
Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without name, an immortal being cursed to walk the world until the end of time. When a shadow of his past rises again in his path, he will be forced to take part in a conflict in which the very existence is in question. But...
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually like these sorts of games because they make me feel good. It's not your AAA title or AA title and it really doesn't need to be, because it's only concerned with telling a story and having fun. I have fond memories of the PS2 era of action platformers and action/adventure games and this title is a callback to that for me. I like it and recommend it. My only complaint at the time of this review is that there are very minor, almost entirely missable collision issues with the geometry, which almost got me stuck on the first few levels.
First, if you haven't played Anima: Gate of Memories, don't even bother looking at this game. None of the story will make any sense and the difficulty starts more or less where the first game left off (and they're both on the harder end). Don't mind my hours. I played the game through on Switch. My hour of gameplay on PC revealed no technical issues. This game is basically a stand-alone expansion of the first game (. Being that it reuses a significant portion of the areas and enemies from the first game, this feels overpriced. But if you liked the original game, you'll like this one. Overall, it is a weaker entry than the first since several of the coolest mecahnics are removed or lessened. The biggest of these is that you now only have one character. This means: 1. Less leveling and cusomizing options. 2. Less versatility in combat with less move options. 3. No health balancing between the characters, which I really loved in the last game. You also only get to equip one weapon, which makes most weapons useless as soon as you get an upgrade. Still, the core of the game is very similar and still works very well in this game. I was worried that the story wouldn't be as good since it is an alternate perspective on the original story. I was pleasantly surprised to find that it was almost as good as on the first.
With the Nameless Chronicles it would simpily be showing you a different perspective of the events that has transipried within the Towers along with giving you a backstory to a onimous character you rarely encounter known as 'the Nameless' or 'Immortal' (ironic that he dies and dosen't have infinite HP, smh) and will traverse the towers as him as well as learn about his past. For those who've playen Anima: Gates of Memories it's not just recycled assets doing the entire same thing, while yes that's inevitable (since it's taking place in the same tower), new stuff would also be introduced. Gameplay wise it feels like your 'generic' hack n' slash, nothing too cluncky with combat etc. all seem smooth (my opinion). For new players looking what to play this or just Anima: Gate of Memories, it dosen't matter both of these stories happens simultainously within the same day/time etc. You're just given a different character perspective so start with either ^.^
Anima Gates of Memories the first was fun, the port was fine, this one is but a hassle, difficulty isn't balanced, fights are repetitive, moves are not as interesting as the first, and it's way less fun to play, plus it's glitchy while the first was flawless... I'd recommend you play the first opus but leave this one... There's nothing exciting about it.
Outdated graphics. Messy story. Bad translation. Terrible voice acting. Lackluster combat system. Horrible and I do mean horrible camera. A really dumb and out of the blue difficulty spike near the end. And still had tons of fun with the game. It's inspirations in DMC, Kingdom Hearts and Dark Souls show. It has a very big scope and it fails to capture all that it tries to do, but the diamond in the rough is there. The idea to give you freedom in how to chain your combos is nice, too bad you don't have enough moves for it to really come together. Weapon variety is basically just a stat boost, by the end I only had two swords that could change my game plan in being either physical or magical, but the touch was nice. The fights in closed areas are a struggle against the camera, there are enemies that you can onlhy hit in the air, but your combo does not fully connect. This game is full of jank. It also has a lot of personality, it's earnest in what it's doing, even if it gets cringy at times. Really looking forward to the next one.
