
Anima The Nameless Chronicles is a third person action RPG that tells the story of a man without name, an immortal being cursed to walk the world until the end of time. When a shadow of his past rises again in his path, he will be forced to take part in a conflict in which the very existence is in question. But...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 136reviews | 82% | — | $12.9K |
| $19.99 | 398ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually like these sorts of games because they make me feel good. It's not your AAA title or AA title and it really doesn't need to be, because it's only concerned with telling a story and having fun. I have fond memories of the PS2 era of action platformers and action/adventure games and this title is a callback to that for me. I like it and recommend it. My only complaint at the time of this review is that there are very minor, almost entirely missable collision issues with the geometry, which almost got me stuck on the first few levels.
First, if you haven't played Anima: Gate of Memories, don't even bother looking at this game. None of the story will make any sense and the difficulty starts more or less where the first game left off (and they're both on the harder end). Don't mind my hours. I played the game through on Switch. My hour of gameplay on PC revealed no technical issues. This game is basically a stand-alone expansion of the first game (. Being that it reuses a significant portion of the areas and enemies from the first game, this feels overpriced. But if you liked the original game, you'll like this one. Overall, it is a weaker entry than the first since several of the coolest mecahnics are removed or lessened. The biggest of these is that you now only have one character. This means: 1. Less leveling and cusomizing options. 2. Less versatility in combat with less move options. 3. No health balancing between the characters, which I really loved in the last game. You also only get to equip one weapon, which makes most weapons useless as soon as you get an upgrade. Still, the core of the game is very similar and still works very well in this game. I was worried that the story wouldn't be as good since it is an alternate perspective on the original story. I was pleasantly surprised to find that it was almost as good as on the first.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain*languages with full audio support
| $19.99 |
| 69ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With the Nameless Chronicles it would simpily be showing you a different perspective of the events that has transipried within the Towers along with giving you a backstory to a onimous character you rarely encounter known as 'the Nameless' or 'Immortal' (ironic that he dies and dosen't have infinite HP, smh) and will traverse the towers as him as well as learn about his past. For those who've playen Anima: Gates of Memories it's not just recycled assets doing the entire same thing, while yes that's inevitable (since it's taking place in the same tower), new stuff would also be introduced. Gameplay wise it feels like your 'generic' hack n' slash, nothing too cluncky with combat etc. all seem smooth (my opinion). For new players looking what to play this or just Anima: Gate of Memories, it dosen't matter both of these stories happens simultainously within the same day/time etc. You're just given a different character perspective so start with either ^.^
Anima Gates of Memories the first was fun, the port was fine, this one is but a hassle, difficulty isn't balanced, fights are repetitive, moves are not as interesting as the first, and it's way less fun to play, plus it's glitchy while the first was flawless... I'd recommend you play the first opus but leave this one... There's nothing exciting about it.
Outdated graphics. Messy story. Bad translation. Terrible voice acting. Lackluster combat system. Horrible and I do mean horrible camera. A really dumb and out of the blue difficulty spike near the end. And still had tons of fun with the game. It's inspirations in DMC, Kingdom Hearts and Dark Souls show. It has a very big scope and it fails to capture all that it tries to do, but the diamond in the rough is there. The idea to give you freedom in how to chain your combos is nice, too bad you don't have enough moves for it to really come together. Weapon variety is basically just a stat boost, by the end I only had two swords that could change my game plan in being either physical or magical, but the touch was nice. The fights in closed areas are a struggle against the camera, there are enemies that you can onlhy hit in the air, but your combo does not fully connect. This game is full of jank. It also has a lot of personality, it's earnest in what it's doing, even if it gets cringy at times. Really looking forward to the next one.
So, from the first moment I had a bad vibe about this game, and after finishing it I can confirm it. While the game have a couple of positive points (like the OST and the backstory of the main character) it has way too many cons. I won't talk about the reused content or the reused bosses from the previous game, since I didn't play it and everything was fresh for me, but the structure of the game itself is bad, and I'm being nice. The main focus of the game is the combat, and it's the worst part of the game itself. The game revolves around this idea: you can either attack melee or "cast" ranged spells, dealing physical or magic damage, and many enemies are either resistent to one or the other. The problem lies when an enemy is resistent to magic, since many enemies aren't balanced at all, leaving no room for melee attacks without losing hp, so you can either trade the damage or stay ranged an take a loooooong time to kill. The thanos mechanic is interesting on it's own, but it has flaws, like you can't regenerate it if you attack a blocking enemy, and guess what you need to break the guard? the thanos itself. Then there is the worst part of the combat at all: the aerial fighting. I've never seen a so bad designed aerial fights in a videogame. In theory you can dodge while in the air, in reality tho you will just smash the ground most likely being hit, so once again, stick to magic. Another thing is the rewards, both experience and items you get from exploring aren't well balanced at all. A couple of examples: a somewhat hard boss rewards 300xp, an easy as heck boss rewards 1500xp. I mean... For items is even worse, I remember being hyped for a weapon I got from a sidequest that was way stronger than the one I was using, and like 3 minutes later I got one even stronger just from progressing in the main story. To conclude: While it has a couple of good things, the game isn't worth both your time and your money. It's a frustrating experience that adds nothing new to the genre, you are better off with any other game.
