
After losing in a duel of power and prestige, academy apprentice Albel has to brave the depths of the dungeon to save the beautiful swordswoman Aiel from falling into his rival’s hands. He promised her a future together… Can he keep it, or will their bond get broken?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Borning game, terrible combat, another RPG game that shouldv'e been a VN, just don't waste your time.
[h1]前言[/h1] 《过错 ~违背的约定~》是一款由Saikey Studios代理发行并汉化的一款RM角色扮演黄油。游戏同样在24年三月在dl上发售,并取得了1.3w销量的好成绩。不过本作是バイコーンの森的第一部游戏作品,所以在游戏方面还是差强人意,还是希望继续努力哦~ [h2]经典搭配,经典剧情~[/h2] 游戏主要讲述阿尔贝尔无脑输掉赌注后,需要在25天内偿还10w金币的债务,并且还把青梅竹马艾伊尔输给了对方,每天需要特训一次。因为本作是彻头彻尾的ntr(バイコーンの森貌似就喜欢ntr),所以的核心看点就是看着艾伊尔逐渐堕落。可能是开发商做的ntr要素比较多,所以很懂得在设置里加上了女主得状态面板,我们可以在面板上看到艾伊尔得心态变化,说实话这个设计大大满足了我ntr的XP。 可涩涩的角色一共两个,主要是艾伊尔,其次还有一个妹妹,妹妹一共就三个事件,但游戏或许太不重视妹妹了(毕竟妹妹还不算ntr?),妹妹仅仅是看了一眼春宫就被拉过去强上了,有点快的莫名其妙了。而艾伊尔则大概有着十多个HCG,在游戏刚开始进入回想便能观看(挺方便的),大量文本也使得游戏非常可冲,可以说是ntr爱好者福音了。 [h2]仍需改进[/h2] 游戏在dl上有说明会添加asmr音频,但在steam上并未看到,因为バイコーンの森主要就是做asmr的,所以这个可能要比游戏还重要一点,希望发行商能联系加上。 另外则是回想中有一个致命bug,寝取后宫1播放会卡死,看样子好像是读错了文本,从故事1变到故事2去了... [h2]总结[/h2] 总的来说,《过错 ~违背的约定~》正如标题一样,因为一个约定导致的ntr黄油。如果你是ntr黄油爱好者那么本作就非常值得入手。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h2]前言[/h2] 又是一款经典传统的回合制RPG游戏,《过错~违背的约定~》即使开始也是结局,游戏在整体场景设计保留了原汁原味的传统RPG风格的同时,也注重细节上的物品和画面表现,每个角色的房间物品摆设都有所不同;剧情故事的文本编写也毫不含糊,通过一段段记忆片段在梦中重现,让玩家走进一个充满魔法与武学的世界当中,去了解一名普普通通的学生-阿尔贝尔和出身卢克雷亚家族的公爵之女-艾伊尔之间生活中点滴,而这故事的结尾也将由玩家书写。 [h2]背景设定[/h2] 在游戏开始剧情介绍中,对阿尔贝尔和艾伊尔的人物性格都有了更清晰的刻画,二者心中前进的方向也正是那个年纪的人们心中所向往的,“我想变得更强,这样我就可以保护我所爱的人;当有事发生时,我也不必感觉自己很没用”。在此时一切都是美好的,但突然出现的一个过错赌约让这二人陷入一场困境之中,身为阿尔贝尔的我们欠下巨额的债务,艾伊尔也因为帮男主承担债务的原因与卡尔达成了某种约定,现在还清债务解除与卡尔的约定成了当务之急,而故事就从这里开始。 [h2]游戏的整体玩法内容[/h2] 游戏的核心目标就是在短短的25天之内凑齐10万金币还给卡尔,赚钱的方式主要有以下两种途径:一、地下城探险打败其中的魔物获取相应的物资奖励返回商店进行出售,二、在学院中有时会有其他同学想要寻求帮助发布任务,帮助他们完成目标也可以获取不错金钱奖励。既然已经有了方法,接下来就是我们阿尔贝尔的赚钱时间,而我们的妹妹尤妮,一位强大的魔法师,也会不时地帮助我们的赚钱之路。在前连贯流畅的剧情描写中,我们已经了解掌握了游戏新手期的主要玩法,每次触发与魔物战斗都会消耗行动点,而每天我们的行动点是有限的,会晚上睡觉休息后恢复。与魔物的战斗则是传统RPG的游戏相同,当自身被击败将会自动送回学院。地下城中道路错综复杂,随着不断深入其中的魔物等级也在不断提升,每一层的地图都有各自的特色元素,其中的魔物设计跟地图元素息息相关,从一开始的史莱姆到之后小鬼大鬼,从一开始的草地平原到之后荒漠古堡,到特殊层数也会开放快速通道提供给玩家选择,可以节省许多跑图时间,保证了游戏的游玩热情。 战斗方面,一开始我们并没有学习过什么技能,就只能最简单的普通攻击,但随着故事时间推移会在不同晚上时间点中可以寻找到技能书,不同的技能所带来的效果也有所不同,通过使用不同技能击败更加强力的敌人,获得丰厚奖励。在战斗过程中,我们可以手动操作哪一名角色出战、使用技能、逃跑等,而有些时候魔物可能数量过多而形成包围,或者是这就需要玩家思考每一步的决策会对之后的行动产生的影响。 [h2]金钱不是万能的,但没有金钱却是万万不能的[/h2] 出门在外,身上没点真家伙也是不行的,对于主角阿尔贝尔来说,必须要让自己成长起来,才能更快地赚取更多的金钱来还清债务,让艾伊尔摆脱卡尔的手掌。在商店中我们可以进行交易买卖,购买更强的装备提升自身实力,购买药剂在地下城进行临时补给,出售不需要的物品进行回收,除此之外商店中还有一些特殊道具,可以使击败魔物获得额外的金钱或者是对战斗方面带来增益效果。值得一提的是,击败魔物所掉落的物品是需要花钱鉴定之后才能出售,请一定不要因昨天提升装备花到连今天鉴定的钱都无法支付,那真是相当头疼的一件事。 [h2]总结[/h2] 整体而言,游戏虽然在文本上有些时候会出现中文文本缺失的情况,但画风经典并且人物立绘和对话时不错的细节变化,传统数值培养玩法依旧具有很强的吸引力,结局会根据你游戏天数和金钱是否可以偿还而呈现多样化,整体流程并不会很长,想要达成全部结局还是容易许多。