
Ruvato: Original Complex is a fast-paced hack and slash game. Ria, the protagonist of this game, gains attack power and becomes stronger each time she defeats her enemy. Play, get skilled, and chain-kill multiple enemies with ease using Ria’s unique ability.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38reviews | 82% | — | $12.9K |
| $14.99 | 54ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Playing status:[/b] finished the game, 100% achievement [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~5 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [b]Ruvato: Original Complex[/b] is a hack and slash game with a unique mechanic. Your attack power will increase based on the number of enemies that you defeated, making it easy to defeat more powerful enemies later on. The game offers 102+5 levels in total with varying mechanics and boss fights. [b]Pros:[/b] - Unique gameplay - Each level lasts less than 1 minute - 3 difficulties which can be switched anytime [b]Cons:[/b] - It's hard to position the character to the place that you want for the platforming sections - Those who don't have good reflexes might have trouble in some levels - Camera is moving too slow to react quickly [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you like to play hack and slash games, especially with levels that can be completed in a short time, buy this game at a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] What excels at this game's visuals lies in its interface - the main menu, cutscene, and even the screen that happened after you finished each level looks neat with all the simplicity. The main menu looks clean with the white color while still making it look attractive with images and animation. Although the in-game models might look like porcelain dolls at first glance, the cutscene portraits look smooth and nice to look at with effects and lighting. [h3]Story[/h3] The story is focused on a sci-fi setting where androids and brain transfers are a thing. Dialogues mostly revolve around you, the main character, that is looking for a log of a researcher to find out the background of the main plot. It was interesting to see the concept that the game has in mind of the topic, and if you are not interested in that, the story also has a bit of heartwarming element with the characters. The dialogues are flowing smoothly and are written in such a way that makes it easy to understand, even to those who didn't know about the topic. However, it can be hard to focus reading the text since the camera keeps on moving on cutscenes. [h3]The Game[/h3] [b]Gameplay[/b] The game is a fast-paced hack and slash where you need to kill all enemies on the level to continue. The thing is, your attack power will be increased by one for every enemy that you kill, which makes fighting easier as time goes. However, standing still for a long time without hitting an enemy will make you lose this damage increase, so you must keep on moving and slay the enemies on your way as fast as you can. Your score will be calculated at the end of the level and you will be ranked based on how fast you are clearing it. Each level doesn't take longer than 1 minute, save for the very last level. Your hand-eye coordination will be tested in this game. Since your damage starts with 1, it's unwise to attack an enemy with 10+ HP when there is one with 4 HP on sight. This makes you prioritize which enemies to kill first, whether it's because of their low HP or annoying attack. You can also block or dash to defend yourself against enemies' attacks to make sure you don't get killed. Since you only have 1-3 HP, which depends on the difficulty that you select, you must be careful not to get hit too much. https://steamcommunity.com/sharedfiles/filedetails/?id=2654239457 It's hard to move your