The Nameless Chronicles plays much like its predecessor in regards to hack and slash and magic attacks. Despite that, I prefer the way Nameless moves and operates compared to The Bearer and Ergo. The story runs parallel with the first game, with that in mind there are fewer bosses and less to do as far as content. However, that doesn’t mean it is not as good as the first one. The same still cutscenes and OK dialogue are still present with much of the music being used from the first game. There are a few new tracks that I was really a fan of and really had me catching some feels in the tender moments of the story. The majority of the new content is about 12 new bosses and 3 new areas. You will fight some old bosses that Nameless will come across on his own terms. Traversing through the older areas is almost identical minus some enemy placement. Your intentions as Nameless is what breaks up the monotony of the older content. The combat while similar is just as fast and chaotic as the first. Even on easy, you are not safe and really need to be able to pick up on cues from enemies and bosses. Some are just ruthless and you almost need to replace dodging with moving to avoid some attacks. A notable downside is a bug that will make you immune to fall damage and traps. It will essentially make your character unrecoverable from instant death instances. For example, you usually take a small amount of damage and return to the platform you were on if you fall off, this bug negates that entirely and allows you to fall indefinitely. It will also allow you to not be affected by environmental traps such as spikes or giant swords swatting out from the walls. The major annoyance here is a particular boss battle that is situated upon a smaller circular platform when one part of the boss fight involves a lot of knockback inducing moves. Normally restarting the game fixed this issue, and I dealt with it about 3 times. Overall, I enjoyed Nameless’ story and wrapping up the loose ends from the first game. Is it worth $20? I would argue $15 due to it being somewhat short compared to the original. My first run took about 10 to 12 hours to get through. Recommend getting this discounted if you want to continue down the Anima journey, though if you’re a fan of the series I could justify you paying $20 for it.
Existem personagens que aparecem em uma história e acabam chamando tanta atenção que deixam de ser apenas parte daquele universo. Personagens que carregam tanto mistério e tanta presença que acabam conquistando seu próprio espaço. The Nameless Chronicles é exatamente esse tipo de experiência. Depois de conhecer o universo de Anima: Gate of Memories, acompanhar a história pelo ponto de vista do The Nameless é uma experiência muito diferente. Dessa vez, o jogo deixa de lado a sensação de descoberta do primeiro título e mergulha muito mais em uma narrativa sombria, cheia de mistérios, criaturas antigas e acontecimentos que parecem estar além da compreensão humana. O jogo mantém a base de RPG de ação do primeiro título, mas possui uma identidade própria. Enquanto o primeiro Anima tinha uma mistura maior de fantasia e aventura, The Nameless Chronicles segue um caminho muito mais próximo do terror cósmico e da fantasia sombria. A atmosfera do jogo lembra muito obras de H. P. Lovecraft e outros criadores do mesmo gênero, principalmente pela sensação de estar diante de forças antigas e desconhecidas. Existe aquela ideia de que o mundo é muito maior do que aquilo que conseguimos entender, e que algumas respostas podem ser tão assustadoras quanto as próprias perguntas. A estética acompanha muito bem essa mudança de tom. Os cenários, criaturas e ambientes passam uma sensação mais pesada, mais misteriosa e até mesmo desconfortável em alguns momentos. O jogo consegue transmitir aquela sensação de estar explorando lugares onde algo muito antigo aconteceu, deixando marcas que continuam presentes. Uma das maiores qualidades de The Nameless Chronicles é justamente a forma como ele expande o universo de Anima. O primeiro jogo apresentava diversos conceitos e mistérios, mas aqui temos a oportunidade de enxergar esse mundo por uma perspectiva diferente. O The Nameless não é apenas um personagem poderoso. Ele carrega uma história própria, conflitos e uma relação muito diferente com o mundo ao seu redor. Jogar com ele faz você perceber que existe muito mais por trás dos acontecimentos apresentados anteriormente. O combate continua sendo uma das partes mais fortes do jogo. Mantendo a inspiração nos jogos de ação clássicos, principalmente Devil May Cry e God of War, The