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Fault - Broken Promises is an indie fantasy RPG developed by Bicorn’s Forest and published by Saikey Studios that blends dungeon crawling, turn-based combat, and emotionally driven storytelling into a compact but thematically focused experience. At its center is Albel, a young academy apprentice whose ambitions and promises begin to unravel after a decisive loss to his rival. That defeat carries severe consequences, forcing him into a desperate race against time to repay an overwhelming debt. The narrative framework is built around this sense of urgency, transforming what could have been a straightforward dungeon crawler into a story shaped by pressure, regret, and fragile relationships. The core gameplay loop revolves around venturing into dangerous dungeons to collect gold and resources needed to clear a massive financial obligation. Exploration unfolds through classic 2D environments filled with monsters, treasure, and branching paths. Combat primarily uses a turn-based system, requiring players to manage health, stamina, skills, and equipment effectively. While standard encounters are relatively streamlined, boss battles introduce more traditional RPG elements that demand tactical awareness and preparation. Resource management plays a crucial role throughout the game. Every decision to upgrade equipment, purchase items, or invest in survival tools competes with the looming need to save enough gold before the deadline expires. What distinguishes Fault - Broken Promises from many small-scale RPGs is how tightly its mechanical systems are woven into its narrative stakes. Each passing day represents more than just progression; it symbolizes Albel’s dwindling opportunity to fulfill his vow and reclaim what he lost. As time advances, rival characters continue their own growth, reinforcing the emotional tension. The pressure of the debt timer adds a strategic layer to dungeon exploration. Players must weigh risk against reward, deciding whether to push deeper into hostile territory for greater loot or retreat to preserve resources and avoid costly defeat. The game’s storytelling leans heavily into themes of ambition, jealousy, loyalty, and emotional vulnerability. The relationship between Albel and Aiel forms the emotional backbone of the experience, while the presence of Karl as a rival introduces conflict that drives much of the plot forward. Dialogue choices and branching routes influence how these relationships evolve, leading to multiple possible endings. These narrative variations encourage replayability, as different decisions can significantly alter character dynamics and outcomes. Rather than presenting a singular heroic arc, the game explores how personal failure and external pressure shape identity. Visually, Fault - Broken Promises adopts a 2D aesthetic inspired by classic RPGMaker-style games. Character portraits are expressive and often anime-influenced, emphasizing emotional nuance during key story moments. The environmental design focuses on clarity and functionality rather than high production spectacle. Dungeons are straightforward in layout, prioritizing navigation and combat pacing over intricate environmental storytelling. While the visual presentation may not rival larger studio productions, it effectively supports the narrative and