
A football management game where you're not the coach, you're the club owner. Hire and fire the coaching staff, sign players, negotiate with sponsors, control the finances and build a winning organisation from the boardroom.
Modeled estimate, not a reported figure. How we estimate →
About

2 Countries available (Spain and England)
6 Divisions (4 from England and 2 from Spain)
More than 6,000 players
More than 1,500 staff members
More than 100 sponsors
8 facilities to upgrade or build
Club vision system where you decide which club philosophy to follow.
Football isn't won only on the pitch. Behind every champion team there is a director who made the right decisions: the signing nobody saw coming, the coach who changed the dressing room's mentality, the sponsor who allowed building a competitive squad. In FD 27 you don't sit on the bench, you sit in the office. You are the owner, the CEO, the person who decides the direction of the club from the ground up. Here you don't choose formations or give tactical instructions. Here you decide who does it for you.
Every season is a management test. You have a limited budget, a squad that needs reinforcements, a coaching staff that may not be up to the task, and fans demanding results. Your job is to build a structure that works: find the right coach, surround him with the right team, and give him the players he needs to compete. If you do it well, results will come. If not, the consequences will be yours.
FD 27 reproduces the real structure of a professional football club. You don't just manage a squad of players, you manage a complete organization with four departments that need to work as one gear: Sporting Direction, Medical Department, Marketing, and Financial Department. Each department is made up of staff members with their own attributes, performance, and salary. You decide who to hire, who to fire, and how much you are willing to pay for the talent you need.
The sporting director will be your right-hand in the transfer market. The head of medical will determine how your players recover from injuries and how long they take to return to the pitch. The marketing department will influence the club's ability to attract sponsors and generate revenue. The financial area will keep the accounts in order, or not, depending on who you put in charge. Every hiring has a direct impact on the overall performance of the club. A good sporting director will bring you better signing options. A mediocre medical team will mean your players spend more time in the infirmary than on the pitch. Everything is connected, and everything depends on you.
It's not just about having the best eleven. It's about having the best structure. The clubs that win leagues don't do it only because of their players, they do it because behind them there is a solid organization that allows everything to function. That is your job. That is FD 27.
When match day arrives, you have already done your work. You signed the players, hired the coach, and gave him the tools to compete. Now it's your turn to sit down and see if your decisions were the right ones. FD 27's simulation engine reproduces every match minute by minute, with a system that takes into account dozens of variables: the individual quality of each player, their form, their accumulated fatigue level, their morale, the injuries they carry, and the tactical capacity of the coaching staff.
You won't see a static match or a simple final result. You will see how your team wears down physically over the ninety minutes, how a player with low morale performs below his level, how an unexpected injury in the 30th minute forces the coach to restructure the team. The substitution system respects the current three-window rules, and the coaching staff's artificial intelligence makes decisions based on the context of the match: if it's losing, if a player is exhausted, if it needs to protect a result.
Every match is a direct consequence of what you have built. If you invested in a good medical team, your players will arrive fresher. If you signed a coach with good tactical reading, the substitutions will be smarter. If you cut corners on the squad, you'll pay for it when the season gets tough and injuries pile up. In FD 27, matches are not won with instructions from the sideline, they are won with the decisions you made weeks, months, and seasons before.
Money is everything and at the same time isn't enough. You can have the biggest budget in the league, but if you manage it poorly, you'll end up in a spiral of debt that will drag the club down for years. FD 27 puts you at the helm of a club's real finances: revenue from television, ticketing, merchandising, and sponsorships against expenses in salaries, signings, infrastructure, and personnel.
The transfer market is where great projects are forged and where poorly planned ones die. Every player has a transfer cost and a salary that will impact your accounts throughout the duration of their contract. Signing the star everyone wants can give you an immediate competitive leap, but it can also compromise your ability to strengthen other positions. Would you rather have a star and an unbalanced team, or a well-rounded squad that competes on all fronts? That tension between ambition and sustainability is the heart of the game.
Sponsors are another key piece of your financial strategy. As your club grows in reputation and results, new brands will want to associate with you. Each sponsorship contract has its conditions, its duration, and its economic impact. Negotiating well can give you the margin you need to sign that midfielder you're missing. Negotiating poorly can leave you tied to a deal that doesn't reflect the real value of your club. Financial management is not a complement to the game, it is the game.
FD 27 in its version 0.1 includes the leagues of Spain and England. Thousands of players with detailed and position-specific attributes form the squads of the clubs you'll find in the game. A full-back who joins the attack is not the same as one who prioritizes defensive cover, and that is reflected in every player profile.
