
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
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About
Your mech is all that stands between you and what writhes below. FEED MY MECH is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.
An Immersive Kind of Horror: You are trapped inside of a mechanical chassis, you can't move, you can't hide, you can't run.
Limited Vision: There are no windows to look beyond the cold metal walls of your mech. Make use of distorted, unreliable screens and maps to navigate the decaying environment.
Exploration: Explore the remains on what could have been a prospering community and discover secrets that may hint to what went wrong.
A Short Horror Experience: Can be completed in around two to three hours on the main path, but explore more if you wish, there are many secrets to find beyond that...
The main portion of the gameplay is set within a mech provided by your employer, Solance Systems. They have tasked you with retrieving "Signals" from various remains of previous mech pilots in the area, any further information about your task is strictly confidential. Something goes wrong while you're down there, you are trapped in an old residential colony below your target location. While not intended, Solance tasks you with collecting the "Signals" on this lower, more hostile floor. They aren't carving an escape path for you until you do.
Get the signals, get out, and maybe discover what actually happened to this residential colony on the way...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Game is great, up until the last two areas. I slogged through Transit, then died in Research after 30 minutes of grinding only to lose it all and have to start over. The game has immaculate atmosphere, and the ideas are all there. Little heavy handed on the difficulty, in my opinion. I recommned it only because It really is excellent up until the end. Definitely keep an eye on this dev, future projects are sure to be promising.
The closest game I can say it's to is Iron Lung with like 1 fnaf mechanic included in there. I enjoyed it at first but the gameplay of the third area ultimately made me quit. The instructions were hard to understand, I had an easier time understanding by feeling out or trial and erroring the things around me rather than what the tutorial was trying to tell me. It was pretty confusing overall. The flashlight mechanic is easy to comprehend, don't stay still too long and you won't get creatures for your features. The pulldown scanner takes too long and sometimes easily slips off but is overall fine. The driving mechanics were hard to understand but were also fine. Scanner feature is good and the hull damage telling is pretty useless but isn't a bad feature, just feels pointless. Rerouting the power is overall decent but annoying with how often you need to do it, and the numbers in them wasn't necessary for game design other than more difficulty. So what are you here to do? Your goal is simple, search the area for signals off the bodies of those before you to come back and gain your in game citizenship Now here's what I disliked To begin with my issues was the signals. I didn't have a problem at first until a mech attacked me, the game did not at all explain to me what exactly to do if one attacks, what the game also failed to explain was the huge mounted gun you have and what's the purpose of it. So what did I do? Tried shooting the mech. Didn't work, and I died because all I thought of else to do was back up as much as I can and get away. I quickly died and was told I died because 1.There was two pully like emergency looking arms that I was supposed to pull one depending on which side the mech was attacking. Really helpful when the game didn't tell me that AT ALL before the encounter, 2.I triggered the mech via switch that turned on heat reading signals. But like I said, the game told me none of that information. What's the issue with the signals? Well you have a huge map to explore and when I already collected 2 signals off dead mechs, I lost those 2 signals and had to heavily backtrack just to get them again. I get the idea that it's someone different coming into this mech after the first dies but making me need to backtrack and scavenge a huge map that can also be frustrating to operate through gaps and narrow openings is just NOT fun. The first area you're thrown into requires you to find a whole 4. One of which was even behind a wall I didn't know I could go through due to a big boulder/rock blocking the way, but due to my scanner and heat reading. I saw the mech and decided to just try and go forward. Was like I clipped out of bounds into the wall to get my goal. Another signal I literally found straight ahead, a dead mech at a dead end. Nothing in my way, but there was some invisible obstacle blocking me off. So I had to spend more time finding a completely new route AROUND instead of a straight ahead path to get that mech. (And yes I did try the gun before I left to try and see if I couldn't see something breakable) What ultimately made me quit was the third I would say area in the game (SPOILERS ahead). When your mech catches some hungry virus, there is an area with a whole lot of trees. Navigating them is incredibly tedious, but then suddenly a mech I was very clearly touching was saying I wasn't in range. Going around I am able to grab the sample and then a mech attacked again. I burned it off, had to flashlight the flesh creatures off the back and reroute power, I just did and the mech proceeded to attack again, draining all my power and a creature silently somehow clung to the back. As I was stuck rerouting a second time. I died because I didn't hear any sound cues from the creatures as I did before. Well that was wonderful. Story wise I just find it a bit cliche or overdone. The main point I rolled my eyes was the creature attaching itself, needing something to eat, the system scanned for any hazard and said "Nope, it's all good" which feels way too old. I like the idea of a machine corrupted by flesh or trying to host it. But I don't think it was very interesting. It's not a horrible game, a lot of effort is in it and it's bigger than games like iron lung, It filled a horror niche itch I had but honestly $10 for what is a LOT of backtracking and making a mistake and dying costing time and making you backtrack so much is imo not worth it. Wait for a sale to give it a try like I did.
