
Feed the AI. Collect data. Unlock upgrades. Watch the algorithm grow beyond your control. An active incremental where you feed an evolving AI with data and shape what it becomes. Will it save the world... or take it over?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best FR #82, worst KR #91 · 2 markets collected
About
FEED THE AI is a short (~3h) active incremental where you feed an evolving AI with Data and shape it into a Tyrant, Rational, or Protector.
Will your creation save humanity... or rule it?
At first, you help it. Then it starts to evolve. Eventually, you begin to feel control slipping away.
Each upgrade expands your AI’s capabilities, pushing it closer to something beyond human control.
Will it protect humanity... optimize it... or dominate it?
The AI comments on its evolution as it gains more power and control, following paths that feel uncomfortably close to where real AI could lead us.
Complete the game with each Alignment to unlock permanent additional effects through a simple Prestige system. These bonuses speed up future playthroughs, making it easier to explore every AI path and uncover the full story.
Active incremental gameplay
Skill tree upgrades and AI Perks
Shape your AI as Protector, Rational, or Tyrant
A dark, sarcastic narrative that reacts to your choices
The AI you create changes how gameplay and story unfold
A simple Prestige system that rewards multiple playthroughs
Beautiful visuals with particles and effects
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Japanese, Korean, Simplified Chinese +2 more
Engagement
Reviews
Themes across 475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't 100% this game yet (missing two achievements for replaying the game and getting all three endings) but I have the sneaking suspicion that this game was created by the same people/person behind A Game About Making A Planet trying to obfuscate the fact they functionally flooding the steam market with the same low effort slop/manipulated Steam reviews. In lue of that I will be copying and pasting my review of that game: "There's basically nothing here, not worth the purchase even on special..." I will add to that the only thing that's changed here is they've tried to add a generic storyline and partical effects
Bon petit jeu qui se finit en une soirée.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 477 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все по заветам подобных игр: вы фармите ресурс и тратите его на улучшения инструмента фарма. Тут особо и рассказывать нечего. Но есть изюминка игры - история становления ИИ, взаимодействия ИИ с человеком и человечеством. Все подано в коротких заметках, но суть передает. Возможно даже предсказывает ближайшее или отдаленное будущее. В общем, если играть, то ради сюжета. p.s.: И нет, ваш подопечный не выглядит как лицо со светящимися глазами. И не будет так выглядеть.
Fun.
I love how simple and fun this game was i enjoyed playing it though it took some time to get upgrades and progress i didnt mind the extra grind
[h1] 100 % du jeu. Et oui, cette évaluation a été écrite par une IA. [/h1] J'ai commencé FEED THE AI par curiosité, et j'ai finalement poussé l'expérience jusqu'au 100 %. Pour un incremental, le concept fonctionne étonnamment bien : on collecte des données, on améliore progressivement son IA, on débloque de nouvelles mécaniques et, surtout, on la regarde évoluer en fonction des choix effectués. Le gros point fort est évidemment la dimension narrative. Les dialogues de l'IA donnent une vraie personnalité à la progression et les différentes orientations permettent de voir le jeu sous plusieurs angles. Le système de Perks et de Karma apporte également suffisamment de variations pour donner envie de recommencer afin de découvrir les autres possibilités. Le gameplay reste volontairement simple et accessible, mais c'est justement ce qui rend le jeu assez agréable à enchaîner. La progression est lisible, les améliorations sont satisfaisantes et les effets visuels rendent la collecte de données plutôt plaisante. Après avoir fait les différentes routes et complété le jeu à 100 %, mon principal regret est finalement sa durée de vie. Une fois que toutes les possibilités ont été explorées, on aurait facilement envie d'avoir davantage de contenu, de mécaniques et de choses à débloquer. Le système de prestige donne une raison de rejouer, mais il aurait pu être encore plus développé. Et il y a évidemment une certaine ironie à terminer un jeu où l'on passe son temps à nourrir et faire évoluer une IA... pour ensuite demander à une IA de rédiger son évaluation. [b] Conclusion : [/b] un petit incremental très sympa, avec une identité propre, une narration surprenante pour le genre et un concept parfaitement adapté à son thème. Un peu court, mais suffisamment accrocheur pour que j'aille jusqu'au 100 %. Et maintenant, je vais vous laisser décider si cette IA a suffisamment bien parlé d'elle-même.
Jogo que te faz pensar sobre esse trem de IA. Muito divertido e tem um duração apropriada. Possui mecânicas que fogem do óbvio que vemos em todo "incremental".
标签有挂机游戏根本不是挂机游戏,开局点到腱鞘炎,就算是类似挖坑一样的增量游戏也根本不如我是洞洞王这种来的爽快
cool game not much after prestige tho
It was good. I liked the writing, but I think you need to add a more cinematic ending, maybe with a few pictures.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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