
Placed in a world without change, you must create fate by watering an ancient plant. Determine a future and live with it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.2Kreviews | 96% | — | $71.7K |
| $4.99 | 410ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приятная ретро-графика, интересный сюжет, думать сложна, бегать долга...
it was okay. i feel like this is the type of game that i should be really vibing with but something was off about it. i generally enjoyed the experience and i did get what i paid for, but i am still gonna list the bad stuff because i have always held the opinion that negative reviews are inherently more interesting and indepth than positive ones. i think the #1 biggest thing that felt off was how non-interactive the world is. you can pour liquids into ponds and rivers and lakes to taint them, but also turn them into a renewable source of that precious liquid you found. i thought that game mechanic was gonna go somewhere but when you leave a room and come back, it just becomes pure water as if nothing happened. you can poke someone with a fishing rod in the eye and their dialogue will be the same. you can taint every water source with blood and nothing happens. you can strike npcs, birds, walls, trees, most things with a blade and there will be no response, not even a *CLANG* sound. there were about 3 things i found that were put into the game for flavor and those were [spoiler]choosing between killing the beast with the blade or a poisonous fish, replacing the water in the ocean with oil OR poison to kill the same wall of seaweed (game really couldve done more stuff with changing the ocean water with different liquids imo,) and also feeding the beast with a corrupt fish for a small event, but then that is the only use for that corrupt fish which was sad.[/spoiler] alternative solutions to get things done and also some sidequests/events that add flavor and variety to what you can do in the world would have made it feel much more alive. there are also a couple more things i did not like, but these are subjective. i was expecting several items to have more than 1 use, so i went around throwing my jar at random stuff around. i think one example of a mind blowing thing that could have happened would be if, [spoiler]since the jar stuffs whatever is remembered by a dead person inside it, what if you killed an npc with the blade and then threw the jar at an object that they were reminiscing about in their dialogue?[/spoiler] maybe i am expecting too much because i have been pondering lately about how you could do various cool things with this kind of gameplay. i think it is still a pretty decent game worth checking out and im glad that other people have gotten more value out of it than i have. it still has its moments, both profound and scary, but you could always push this type of thing further if you wanted to. edit: oh yea i almost forgot to say there are for sure some things that you need a guide for and you wouldnt figure out unless you got real lucky or you were a psycho. the two things i had to look up were [spoiler]the tomato soup and free will endings.[/spoiler].
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Languages: English*, Spanish - Spain**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A gorgeous little game that's fun to come back to every once in a while. It still resonates with me years later!
Это было определённо что-то, и это мне определённо понравилось
King Gizzard и 20 минут болтовни автора в секретной концовке лучшее что можно было услышать спустя двух монотонных часов переливания колб и хождения под жуткую музыку
everything about this game is so peak. music, story, lore, characters, the graphics of the game and the atmosphere. peak cinema i love this game sm !!!!
es parecido a echarse un porro al sol
no entendi nada
I liked some of the music and atmosphere but it is not fleshed out and executed well enough for me
Beautiful dreamlike exploration game. Had a wonderful time with it.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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