
This is a horror puzzle RPG first released in 2016. Players control Qiu Xiaoqi as she explores a mysterious room filled with puzzles alongside a white-haired youth. They unravel mechanisms to uncover the truth behind her loss of consciousness. Will the wish be fulfilled? The story is yours to shape!
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About

“I'll tell you another story.”
“This is a story about a girl and a wish.”
“A warm and romantic fairy tale…”

This is a story about "wishes".
Interwoven with feelings of sadness and healing, where terrifying scenes blend with dreams.
In this game, players will take on the role of a girl named Qiu Xiaoqi, waking up in a strange room. She will explore the mysterious room filled with puzzles alongside a mysterious young man with white hair, unraveling layers of mechanisms and uncovering the truth behind her loss of consciousness.

In this journey full of choices and unknowns,
players will face various challenges as they explore in a terrifying environment,
experiencing the profound emotional journeys of the characters through memories and dreams, exploring the wishes hidden deep within their hearts.


Immersive horror atmosphere
Every unknown fear draws you deeply into it.
Intricate puzzle design
Creative mechanisms provide a unique exploration experience.
Heart-pounding storyline
The profound emotional journeys of the characters present a moving tale.
Rich sound performance
Beautiful music and intense sound effects perfectly blend into the game atmosphere.

Game Type: Horror Puzzle
Number of Endings: 7 (*updated in 2024)
Estimated Playtime: 2-4 hours
Basic Controls:
Movement: Arrow keys
Investigate/Confirm: Z/Space/Enter
Menu/Cancel: X/ESC
Save Management: F5
Resolution Adjustment: F6
Run: Shift

Game Author: 秋之忧郁
Game Artist: 雨兮
Game Publisher: Eternal Dream Studio
For more staff, please see the in-game credits.

This is the first horror puzzle game I developed in 2016.
It was my first time making a horror puzzle game, so I hope everyone understands if there are any shortcomings.
The game does not contain any jump-scare CG flashes, so there’s no need to worry about being startled by CG suddenly~
This game has undergone multiple tests, but if there are any remaining bugs, please report them immediately.
Feedback channel: 413228337@qq.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
故事十分温馨的恐怖解密RPG游戏 恐怖氛围的营造相当得好,没有跳脸杀,而且每一次死亡后都有回san图片可以看,对我这种胆小却又对这种类型游戏有兴趣的人十分地友好。 解密难度也恰到好处,不算难,也能让人觉得有趣,基本上不看攻略,稍微多想想就能自己想出来。 游戏里纸条的设计十分有趣,既是引导,又渲染恐怖氛围,还可以用来激起玩家的反叛心理,剧情中也对纸条有解释与回应。 从番外里幕后的故事来看,虽说是个恐怖游戏,但不论是故事还是游戏制作者们都完全不“恐怖”。实在是太温馨,太温暖了。
好评
童年神作,像素恐解rpg启蒙
非常好游戏,使我追逐战狂奔
手残过不了追逐战
个人认为一般般,断断续续艰难完成一周目。jump scare对于我来说有点多,不过有的地方也设有高能预警,最难的追逐战也有小道具降低难度,这点好评。其他的话不是很吸引我,剧情也一般,有的地方对话太多。
感人
经典的中式恐怖RPG游戏,剧情上逻辑恰当,以童话故事为蓝本,编造了一个另类的童话故事,玩家在操控角色的同时,可以更好的带入进去,并且游戏中融合了部分中国文化元素,对于宣传宣发有帮助,结尾的多线性结局也是帮玩家完成各种心愿,结尾的彩蛋房也包含了作者对玩家的敬意,是一款不可多得的好游戏,期待作者新作
[h2]It's okay, but just okay[/h2] Either coffin of ashes had the same artist, or feather of praying and coffin of ashes both used sprites from the same asset pack, this isn't a criticism, just something I noticed, there's no shame in using assets if you lack the skills necessary for certain things, I just wanted to mention that at the top because it was very noticeable to me having played coffin of ashes right before this. The translation is abysmal, but for the most part everything can be understood, or you can figure out what they're trying to say, an email was provided to send details about mistranslations to, this is a game from 2018, if the translation was gonna be fixed I think it would've been by now. The story, well, it's not winning any awards that's for sure, but it's fine, I think the execution of it is what really falls flat for me, the way things are presented just feels like it's hitting it's plot points, but maybe some of that is down to the poor translation, I can try to give the benefit of the doubt, but it just feels like something I've seen done time and time again, and better, I can suspend my disbelief for the monsters and the little pocket world, but real people avoiding her for having an incredibly rare eye colour? Who does that? The gameplay is about what you'd expect from a lot of RPG maker "horror", and I don't say that to deride RPG maker games as being incapable of horror, it's just so many don't really feel that scary, and I say that as someone who adores RPG maker games, yume nikki is a masterclass in atmospheric horror; the atmosphere in this game just doesn't really do it for me, it feels like it's bearing it's fangs at you too much to have any impact. The puzzles are sometimes interesting or clever, other times boring, irritating, or flat out unreasonable, I feel like there's so much potential in this game but unfortunately it doesn't feel like it goes anywhere, if this game ever gets a remake and it's received well, I'd love to give it another go, because seeing games teeming with potential fall short of reaching it breaks my heart, especially when you can see how much effort has gone into them. My feelings towards this game are similar to my feelings towards coffin of ashes, but coffin of ashes is translated properly and the majority of the puzzles feel more reasonable, so I'd put this game a step or two below that, if you're really into RPG maker games, this is a pretty cheap one, sure the translation is terrible but you'll be able to manage, the average gamer probably won't get much of anything out of this though, unfortunately.
很久之前看的实况现在来补票了!文本很唯美且恐怖氛围很足,很多惊吓点真的让我呆住了!整体围绕的故事野兽比较完整的,解密很有趣是一大亮点,不会烧脑度把握的很好,追逐战的难度可能会高一点,熟悉了流程后结局点还是好打的,官网也有成就点详解,吐槽一下;有些双重选项略有点恶趣味多刷不仔细很容易不小心点到。但是游戏还是很有趣的,每个结局也很有意思!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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