Each league has its own dynamic. The AI teams compete with each other under the same rules as you: their players get tired, get injured, lose form, and experience good and bad streaks. There are no hidden advantages or shortcuts for the machine. The simulation is fair and symmetrical, which means your victories will be deserved and your defeats will have a real explanation.
The game is designed to grow. The Spanish and English leagues are the starting point, but the plan includes incorporating new national competitions, leagues from other European countries, and continental competitions that will expand the scope and depth of every game. Each new league won't just be one more setting, it will be a new market with different players, rules, and challenges that will enrich your experience as a director.
FD 27 is in active development and will arrive on Steam in Early Access. This means you are entering a living project that grows with every update. The foundations are already built: the simulation engine, the staff system, the finances, the sponsorships, and the management interface are already working. But what's coming is even more ambitious.
On the horizon are European competitions, a youth academy system to develop talent from the age of 12, the possibility of selling club shares to obtain financing, league assemblies, and random events. Each update will bring new features that will expand what you can do as a director.
This is not a game made by a large studio with a million-dollar budget. It is an indie project made with passion for football and management games, inspired by those classics that hooked you for hours. Your feedback matters. Your suggestions will shape development. FD 27 is built with you.
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Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mahlzeit, das Spiel ist in einem sehr frühen Status, dass sollte nicht vergessen werden bei der Bewertung. Es ist auch kein Spiel was 80 Taler oder so kostet, auch das ist klar. Mir macht es Laune. klar, besser wären mehr Länder-Ligen, ganz klar auch Deutschland etc....vielleicht kommt das ja aber auch, ich hoffe es. Ich wünsche mir aber das die Zuschauerzahlen angezeigt werden. Habe es noch nicht gefunden zumindest. Zahlen sind mega wichtig, was bringt es mir von 8000-12000 auszubauen, wenn ich nie die aktuellen zahlen sehe? Zudem wäre es nice, wenn man das Spiel auch quasi live verfolgen könnte...nicht nur die Statistik . Aber.....mir gefällt es. Ich liebe Manager& Simulatoren eh. Beste Grüße, Dantho
Wczesny dostęp wiadomo, ale szukałem czegoś w co będę mógł pykać sobie rekreacyjnie zamiast Football Managera. Gra oferuje dwa grywalne kraje. Hiszpania i Anglia z ligami od 4 do 1. Zauważyłem błąd który spowodował, że zwróciłem tę grę. Mianowicie niektóre mecze się bugują, tzn nie wejdziecie w mecz, bo za szybko coś kliknęliście, albo niechcący ESC'ape nacisnęliście. Nie pomógł reset gry, jedynie nowy save, a tego mi się nie chciało już robić, gdyż daleko zaszedłem. [h1] Rynek transferowy [/h1] Co do filtrów jest to ciężkie i dramatyczne. Grając 4 ligowym Angielskim klubem wyskakują Ci zawodnicy z Barcelony, których nie możesz kupić, bo wiadomo nie ta reputacja, ale po co oni się pojawiają? Jaki jest sens ich pokazywania? Nie ma opcji w filtrach, która by to wszystko ułatwiła "zainteresowani". Kasa tak samo jest jakoś losowo dobrana, zawodnik za 500 tysięcy euro nagle za 1mln euro do kupienia jest w rozmowach. Samo szukanie zawodników jest jak pisalem dramatyczne i głowa mnie bolała co chwilę wybierając te filtry, jakby nie mogły się automatycznie zapisać. Co kliklniecie w profil zawodnika, to od nowa musicie filtrować i szukać zawodników. Ba jak skauting się skończy, to potem nie można usunąć zawodnika z listy obserwowanych czy jakoś tak. Po prostu będzie tam do usranej śmierci... Z drugiej strony ma plusy. Cena, zaledwie 50zł, ciekawy system finansów klubowych, rozbudowa obiektów. Świetnie jest patrzeć jak twój klub wzbogaca się, jak kasa rośnie w finansach, jak zawodnicy się rozwijają. Gra ma potencjał, ale nie w tym stanie. Dwa kraje na krzyż, dramatyczny skauting i źle zrobione wyszukiwanie zawodników, plus bugi meczowe. Na tą chwile zwróciłem grę, ale nie ukrywam, że zakupię pewnie za jakiś czas po aktualizacjach i zmianach, gdyż teraz jest po prostu ciężka do gry i niegrywalna.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Portugal, Bulgarian, Korean, Greek +6 more
Hours played at review time, across 120 reviews with recorded playtime.