So, from the first moment I had a bad vibe about this game, and after finishing it I can confirm it. While the game have a couple of positive points (like the OST and the backstory of the main character) it has way too many cons. I won't talk about the reused content or the reused bosses from the previous game, since I didn't play it and everything was fresh for me, but the structure of the game itself is bad, and I'm being nice. The main focus of the game is the combat, and it's the worst part of the game itself. The game revolves around this idea: you can either attack melee or "cast" ranged spells, dealing physical or magic damage, and many enemies are either resistent to one or the other. The problem lies when an enemy is resistent to magic, since many enemies aren't balanced at all, leaving no room for melee attacks without losing hp, so you can either trade the damage or stay ranged an take a loooooong time to kill. The thanos mechanic is interesting on it's own, but it has flaws, like you can't regenerate it if you attack a blocking enemy, and guess what you need to break the guard? the thanos itself. Then there is the worst part of the combat at all: the aerial fighting. I've never seen a so bad designed aerial fights in a videogame. In theory you can dodge while in the air, in reality tho you will just smash the ground most likely being hit, so once again, stick to magic. Another thing is the rewards, both experience and items you get from exploring aren't well balanced at all. A couple of examples: a somewhat hard boss rewards 300xp, an easy as heck boss rewards 1500xp. I mean... For items is even worse, I remember being hyped for a weapon I got from a sidequest that was way stronger than the one I was using, and like 3 minutes later I got one even stronger just from progressing in the main story. To conclude: While it has a couple of good things, the game isn't worth both your time and your money. It's a frustrating experience that adds nothing new to the genre, you are better off with any other game.
The Nameless Chronicles plays much like its predecessor in regards to hack and slash and magic attacks. Despite that, I prefer the way Nameless moves and operates compared to The Bearer and Ergo. The story runs parallel with the first game, with that in mind there are fewer bosses and less to do as far as content. However, that doesn’t mean it is not as good as the first one. The same still cutscenes and OK dialogue are still present with much of the music being used from the first game. There are a few new tracks that I was really a fan of and really had me catching some feels in the tender moments of the story. The majority of the new content is about 12 new bosses and 3 new areas. You will fight some old bosses that Nameless will come across on his own terms. Traversing through the older areas is almost identical minus some enemy placement. Your intentions as Nameless is what breaks up the monotony of the older content. The combat while similar is just as fast and chaotic as the first. Even on easy, you are not safe and really need to be able to pick up on cues from enemies and bosses. Some are just ruthless and you almost need to replace dodging with moving to avoid some attacks. A notable downside is a bug that will make you immune to fall damage and traps. It will essentially make your character unrecoverable from instant death instances. For example, you usually take a small amount of damage and return to the platform you were on if you fall off, this bug negates that entirely and allows you to fall indefinitely. It will also allow you to not be affected by environmental traps such as spikes or giant swords swatting out from the walls. The major annoyance here is a particular boss battle that is situated upon a smaller circular platform when one part of the boss fight involves a lot of knockback inducing moves. Normally restarting the game fixed this issue, and I dealt with it about 3 times. Overall, I enjoyed Nameless’ story and wrapping up the loose ends from the first game. Is it worth $20? I would argue $15 due to it being somewhat short compared to the original. My first run took about 10 to 12 hours to get through. Recommend getting this discounted if you want to continue down the Anima journey, though if you’re a fan of the series I could justify you paying $20 for it.
Во первых сразу скажу, что эта игра только для тех кто играл в [url=store.steampowered.com/app/380750/Anima_Gate_of_Memories] предыдущую часть [/url], и кому она понравилась. [h2] Сравнение с Anima Gate of Memories [/h2] Здесь вы будете играть за одного персонажа - Безымянного, у него есть свое одно древо прокачки, поэтому вариативность поменьше, что несколько упрощает управление. Его особенность в умении добавлять энергию Танатоса к любой своей атаке, что делает их куда мощнее. В целом игра куда короче, чем прошлая часть. Кажется раза в 2-3, некоторые локации взяты из предыдущей части и слегка переделаны. Сюжет в игре довольно простой, и его можно понять даже с базовыми знаниями английского. Но вот историю прошлого героя этой игры будет тяжеловато переводить, так как русификатора нет. В игре есть несколько головоломок, в целом достаточно простых. Для Безымянного по прежнему можно находить различное оружие и артефакты, которые сделают его сильнее. Сложность сражений средне-высокая. Обучения никакого нет, так что придется все осваивать на ходу. Сложность последнего и секретного босса я оцениваю как очень высокую. Даже достигнув предела прокачки и с лучшей экипировкой справиться будет не просто, потребуется реакция и наблюдательность.
This is more linear and shorter than the first game, but other than that it's still solid and fun. Though this time you got a new meter resource instead of Mana, which is called Thanatos. When used it powers up your abilities to have different properties and such. Overall I would recommend the first game over this one, but if you've already played that one then this still worth buying. As with the previous game, if you have ~200 FPS or more, the mouse sensitivity might be too low even on the fastest settings, as it was for me, but I solved it by limiting the frame rate of the game to 150.