gameplay structure. The soundtrack and audio elements complement the atmosphere without dominating it. Music shifts between tense dungeon themes and softer, reflective melodies during character interactions, reinforcing emotional transitions. Sound effects during combat are simple but functional, maintaining clarity during turn-based encounters. These elements combine to create a cohesive, if modest, sensory experience that keeps attention focused on decision-making and character development. However, the game’s limitations are apparent in its repetitive dungeon structure and relatively simple combat depth. While the time pressure adds tension, some players may find the grind inherent in gold collection repetitive over extended play sessions. The mechanical systems, though solid, do not offer the extensive customization or layered strategy found in more expansive RPGs. The mature themes present throughout the narrative also mean the game is aimed at a specific audience rather than broad appeal. Ultimately, Fault - Broken Promises succeeds as a focused indie RPG that emphasizes emotional stakes and consequence-driven storytelling. Its blend of time-sensitive resource management and character-centered drama creates a distinctive rhythm that sets it apart from purely combat-driven dungeon crawlers. While its production scale is modest and its mechanics relatively straightforward, it delivers a personal, tension-filled journey that rewards thoughtful decision-making. For players who appreciate narrative weight intertwined with classic RPG systems, it offers a meaningful and introspective fantasy experience shaped by the cost of broken promises. Rating: 6/10
我給人聲100分,叫聲非常動聽
有牛注意!而且这游戏的牛攻击力有点高,非战斗人员注意闪避! 游戏双女主的设定很不错,但尤尼的戏份与事件较少比较可惜。 游戏文本写的都很细,相对应的,事件时候的CG数量略少了点,但是配合两位妹子CV的狂野系叫声实在是冲击力很足!比较可惜的是声线的符合度稍微差了点意思,但表现还是相当赞的。 游戏战斗方面采用少有的极简风战斗,每回合选择攻击还是撤离,回合方式有点类似魔塔的体验,但没那么复杂,总体素质还行
Game is ok !!
[table][td]本评测由[url=https://store.steampowered.com/curator/34464054]★王凌雪和他快乐的小伙伴协会★[/url]提供 欢迎关注[/td][/table] [h2] 简述 [/h2] 《过错 ~违背的约定~》,バイコーンの森 首个作品,传统时间管理还债NTR隐奸堕落向rpg,中等偏下体量,简易战斗模式,全流程4小时左右。 [h2] 剧情 [/h2] 平民男主阿尔贝尔发誓要永远陪伴在青梅竹马贵族女主艾伊尔身边,两人连同阿尔贝尔妹妹尤尼在学院里学习剑术和魔法,可惜阿尔贝尔空有雄心壮志奈何当下实力平平,被艾伊尔日常手下败将,阴险黄毛卡尔挑衅应战,不出所料的落败导致背负巨额债务,面对无力偿还的阿尔贝尔,艾伊尔答应卡尔的条件,每晚陪同特训以此降低男主债务,阿尔贝尔下本打工还债的同时,艾伊尔和妹妹尤尼却逐渐沦为卡尔的玩物。 [strike] (又是黄毛大胜利的一天) [/strike] [u] Ps:纯爱路线几乎可以忽略不计,建议无视[/u] [h2] 玩法 [/h2] 时间管理+回合制战斗,收集物资、完成任务赚钱还债,不同阶段还钱影响结局走向[u] (共3个结局) [/u]。日常小怪为简易战斗模式,BOSS战会换成传统战斗画面。后续爬塔部分,前部分通过即可开通传送[u] (但不是很好用,后续还是可能浪费行动点,麻烦!) [/u] 剧情以女主每日特训为推动方式,菜单选项内能够看到艾伊尔当前状态。以行动点来限制每日活动次数,因物资需要鉴定之后方可出售,所以要关注背包余额。 [b] 结局分支:1.好结局,需十天之内还债 2.两个坏结局:十天之后还债或没有还上。[/b] [h2] H [/h2] 20左右H数量,静态无码,均为剧情推进系相关,画风较为精致,个人感觉还不错,整体来看属中上水准。 [h2] 总结 [/h2] NTR隐奸堕落向传统rpg,玩法相对来说较为便捷,可速通,cg质量不错,立绘音声均为加分项,实用性尚佳。[b]无需通关即可解锁全cg(值得称赞) [/b]。 总的来说,整体尚可,牛头人同志来尝个鲜还是不错的。
Great Game :)
看到评论大家该说的都说了,我也就补充一点吧。这是个纯牛游戏,对的你没看错,虽然有好结局,但是这个好结局的最后,男主还是向青梅表达了想要继续挑战黄毛的意思。你细细品味一下。可以说后续还款没还上的那些内容理解为好结局后续懂吧。画风我挺喜欢的,玩法上,还行吧,补丁的话可以加qq群,就是你点开发行商,那边有。
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