I wanted to like this game, but issues begin to pop up in droves as you begin to play just the first level. As a proof of concept the game is fine, for 10 dollars I think there are too many problems to make this an enjoyable experience. The radar is sometimes very useless popping up multiple pings in which you will turn in the direction it points and find nothing. Enemy infected mechs don't do anything other than provide infection material to feed your mech which doesn't become a mechanic until the 3rd level. The maps are so large and exploration and movement is so very slow. Portions of the game flat out have no map available to you making it needlessly more difficult and so if you accidentally go down the wrong corridor you are punished by how slow you progress and move and turn. Even doing basic things like sampling and putting it into the storage take unnecessarily long times of you just sitting there watching it each time you hold the input down for them. Power drains so fast slowing progress and exploration even further with you having to do basically that power puzzle from Marvel's Spider-Man, but with varying random difficulty and often times the answer is just put all the pieces down so that the arrows line up. Do not even get me started on the Spider. This mechanic is one of the most infuriating mechanics because you cannot move when you switch your view to see it and all the other mechs that you need to collect from. Making it take even more time to progress and slow you down. Every mechanic in this game serves to slow your progress down and it becomes infuriating. Games like Five Nights at Freddy's works with all their mechanics because you are stationary or flipping through screen and progress by surviving and passing time. However, the main focus of this game is to move and explore through the levels to progress and so every mechanic just needlessly slows you down far too often to make it an enjoyable experience. I really liked the concept and the atmosphere, I do not like the steps taken to hinder and slow all progress being made it feels like a waste of time.
Scary :( (Which is a good thing!)
Absolute hidden gem. Really channels the natural horror of trying to get away from a nimble foe in something that is absolutely NOT nimble. Sort of like how old tank control based horror games had their horror elevated by their clunky controls. I just wish this game had a pause button as its a bit much for me and would like to be able to take breaks without losing a ton of progress.
I think the game is good, but here are some things I think that could be improved or changed. Motion blur inside of the mech is really annoying and disorienting. It would be nice if there was a way to disable it. Would be nice if you could move your head/view around using A and D keys (sort of how you can look back via S) instead of only via the mouse. The save system is a bit rough, I feel like it could be better instead of just having checkpoints, but it's a small issue. Anyways, the atmosphere is tense, really tense, would probably even say that the game feels more tense than Amnesia The Bunker did. My only complaint, is that I think that the cockpit is too spacious and would be better cramped, but that's probably not something that can easily be changed/tweaked, and isn't as important as the motion blur I believe. Overall, it's a cool game worth checking out.
Really nails the atmosphere and moment-to-moment gameplay, combined in an easy to grasp gameplay loop, that can still catch you off guard. Its only real downside is a sudden difficulty spike with the end boss enemy, that has a bit too many variables, but still beatable if played smart. I do think the checkpoint system could be a bit more visible, to know when it has saved, especially since the game cannot be paused. My runtime was about six hours, but could have been less if I didn't mess up a few times here and there. I've only ever watched people play [b]Iron Lung[/b], but this is a fun mix on its formula. Recommended.
I found this game's release trailer by pure chance on YouTube's recommended section, and I was instantly enamored with the first few seconds of the trailer. I went and got the game. I've just finished it completely, and I can say that this game is fantastic. Not even for a first-time game, this is a well-crafted gem of game design, environmental storytelling, and tense atmosphere that I am encouraging my friends to play. I could go on about the details of the game, but I feel it is best to go in blind. However, be forewarned that I cannot promise everyone will like this game, as there are legitimate criticisms to be made. Personally, though, I have no criticism. The game worked perfectly from start to finish, with controls that felt both responsive and clunky, and enemies that were frightening yet challenging. I personally died only twice, but I could understand difficulty problems or a lack of autosaves/pause screens. Although an argument could be raised about the lack of difficulty with them, personally, I was fine with how autosaves were spaced out. Nevertheless, if you're looking for an interesting setting, with an effective style, excellent lore, and building gameplay that crescendos nicely, testing all your resource management skills, then I would recommend giving Feed My Mech a shot. I look forward to seeing what TheManiacMartian has in the works next, whether in this setting or another. I will be very excited to experience it. A final thank you, ManiacMartian, for such a delightful experience. I hope all is well in your future career.
I'm here because of Mandalore and I'm sorry, maybe this is the hottest thing if you played Five Nights at Freddys, but I found the whole thing just kind of tedious. There is some decent writing and mystery in there but the basic mechanics of moving, exploring and dealing with threats are just so clunky that I don't think the juice is worth the squeeze.
So this is how it felt to fight in the Spiral War... All jokes aside, this game is phenomenal!!! The gameplay is super unique and surprisingly fun! Even if the movements are sluggish, it kinda works! Makes sense that a heavy machine like the mech you're piloting would be pretty slow and delayed in it's movements! And gosh, the ambience and atmosphere are so delightfully unsettling! I was always on edge and double-checking every little task I needed to keep an eye on or potential danger I needed to stave off! I also think having the game being a bit more on the short and sweet side was a good move, as I think if the game went on for much longer it could get boring or tedious. Probably my only 2 real gripes are 1. it feels like the overheat levers don't do anything. Even when something's latched onto my mech, the levers don't seem to do anything to fix it so it just feels like a guaranteed game over. And 2. The Spider. The Spider's whole gimmick just feels pretty annoying, and it gets frustrating how quickly they catch up to you. Plus, I guess the whole "it won't follow you onto high ground" thing was a lie, since it absolutely follows you uphill when you're in the final area. But these problems are rather minor and either don't show up often or are saved for near the end of the game. Overall, the game was a fantastic experience! 8/10!!
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