
Purchase FBC: Firebreak and invite your friends to play the full game for free on any platform. FBC: Firebreak is a three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches a breakpoint, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, contain the chaos, and fight to reclaim control.

Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?

Join forces with friends or strangers to tackle each crisis as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.

Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments... then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every crisis, no matter the difficulty.

Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders who'll stop at nothing to save what's left of the Bureau.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2Kreviews | 66% | — | $1.1M |
| $19.99 | 8.9Kratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is it fun? Yes, and No. I do enjoy playing this with friends. Getting tasks done and acquiring (leveling up) abilities is fun. However, the behavior of enemies is totally ridiculous. It gets very cramped at times - which in some games, is part of the schtick. But the way that enemies spawn in, and then turn into a partly dangerous shooting gallery, while you try to get tasks done, actually becomes annoying to anyone who prefers more realistic combat situations. I'm not complaining about the weirdness of this game with you getting attacked by possessed objects, or using a piggy bank attached to your wrench to use superpowers. It's just that combat is an ugly mess here.
Good God its bleak, I love the Remedyverse and I love horde shooters but this is easily one of the absolute worst I've ever played. I wanted so badly to like this and was initially worried about running out of content before I was satisfied...this is no longer a concern. Not only completely aggravating to play, but I crashed twice in the same mission!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Polish +2 more
| $19.99 |
| 3.1Kratings |
| 58% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FBC: Firebreak has fantastic bones of a horde shooter set in the Control universe, but suffers from a lack of content. The gameplay is solid: The classes are fairly unique and interesting, the gunplay is good, the elemental interactions between various ammo types and weapons are interesting and fun to play with. The visuals are solid and match-up well with Control. The quirky humor works well with the setting and it doesn't take itself too seriously, which is for its own benefit. As other reviews mention, the disappointment comes directly from the sore lack of content. There's a lot to unlock and really great bones, but there just aren't enough unique missions or enough twists to make all of that content worth exploring for the average player. The initial pricing may have had a negative impact in the games development, although the recent price reduction and friend pass options make Firebreak much easier to recommend. It's just a shame that it wasn't done earlier to get more of a foothold in a competitive genre to continue developing missions. With all of that said, I would lightly recommend FBC: Firebreak to those invested in the Control universe or looking for a quirky horde shooter with friends. The friend's pass stretches the price into acceptable territory if a team can be assembled between friends.
хз
A parody of CONTROL. I will give a positive review just because I enjoyed Control and Alan Wake, but this game definitely failed to deliver. I was very excited to play this game because I love coop shooters but unfortunately this game was kinda terrible. The universe of Control and Alan Wake is generally dark and it’s filled with a lot of meaning/has a deep story, this game feels too cartoonish and the supposed weapons feels like toys while the character skins are ridiculous. I can’t believe this happens in the FBC HQ right after Control, this feels like a game for 8 year olds. A lot of wasted potential, and it’s kinda sad, they could’ve simply give players actual normal guns, generic Ranger skins and make the game a bit more tactical (like SCP 5K for example) and I guarantee this game would’ve been a real success. Really, really wasted potential… I don’t know what the developers were thinking, but this game feels like playing Team Fortress 2 on a FBC Base community map. Big fail.
The game is genuinely fun, wish it was popular enough as it deserves extra content like new maps, guns, crisis kits and enemies but the game is what it is I suppose based on Remedy's decision / sales. If you like the Control universe and like the Remedy devs, then support the game. It's pretty fun.
Yes only 2h of gameplay and with my mates we felt like we've seen everything the game had to offer This is a Horde shooter without any specialist or disabler. Higher difficulties are just enemies become more numerous and bullet sponges. There is a clear lack of feedback, what do i mean. If you get hit by an ennemy , there is no indication (audio visual etc). Effect on your characters are hard to see and confusing. For exemple my mate electrocute everything me as well and i got an animation and voicelines for it, but no damages. Got burned by an ennemy and nothing but getting killed by it. Some effect make no sense, the papers get cleaned by the purifications showers but not the poison. Only 4/6 levels that are really similar (take this thing and put it on the objective) with 3 room each. We had fun for the first two games then already got tired on the two nexts. I thought Back 4 Blood was short , but this is even shorter. There is only 4 Ennemy types, bosses are just bullet sponges without anything else. Story, well there isn't one, so I dont really know why we are in the "house" or who we are and didn't really gave a ♥♥♥♥ since nothing is explained. They only did the replayability, but no hook I dont recommend it, With my mate we did payed it at 12 bucks and used the friend pass (that's the only good point of the game), and that was the "perfect" price for what we got as an exepriences, I'm glad I waited when it got out. The concepts and ideas are really cool , but the execution is disastrous. It is hard to not be really judging when Darktide, even with all it's bugs and lackluster skills was in a way better place and still had a fun loop but Same prices at launch days.
I may be biased having never played any mainline entries, so take my review with a grain of salt. The game has some neat things it does for the first hour or so, introducing you to your role in things and making a few good jokes here and there. Unfortunately, the game just gets very repetitive after that hour or maybe even two. Sure you can up the difficulty to make things more interesting, but still doesn't make it feel better. Just makes a mission take longer than before. Fortunately I never really had any performance problems like others have stated. It ran great for me!
[h1]凄まじい不愉快さ[/h1] 1人で、かつノーマルでやっている前提ですが、敵のラッシュが多すぎてイージーじゃないとやっていられない。 ほとんどの任務において、延々と壊れた設備の修復・設備を壊す敵の大群を倒す・体力を回復するシャワー・銃弾の補給を往復するシャトルランの連続です。 最高難易度においては、敵が多すぎるうえに速攻で設備を破壊してくるせいでまったくミッション目標を進めることができず、クリアするのが不可能です。 武器やスキルのアンロックが進めば快適になるのでしょうが、この弱すぎる状態で数十回以上プレイしろというのはさすがに信仰心を試しすぎている。 一般的な思考の持ち主がこの苦行に耐えることは到底不可能でしょう。 1人でFPSをやりたいなら「Roboquest」をやればいいし、みんなでワイワイやりたいなら「Deep Rock Galactic」をやればいいので、本作を買う意味が見いだせない。 セールで1500円になりますが、ゲーム体験としてはヴァンサバ以下のボリュームしかないので、500円くらいが適切でしょう。 こんなものに1,000円以上払うのも勿体ないし、パソコンの容量を20GB以上割くことも無駄でしかありません。
yuh
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 7.2K | 74% | $39.99 | |
| $1.2M | 1.2K | 79% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2K | 93% | $13.99 | |
| $1.1M | 647 | 57% | $49.99 | |
| $1.1M | 5K | 86% | $14.99 | |
| $1.1M | 2.4K | 70% | $17.99 | |
| $1.1M | 3.7K | 85% | $14.99 | |
| $1.1M | 2.8K | 74% | $14.99 |