
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
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About
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
An Immersive Kind of Horror: You are trapped inside of a mechanical chassis, you can't move, you can't hide, you can't run.
Limited Vision: There are no windows to look beyond the cold metal walls of your mech. Make use of distorted, unreliable screens and maps to navigate the decaying environment.
Exploration: Explore the remains on what could have been a prospering community and discover secrets that may hint to what went wrong.
A Short Horror Experience: Can be completed in around two to three hours on the main path, but explore more if you wish, there are many secrets to find beyond that...
The main portion of the gameplay is set within a mech provided by your employer, Solance Systems. They have tasked you with retrieving "Signals" from various remains of previous mech pilots in the area, any further information about your task is strictly confidential. Something goes wrong while you're down there, you are trapped in an old residential colony below your target location. While not intended, Solance tasks you with collecting the "Signals" on this lower, more hostile floor. They aren't carving an escape path for you until you do.
Get the signals, get out, and maybe discover what actually happened to this residential colony on the way...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I'm bad at games like this...
Cool idea, but I unfortunately burned out on the gameplay loop by the end. It either should have been shorter, or the gameplay should have been simplified IMO
Five Nights at MechWarrior's. I'm not a big fan of FNAF games but I did enjoy my time with this game. A few bugs here and there (no soft locks or anything though), and that last area was certainly a bit challenging (it was a relief and an accomplishment to get through). I didn't find the game difficult to understand at all. The game gives a tutorial on everything, I think some people didn't reread the note at the start, which tells you EXACTLY what you did wrong last run and how to not make those same mistakes again. It's hard to miss as well. There are quite a few quality of life features I can appreciate and enough depth to the game that I am not confident that I found everything, despite having walked around the map scanning what felt to be every nook and cranny. The feel of the first half of the game is probably my favorite part. It feels like your're piloting a walking death trap through unknown territory, with no idea of what's happening, and it's great. I will say that I feel like the second half of the game feels more like a job. You're trying not to get burnt out while balancing more and more tasks as quota increases, all for a company that's probably just going to give you the 'slip' anyway. Which does seem to be the point, you're not here to take the mech out for a joy ride, you're here to do a dangerous job for a company that doesn't care about you. Overall, I'm glad I played it.
The first "Iron Lung-like" I've played. Works perfectly fine. You pilot a mech around a ruined colony(?) full of infected alien people and mechs. Plod around collecting signals and logs and access keys, advance to the next area, rinse and repeat. Mechs are invisible to normal vision, but the heat scanner view prevents you from moving, so dealing with enemy mechs in my experience consisted of them hugging me out of nowhere before I flipped a switch to zap them off of me like a popular streamer's unwanted dog. Once I did manage to see one coming and blasted it, but I never could tell if any of the ambient noises were approaching mechs or not, so most of the time I got hugged. I feel like if you liked Iron Lung, you'll like this game, and the runtime seems to be around the same. I entered the second area at around the 50 minute mark before taking a break and I can't imagine it'll take more than another hour to finish the final two, assuming the presence of 4 different keycard ranks indicates 4 total areas to explore.
Это было тяжко, но что то в этом было... 5/10
This is basically iron lung with some familiar FNAF mechanics and puzzles, it's a bit buggy and it's incredibly tedious to find the mechs your supposed to salvage mainly because they're invisible unless you switch into the other mode. It's a well polished game with some world building don't get me wrong, it's just not my cup of tea to go on wild goose chases.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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