
The Big Number is a strategic incremental idle clicker where you breach 17 massive firewalls to reach infinity. Start from zero and build your way to unimaginable numbers through tactical resource management, automated systems, and strategic progression.
Modeled estimate, not a reported figure. How we estimate →
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About
As you progress, powerful firewalls block your path—each requiring millions to quintillions of damage to defeat. These aren't just obstacles; they're major progression gates that unlock permanent multipliers.
Attack them through:
Manual Clicks - Your primary damage source
Security Nodes - Red pulsing critical hit nodes that deal 5% of firewall HP instantly
Brute Force RAM - Automated attacks that chip away at firewalls over time
When progress slows, reset your run to gain Entropy—a prestige currency that unlocks permanent upgrades. Each prestige grants increasing bonuses, and you can spend Entropy on powerful upgrades like:
Production multipliers (2x, 5x, and beyond)
Click power amplifiers (3x, 10x, and more)
Starting RAM bonuses
Firewall damage amplifiers
Offline earning boosts
Allocate your RAM across 7 different processes:
Mining - Boost auto-generation up to 10x
Brute Force - Auto-attack firewalls up to 4x damage
Cooling - Reduce heat generation up to 50%
Decryption - Multiply click power up to 5x
Virtualization - Generate Entropy passively (capped at 100/s)
Compression - Reduce upgrade costs up to 80%
Click Boost - Amplify click power up to 200%
Plant crops that grow over time and harvest Data Points, used to:
Purchase temporary boosts (production, click power and more)
Unlock advanced crops with better yields
Upgrade boost effectiveness
Expand your farm with more crop slots
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +3 more
Reviews
Idle game intéressant ni trop long, ni trop court. Sorti depuis peu, déjà une mise a jour. Rien a redire, si vous aimé les clicker et les idle games. C'est un jeux a faire. Pareil pour le 100%. Agréable a faire. A voir la suite
ゲームクリアまで100分程度.実績コンプまでSteam時間5.3時間. クリッカーは使用していないが後半の実績埋めのためにマウスマクロ使用. ゲーム自体は序盤15分程度はクリッカー,それ以降は半放置ゲー. ボス(Firewall)が7段階ほどありそれを全部破壊すればクリア. ボス戦中は出力が50%になる.一定数稼げば破壊できるが,途中現れるアイコンをクリックすると最大HP割合ダメージを与えられる. [h2]全体的な設計は甘い[/h2] ボスは最初こそ長いものの,4個目ぐらいからは上述のアイコンを2, 3回押せば破壊できる. そしてそのあたりからゲーム速度が加速して一気にゲームクリアまで持っていける. かと思えば全実績解除は虚無作業. このゲームは長時間放置の意味合いがない.Prestige稼ぎは,ちゃっちゃと強化して即Prestigeを20秒ぐらいで回すのがベストになる. しいかし強化画面はゲーム紹介スクショの通り無限の形をしており押しづらいし一括購入もない(MAX購入ボタンはある). ∞のデザインもそもそも有限の値を取り扱うタイプのゲームなので,味もない(せいぜい1e30程度). [h2]総評[/h2] 全体的にぐだぐだで,あんまり一本筋の通ったデザインがない. とはいえゲームクリアまでは十分楽しんだしテンポも良かったのでUV. ゲームクリアまでは定期的にガッと強化できるので良かった.
the game's quality and value is improving visibly, the last updates are a treat and improve all that was a pretty big problem according to me, i'm watching with great interest and enjoying its progress, i can now definitely recommend peoples to give it a try old review : I've decided to change my review into a kinder one after reconsideration, because, all the problems i've listed only touch the endgame, the "post firewalls" part of the game (which represents most of my playtime but still) so i believe i should be more lenient towards it and point out the good too : The game is slick, visually and interactively, it looks good, it sounds good, it plays good, the interface is beautiful, the ram system is cool, as is the chip system, the problem is that all of the game's system are way too unexplored, the game feels like a treat you enjoy in the first bite but only after you've tasted it do you realise that it is too raw, there is potential, for this game or another similar to it, to truly give something unique to it's players, because right now it feels like a prototype, as i said, the endgame is almost inexistant in it's progression which is quite sad when you reach it around the 3 hour mark, when clicking won't even be enough to progress in any meaningful way (producing Oc every seconds when you only click to Qi) it only becomes a pretty eyetreat after that. If the game ever changes in meaningful ways, my review probably will I hope this review will be seen as real criticism and not unkind or rude. Here's my older review just under for honesty's sake : i wouldn't recommend the game unfortunately, i might have 100%ed it but still, the real game only span 3 hours (and i'm talking in "clicker hours") and then you're stuck in "wait" litterally, the 1m prestige point upgrade is obtainable only if you wait for around 25h with the game open. the prestige points are weird, you're soft capped at the beginning, which is okay, what isn't though, is still being softcapped at "only the first 6k increase production" when you're required to get 1M with no way of removing that cap. i'll give it one thing, one blatantly unmistakeable thing, the interface is slick and enjoyeable, this, is the game's strongest suit, the music too, weirdly.
This game was fun! Short but cool. The boss fights making my numbers smaller temporarily made me kinda sad, but that's okay
Quite a nice idle game, auto buyer is really worthless though, need some work on that. Also don't know if it was intentional but auto buyer and ram preference turning off every prestige is annoying.
Good quick incremental game. 100% achievements in a little over 3 hours for me, can definitely do it faster if you stay at your PC the whole time. There are some things to do in-game after getting all achievements as well.
Great game with easy mechanics and quick achievements.
I'm an idle game fan through and through and what's here seems really cool. There are some bugs worth noting and some huge exploits I discovered. In the name of optimal play I used everything I could to my advantage and purchased every single entropy upgrade in 73 minutes. I'd be happy to share with the dev what I found, but don't want to post here :) P.S: I can't stand the soundtrack.
Great game, if you're intrested, give it a try + the artstyle is nice.
I love this game and plan to finish it.
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