character around. The game also has platforming sections where you need to dash to avoid obstacles, whether it's a pit or lasers. However, since the game doesn't have a tile-based movement, it's hard to predict where your dash will end up, making it easy to die because of a foolish mistake. In fact, I still didn't know how to finish one of the sections in a level without getting hit because of this. Moreover, your dashes have a cooldown, so you must make sure that you have it ready before proceeding. Skills help to give some leeway in finishing the level. Eight skills are available to purchase and upgrade, which can help you in finishing the levels. However, switching between them midway is almost impossible to do since the timer will keep on running when you do that. You can finish the levels by using one skill, but I can see how using more than one in some levels can help to finish it faster. https://steamcommunity.com/sharedfiles/filedetails/?id=2654240500 [b]Mechanics[/b] More mechanics will be introduced later on, making the game more interesting or annoying. I liked levels that require me to kill enemies in a certain order to continue, but the levels that require me to block an attack several times are kinda boring. There is one level where I had to sit still to parry an enemy's attack ~18 times before I can finish the level and another where I had to remember the platforms' position before I could move on. The thing is, you need to block right when the enemy is attacking to parry - you need to develop muscle memory for these levels. Some tutorials are introduced too fast. All mechanics will be explained at the first few levels to let you know how the game works. However, some mechanics, namely the parry and breaking the enemies' defense while they are stunned, never matter until the last few stages. I didn't aware that those mechanics exist in the game and got stuck for a long time because of it. https://steamcommunity.com/sharedfiles/filedetails/?id=2654240840 [b]Boss[/b] Boss fights feel redundant. There are 5 boss fights in total that are accessible at the end of each stage. However, they can be defeated in the same way. It's also hard to know whenever they are attacking since their models are very small. [b]Length and Difficulty[/b] I finished the game in 6.4h. I played the game in "normal" difficulty at first before I switched to "easy" at around the second stage. There are 5 stages in total with ~20 levels and a boss fight each. The easier difficulty helps if you want to get all levels in A rank for achievement, especially since you get more HP and have to deal with slower enemies. The game is still challenging to beat even at the easiest difficulty because of the platforming sections and parry mechanic. [h1]Conclusion[/h1] I have a love and hate relationship with [b]Ruvato: Original Complex[/b]. On one side, I liked the game concept, slashing everything in my way to gain higher damage. However, I loathe the platforming sections. All of them. It's easy to die because of a foolish mistake, whether you didn't time your dash properly or the moving platforms that don't come your way when you dashed to a certain spot. I was frustrated whenever I failed because of them, but strangely, I couldn't stop playing. There is always that thought that wants me to play one more level before stopping. However, since the game is only ~6h long, the original price might be too expensive for the playtime it offers, so I suggest buying the game on a sale instead, and that's if you don't mind stressing yourself over numerous deaths. [quote]This game was reviewed on behalf of [url=https://steamcommunity.com/groups/ReviewersParadise]Reviewers' Paradise[/url], a group that connects both developers and reviewers in one place. Sorry for the long wait![/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뼈대는 탄탄하나 기육이 미처 붙지 못한 스타일리시 액션 콤플렉스 신체가 사이보그화된 리아가 되어 거대 회사로부터 납치당한 소녀 아이를 구출해야 하는 핵 앤 슬래시 스타일의 액션 게임이다. 