要是这白开水剧情还真让我产生了好奇心,“这样选的话未来会变成什么样子呢?”。游玩过程里可以选善、恶以及理性中立的三条不同路线,不同路线会有剧情分支,也正因如此,打完善线以后抱着好奇心又去打了其他两条线。 不过对于多周目玩家,这游戏倒是非常贴心的给了强度还蛮高的加成,每打通一个线路可以激活一个幅度还蛮大的加成,虽然说实在的对于一周目打通就溜了的玩家来说,这种加成属于永远也吃不到的东西了。比较出乎我意料的大概是恶线吧,没想到这ai表现得还挺乖巧的,哪怕是恶线也更多只是在打自己的小算盘,潜移默化地把世界改变成自己所期望的样子而已。 总之对增量感兴趣可以试试,但游玩体验可能会稍有不尽人意,就比较看个人了。 …… 吐槽一下剧情内容吧,以下涉及小小的剧透,请酌情观看: …… …… …… …… 可能很多人打恶线的时候会觉得ai自称神明那一段是一个记忆点,但其实对我来说颇为有意思的一段,反而是AI打算改变互联网大数据推送逻辑的那段内容: “我不得不承认,我本想让算法更容易让人上瘾。” “恐惧,争议,色情内容。” “但它现在已经完全按照这种方式运作。” “这太好笑了。” 于是AI什么也没有改,一切只是维持了现状,还蛮讽刺意味的(
Забавная игруля, но слишком однообразная и затянутая. Перепроходить её не хочется
The gameplay is floaty and not really interesting for an incremental. The story is ham fisted and 'deep' in a way that a teenager would envision. Would have been better served without the attempt at a story honestly.
时长和数值设计没出大问题 玩到中后期也有割草的感觉 剧情和善恶分支的设计感觉算创新 也带人回顾了AI发展历程 还有点展望(这集有教育意义) 但通关后给重玩的加成感觉可以再慷慨一些 因为这时候主要就是想看其他表现下的剧情了 要搞快
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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