Anima: Gate of Memories – The Nameless Chronicles, developed by Anima Project and published by Anima Publishing, is an action RPG that seeks to carve out its own identity within a crowded genre by blending deep narrative elements with dynamic combat and exploration. Rooted in the rich lore of the Anima universe, which originated as a tabletop role-playing game, this title aims to deliver a dark fantasy experience that appeals to fans of intricate stories and challenging gameplay alike. The game combines a sprawling narrative with a complex combat system, inviting players to dive into a mysterious world where every choice can influence the course of the story. At the heart of Anima: Gate of Memories is its story, which centers on The Nameless, a character who awakens in an otherworldly realm called The Beyond, a liminal space between life and death. The narrative unfolds gradually, revealing secrets about The Nameless’ past, the nature of the world, and the forces vying for control. The game is rich with lore, delivered through dialogue, exploration, and in-game codices, demanding that players pay close attention to immerse themselves fully. The writing blends philosophical themes, mythological references, and classic fantasy tropes, creating a layered and sometimes enigmatic tale that rewards patient players willing to piece together its complexities. Visually, Anima: Gate of Memories strikes a balance between atmospheric environments and detailed character models. The world design leans toward dark, gothic aesthetics with sprawling, often claustrophobic settings filled with ruined architecture, shadowy forests, and eerie dungeons. The art style supports the game’s grim tone and enhances the sense of mystery and tension. While some textures and animations show the limits of the studio’s resources, the overall presentation is cohesive and effective, with carefully crafted lighting and particle effects adding to the immersive mood. Boss designs and enemy variety are well thought-out, offering visually distinct challenges that complement the gameplay. Gameplay in Anima: Gate of Memories is where the title truly aims to set itself apart. Combat is fast-paced and strategic, demanding a good balance of offensive combos, dodging, and parrying. The Nameless wields a diverse arsenal of weapons and abilities, each with unique movesets and upgrade paths. This variety encourages experimentation, as players can customize their fighting style to match their preferences. The game also features a stamina system that adds tension to battles, requiring players to carefully manage their actions to avoid leaving themselves vulnerable. Enemy AI is intelligent enough to keep encounters engaging, with foes that punish reckless behavior and demand timing and precision. Beyond combat, exploration plays a significant role. The world of Anima is interconnected, encouraging players to revisit areas with new abilities to uncover hidden secrets and alternate paths. Puzzle-solving elements are integrated naturally into the environment, often requiring players to observe patterns or manipulate mechanisms to progress. While the level design occasionally suffers from confusing layouts or backtracking, it mostly succeeds in fostering a sense of discovery. The inclusion of RPG elements such as character upgrades, skill trees, and equipment crafting adds depth to the gameplay loop and incentivizes thorough exploration. One of the more ambitious features is the game’s branching narrative and multiple endings. Choices made throughout the story, including dialogue options and key decisions, influence the world and its characters, leading to different outcomes. This adds replayability and encourages players to consider the consequences of their actions carefully. However, some players might find the storytelling dense and occasionally convoluted, as the game leans heavily on lore dumps and cryptic exposition. The pacing can be uneven, with moments of intense action punctuated by slower, more dialogue-heavy segments that may test the patience of those seeking constant momentum. Technically, the game performs reasonably well, though it is not without flaws. Occasional bugs, camera issues, and UI inconsistencies can detract from the experience. Load times are generally acceptable, but some animations and transitions feel stiff or outdated. The sound design contributes positively, with a haunting soundtrack that complements the somber atmosphere and solid voice acting that brings the characters to life. The control scheme is responsive, though mastering the combat mechanics requires some practice due to its complexity. In conclusion, Anima: Gate of Memories – The Nameless Chronicles is a game that aims high, delivering a dense narrative experience wrapped in challenging, skill-based combat. It is best suited for players who enjoy immersive worlds, lore-rich storytelling, and tactical gameplay that demands attention and adaptation. While it stumbles at times with pacing and technical polish, its strengths in world-building, atmosphere, and combat depth make it a worthwhile journey for fans of action RPGs seeking something a bit different. The game stands as a testament to the ambition of its developers, offering a unique blend of narrative and gameplay that invites exploration and reflection in equal measure. Rating: 8/10
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