핵 앤 슬래시라고는 하나 후술할 게임의 특성 상 액션의 템포가 상당히 빠르며 특히나 후반으로 갈 수록 템포가 더 빨라지는 특이한 액션 게임이기도 하다. 그래픽과 사운드는 어딘가 좀 어색해보이긴 해도 그럭저럭 볼 만한 수준이며, 자가복제와 관련된 주제를 담은 스토리 또한 그럭저럭 괜찮은 완성도를 지니고 있다. 액션 게임으로써는 독특한 시스템을 보유한 게임인데, 적을 처치하거나 타이밍에 맞게 적의 공격을 받아치면 공격력이 1씩 상승한다. 이렇게 공격력을 쌓아나가다보면 어느 순간부터 적들을 일격에 쓰러트릴 수 있게 되고, 빠른 대쉬와 더불어 신속하게 다수의 적들을 처치하게 되면서 상당히 스타일리쉬한 게임플레이가 완성된다. 더군다나 각 스테이지의 길이도 짧아 보통은 20, 30초에서 길어봐야 1분 정도면 하나의 스테이지가 끝난다. 그만큼 정확한 조작과 빠른 상황판단이 요구되고, 무엇보다 적의 체력을 파악해야 하니 약간은 퍼즐 게임의 느낌도 묻어난다. 이로 인해 난이도가 어렵게 느껴질 수 있으나 막상 실제로 해보면 그렇게까지 어려운 게임은 또 아니다. 이지/노멀 난이도는 체력의 여유가 주어지는 데다가 대체로 레벨 디자인이 쉽게 구성돼있기도 하고, 스테이지 초반에 공격력을 잘 쌓으면 게임의 특성상 이후 진행이 상당히 쾌적해지기 때문이다. 반면에 전체적인 완급 조절이 조금 아쉬운 편인데, 전반적으로는 높은 공격력과 대쉬를 활용해 다수의 적들을 처치하는 게임플레이가 잘 구현돼있으나, 4챕터만큼은 패링 중심의 스테이지가 많아 빠른 액션을 추구하는 게임의 흐름이 살짝 어그러진다. 그 밖에 변칙 패턴과 부하 소환으로 까다로워지는 보스전도 문제. 자가복제를 주제로 한 스토리는 나름의 메세지를 잘 전달하며 나쁘지 않은 설득력을 보유하고 있다. 중간중간 설명이 부족한 부분도 있고 이야기 자체가 다소 전형적으로 흘러가는 듯하나, 후반으로 넘어가는 지점에서 나름 놀라운 반전이 하나 등장해 흥미를 돋군다. 이야기 군데군데 살이 조금씩 붙었더라면 완성도 또한 괜찮았을 것 같다. 그 밖에 캐릭터들의 표정과 움직임이 좀 어색한 감이 있는데, 차라리 2D 일러스트를 도입했더라면 어땠을까 싶다. 게임성으로 보나 서사로 보나 기틀은 잘 잡혀있으나 살이 제대로 붙지 못해 힘을 못 받는 게임이라 평할 수 있다. 그래도 빠른 탬포의 액션 플레이는 충분히 짜릿해 순수 액션 게임으로써는 좋은 평가를 줄 수 있을 게임이다. 특히 불과 7개월만에 완성돼 이 정도의 퀄리티를 보여준 국산 인디 게임이라는 점에 있어 가산점을 줄 만하다. https://blog.naver.com/kitpage/222160556623
気の短い自分にとってはめっちゃ適切なゲーム。セリフ長すぎるの、なんだかプレイの邪魔みたいであんまり好きじゃないけど、ストーリの長さもちょうどよかったし深刻で暗い内容かなと思いきやキャラクターの個性で笑っちゃった。(もっと詳しく話したら、ネタバレになりそう) ゲームの進行が遅かったり退屈な要素大っ嫌いな自分にとってはちょうどいいゲームだと思う。スピード性を重視するから慌ててひやひやした。めっちゃ緊張させちゃうなー。アドレナリンピンピンだわ。面白かった。携帯コンソールでも発売されるのかな?各ステージが短いから移動時にちょいちょいプレイするに良さそう。
Palm sweating timing hit and run action. Mindless fun!
I always hate leaving negative reviews, but when I have to... Was interested in the artwork of the game and some screenshots, so I gave it a try, but unfortunately, fairly good graphics cannot compensate for the... whatever passes for platforming and fighting. As another reviewer's said, platforming is broken. I have to agree — moving around the map can be quite a hassle sometimes, especially when the length of your dash is unpredictable or you can suddenly run out of dashes when you didn't expect to. That's fine though, it's manageable with a bit of patience. However, the extremely aggravating thing about the combat is that the character cannot move when she's attacking. It may sound retarded, but quite often I find myself 0.5m away from the enemy, slicing the air like a fool because I cannot get close like I could in myriads of other games. Sometimes the annoyingness of this almost drives me up the wall - so much for being a super-cyborg when you cannot move and attack at the same time, eh. In addition, the levels feel extremely repetitive. The 1st chapter is about 20 levels long; they're all almost identical, as when a game introduces a new concept (moving platforms, breaking platforms, new enemies etc.), it is stretched across several levels with little variance. I see no problem with condensing these 20 levels into 5 that would be more packed more content - and more reason to stay. Because the way things are now, there is no reason to do that for me.
Hack and slash platformer + battle system + skills = Slice and dice enemies, while parrying. Dash through enemies or air. Switch between skills mid-stage to assist in clearing each level. Great game! [h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/
面白いです 爽快なアクション、1ステージ2,3分で終わるステージ、コンボで攻撃力が上がるシステム ただ・・・飽きるのも早いです! 延々似たような事をするので当然ですが たまにはアクションをやりたいって方がゲーセン感覚でプレイするなら悪くないかと思います
"Ruvato" is a decent hack and slash game for a few evenings. The fighting is fluid and enjoyable with some minor exceptions, but the platforming sections, unfortunately, are borderline broken.