Nameless Chronicles entrega novamente um sistema baseado em combos, habilidades, esquivas e evolução do personagem. Porém, jogar com o The Nameless traz uma sensação diferente. Ele possui um estilo próprio de combate, com habilidades que combinam com sua personalidade e sua história. Existe uma sensação de controlar alguém que não é apenas um guerreiro, mas uma criatura com poderes e experiências que vão muito além dos personagens comuns. A movimentação continua rápida e divertida, e dominar as habilidades do personagem faz com que as batalhas fiquem cada vez mais satisfatórias. Assim como o primeiro jogo, ele também possui alguns problemas técnicos. Alguns bugs visuais aparecem durante a aventura, e a câmera continua sendo um dos pontos que mais poderiam receber melhorias. Em alguns momentos, principalmente durante combates mais intensos, ela pode atrapalhar a experiência. Apesar disso, são problemas que acabam sendo pequenos perto de tudo que o jogo consegue entregar. Uma das coisas mais interessantes é perceber como The Nameless Chronicles consegue transformar um personagem que poderia ser apenas parte da história em alguém com uma narrativa própria. O The Nameless possui uma presença muito forte. Existe uma sensação de mistério em torno dele, como se ele soubesse muito mais do que revela e carregasse conhecimentos que outros personagens nem conseguem compreender. Essa escolha de colocar ele como protagonista funciona muito bem porque permite explorar um lado diferente do universo de Anima. Não é mais apenas sobre descobrir um mundo novo, mas sobre entender alguém que já faz parte dele há muito tempo. A trilha sonora também acompanha perfeitamente essa mudança de atmosfera. As músicas possuem uma sensação mais sombria e grandiosa, combinando com a ideia de enfrentar criaturas e forças que parecem existir desde antes da própria humanidade. No final, Anima: Gate of Memories - The Nameless Chronicles é uma continuação que entende o que fazia o primeiro jogo ser especial, mas escolhe seguir um caminho próprio. Ele é mais sombrio, mais misterioso e possui uma atmosfera muito mais próxima do horror cósmico. É um jogo que mistura ação, fantasia e aquela sensação de estar diante de algo antigo e desconhecido. Assim como o primeiro título, ele possui suas limitações e problemas técnicos, mas compensa isso com personalidade. Uma história mais profunda, um protagonista marcante, uma atmosfera única e um universo cheio de mistérios fazem de The Nameless Chronicles uma experiência especial. É um jogo que prova que alguns personagens são tão interessantes que não apenas merecem uma continuação, mas merecem que a história seja contada pelo seu próprio ponto de vista.
This is more linear and shorter than the first game, but other than that it's still solid and fun. Though this time you got a new meter resource instead of Mana, which is called Thanatos. When used it powers up your abilities to have different properties and such. Overall I would recommend the first game over this one, but if you've already played that one then this still worth buying. As with the previous game, if you have ~200 FPS or more, the mouse sensitivity might be too low even on the fastest settings, as it was for me, but I solved it by limiting the frame rate of the game to 150.
Во первых сразу скажу, что эта игра только для тех кто играл в [url=store.steampowered.com/app/380750/Anima_Gate_of_Memories] предыдущую часть [/url], и кому она понравилась. [h2] Сравнение с Anima Gate of Memories [/h2] Здесь вы будете играть за одного персонажа - Безымянного, у него есть свое одно древо прокачки, поэтому вариативность поменьше, что несколько упрощает управление. Его особенность в умении добавлять энергию Танатоса к любой своей атаке, что делает их куда мощнее. В целом игра куда короче, чем прошлая часть. Кажется раза в 2-3, некоторые локации взяты из предыдущей части и слегка переделаны. Сюжет в игре довольно простой, и его можно понять даже с базовыми знаниями английского. Но вот историю прошлого героя этой игры будет тяжеловато переводить, так как русификатора нет. В игре есть несколько головоломок, в целом достаточно простых. Для Безымянного по прежнему можно находить различное оружие и артефакты, которые сделают его сильнее. Сложность сражений средне-высокая. Обучения никакого нет, так что придется все осваивать на ходу. Сложность последнего и секретного босса я оцениваю как очень высокую. Даже достигнув предела прокачки и с лучшей экипировкой справиться будет не просто, потребуется реакция и наблюдательность.
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