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Le jeu est simple pour l'instant, il fait le taf qu'on lui demande même si je le trouve frustrant sur quelques point, l'entraineur fait des compositions vraiment bizarre parfois j'ai jusqu'à 5-6 joueurs hors poste alors que mon effectif est de 30 joueurs, c'est une défaite assurée, la fatigue est extrême par moment, je me retrouve avec toute mon équipe H-S donc c'est frustrant et surtout je ne fais aucune vente ni de prêt sur le marché après 3 saisons et demi, et même ceux qui sont sur liste de transfert ou de prêt donc ca n'aide pas vraiment pour les finances, qui pour moi ne sont pas très lisible. il reste beaucoup de point à améliorer. En espérant que les amélioration ne traine pas. je vais continuer 1 ou 2 saisons pour voir. les interface sont lisible mais pas toutes fonctionnelles ex ; la satisfaction des spectateurs, l'onglet, on ne comprend pas l'intérêt et rien ne change.
There is a lot of bugs that need working out. But overall, it has good potential and the road map looks promising.
Certes c'est l'early acces et le jeu va évoluer mais pour l'heure c'est trop peu et trop brouillon. Pour l'instant il y a des bugs sur la négociation... Par exemple: Un entraineur à recruter veut 10K ... Le jeu m'empêche de proposer moins si je veux négocier. Pour ce qui est du gros point noir du jeu. Il est impossible de voir la tactique que l'entraineur met en place, dès lors c'est recruter des joueurs "au petit bonheur". Il va aussi falloir revoir le système pour observer les joueurs... à chaque fois il faut revenir en arrière pour faire une action, c'est vraiment pas ergonomique. Enfin, il faut améliorer le club, l'idée est super, mais si j'investis pour améliorer les bureaux par exemple... Qu'est-ce que ça m'apporte?... Je n'en sais rien. Idem pour le staff... Recruter les fonctions de merch... Quelle plu value? Le joueur ne peut pas le savoir. Le jeu n'est clairement pas fini et pour l'heure trop vide pour donner envie de vraiment se lancer dans une carrière avec en plus ces soucis de gameplay qui rapidement deviennent lassants. J'espère que les MaJ régulières rendront le jeu interessant.
The game has a lot of potential, but there are some small but important things that make the experience a bit frustrating. If you play the game knowing its early acces and there is LOTS of updates coming, its a great game tbh! The bad stuff that hopefully will be changed. For example, you can’t set your own formation or choose exactly where each player plays on the field. This makes it harder to have full control over how you want your team to play. Another issue is the income system. There is no weekly income, but instead you only receive one overall income at the end of the season. This makes it difficult to plan ahead and buy different things throughout the season. These may seem like small things, but they have a pretty big impact on the overall experience. If these features were improved or added, I think the game could become much better and reach its full potential.
pontos negativos: se você clicar enter 5 vezes por causa da ansiedade entre o loading de fim de partida e o fim da partida, o jogo crasha. Acho que poderiam colocar opções de cheats para aumentar o OVR dos jogadores porque isso faz o roleplay ficar mais divertido, a economia é exageradamente péssima em questão de juntar lucros, maioria das vezes você joga no prejuízo e o valor dos jogadores em alguns momentos tem uma DEFLAÇÃO ENORME, além dos bugs visuais que as vezes você não sabe se está contratando um jogador com realmente 78 de OVR ou um jogador de 63, mesmo você tendo os olheiros e os centros de observação mais fodas do jogo. pontos positivos: O jogo atende algo que sinceramente no fifa é uma merda, o algoritmo das partidas é BEM melhor, onde você tem certeza que se o seu time é bom mesmo ele não vai perder para o bucequistão. Além disso, os times serem genéricos e você poder editar o nome deles faz o roleplay ficar MTO mais divertido e o fator de você poder ter vários patrocinadores é INCRIVELMENTE FODA. Também tem o detalhe de trabalhar com uma equipe técnica boa também ajuda muito o time. NOTA: 8.3/10 falta polir muito e adicionar novas coisas, se fosse um jogo de play 2 já seria maneiro pra krl.
好玩,缺点是小bug有点多,球员完全虚构。
No real names, footballers or teams are in the game and only the English and Spanish leagues are available. It's not a big issue for me, but the play match button did not work for me after the first friendly game. I had to simulate all the other matches in the calendar. I see potential in the game, I know it is not complete yet. One thing for sure, don't give up updating the game!
hata vardı lig atlama onu düzeltme yapılmış oyun gelişme açık erken erişim oldu için eksikleri var ama zaman geçirmek fm çok zaman oynadım değisik olması yönetim oyunları içinde futbol olarak tek olması transfer bölüm biraz daha geliştirme gerekiyor biraz olay konusunda az kalmışlar uyarı mesajları olabilir bazen yönetim kısmını personel gidebiliyor sözleşmeleri süreleri gösteren bir yanda yazı olabiilir bunlar oynama engel değil ama zamanla yorucu oluyor
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