这是一款俯视角动作游戏。 游戏的画面和建模看起来都是比较一般的,过场看起来就和PPT一样,而且建模的样子看起来五官就不是很协调。当然,立绘还算不错就是了。 而在实际游戏画面中,我就算选择了最高画质,游戏也会有一些锯齿,而且场景也只是一个个小地图组成的,也说不上丰富。 剧情说的是主角帮助公司去逮捕博士,结果博士自杀,主角在拿到芯片之后,在另一边找到一个小萝莉,和小萝莉愉快的生活没多久,就被公司的通缉了,下凹萝莉被抓走,女主重伤垂死,为了救回小萝莉,女主决定改造自己变成机械仿生人,和公司战斗到底。 游戏的玩法和一般的俯视角动作没什么区别,甚至更为简单。攻击并杀死敌人,一般几分钟就可以通过一个小关。 游戏的特色在于击杀敌人或成功防反时,提升攻击力的机制。举个例子,玩家的角色默认的攻击力为1点,攻击并杀死敌人之后就会提升攻击力,而敌人的血量是不变的,这时候原本要砍好几下的敌人,甚至可以一刀或者两刀直接带走,而且这个机制是持续生效的,如果一直砍死敌人,那么攻击达到一刀几十点也是没有问题的。 游戏还设置了防御,弹反和冲刺,弹反成功可以让敌人陷入硬直,同样也可以提升玩家的攻击力。防御我用的不多,能冲刺闪避就冲刺闪避,毕竟主角实在是太过于脆皮了,为了弹反的那点收益而损血实在有点划不来。 游戏还有多种技能供玩家选择,老实说,这些技能虽然看起来花里胡哨的,但是感觉真的一旦打起来也会忘了使用,我个人觉得比较好用的就是冰冻,可以完全冻结身边的敌人好几秒,这个时候就可以随便站撸敌人了。 游戏有中文,不过这类型的游戏的剧情只要给个开头,后面又没什么骚操作的话,剧情是基本可以忽视的。 [b]评分[/b] 7/10 较为普通的俯视角动作游戏,快一点的话,几分钟就可以通关一个小关卡。 不过玩到后面就感觉有些单调,毕竟从头到尾都是一把太刀,没有多武器,技能也都是近身用的,没有什么远程技能。 目前45的价格感觉有点小贵,只推荐喜欢俯视角动作游戏的玩家尝试。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
[quote]very thanks for dev giving me the chance to review the game my steam curator: https://store.steampowered.com/curator/35933227/ [/quote] 當初會注意到這款遊戲 是因為它的人設還蠻對我的胃口 長髮御姊+武士刀 在這類設定面前我是毫無抵抗力可言 尤其是它的封面 實在有點香啊~~~~~~~~ https://steamcommunity.com/sharedfiles/filedetails/?id=2363253199 每次點開steam收藏庫看到這款 心情就跟著愉悅起來 想到後宮收藏又+1 欣慰之情便油然而生 但 玩了3小時多 內心卻是五味雜陳 Ruvato: Original Complex是款融合 平台(Platformer)+砍殺(Hack and Slash)的快節奏遊戲 以衝刺突破各個空中平台 清除所有敵人往下一關前進 砍殺部分搭配手把遊玩打擊感做得相當不錯 衝刺迴避 彈刀反擊 技能施放也都有實裝 特別的是它加入了一個時間力量系統: 當你打倒一個敵人 攻擊力會+1 且可以累積 但經過幾秒後 累積值會持續減半 所以清敵跟趕路的速度越快 攻擊力越強 兩者是相輔相成 替砍殺遊戲除了只是靠反射神經來彈刀跟迴避外 提供了另一條全新思路 https://youtu.be/EvS_2dSexts 開發商在遊戲核心架構有另類想法值得鼓勵 無奈在關卡設計卻砸了個大鍋 簡單來說就是: 太綠了(repetitive) 在每一關boss戰前 先要打20關背景幾乎一模一樣的小關卡 玩了3個多小時打到第三大關bgm都還是同一首 不管人設再香 此刻嗅覺也早已麻痺 整體而言 Ruvato: Original Complex 是一款相當可惜的作品 以目前的狀況來說 超香的封面 優良的人設 (御姊+羅莉的萬年不敗組合) 不錯的打擊感 還過得去的3D模組 https://steamcommunity.com/sharedfiles/filedetails/?id=2363256206 但就一兩個環節的失誤讓遊戲的處境變得相當尷尬 假如日後開發商有心對關卡設計重新翻修 它會是一款相當不錯的獨立遊戲佳作 ================================================ For DEV: very thanks for quick reply and patch let me play the game successfully after 3.5hr gameplay I must say : it is rather unfortunate. the game owns: ART of title cover is very awesome character design is the very good (lady+lori is the best) battle system is fun 3D model is ok but the similar stage design and monotonous bgm let the game be in an embarrassing situation if you can overhaul stage build and add seveal Great Soundtrack the game would be awesome.
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