
Sable's Grimoire is a visual novel featuring monster girls in a magic academy setting. Play as Sable, an aspiring magic researcher, as he get sucked into the daily lives and troubles of his demi-human classmates.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm honestly not big on dating simulator games, but this is much more story-focused than any other I've played. Of all the routes in the game, only a few of them are actual romances—the rest of them are more about friendship and platonic relationships. But don't think that this game is all sunshine and rainbows either. One route in particular gets into some pretty dark topics surrounding a character's trauma. The story is great, and this is much more than a dating sim. A brief rundown of the characters with available routes: - Drakan, the half-dragon: Boisterous and enthusiastic, Drakan finds her dragon side at odds with her human side, and she's trying to make sense of things socially after spending most of her life in isolation - Lisha, the elf: Initially a prideful know-it-all, you eventually find out why Lisha feels she can't depend on anyone and she opens up to you - Jorou, the spider-girl: Befriending the bookish librarian opens up a whole new part of the school with some dark secrets of its own - Tix, the pixie: Even though she's unabashedly an exhibitionist, Tix actually has very well-written story reasons for being the way she is, and you learn a lot about her female-only race - Eth and Rei (mandragora and long-necked human): This inseparable duo (who are, incidentally, the worst two students at the school) have some funny moments, but their route adds a lot of depth to two comical characters - Eris, the succubus teacher: I don't want to spoil anything about this, but it's surprising where this mystery leads Like any visual novel, there's a lot of reading in this. I played through each of the routes (a checkpoint system makes it easy to go back and try another route) and spent about 42 hours on it. If you're expecting the girls to just throw their clothes off at a moment's notice, you'll probably be disappointed—this is more about the characters and their stories than showing off the girls. But the relationships and romances that do take root are well-written and interesting.
Back when covid first started I got this game on playstation and spent hours reading the story, now that I have bought a computer, I decided to see if I could get the game on steam which I obviously could, upon rebuying the game I was in love I reread the entire thing plus the new after story which is great btw I am excited for the sequel, now my favorite character was Drakan as I related to her really well and I have just learned about the dragons treasure story and the elf and man story, I am playing those currently and I am in love, Please continue the amazing work as I will support this developer in any way I can
Sable's Grimoire is a complex game to review. it feels like it's 3 different games entirely Two routes are great, the Main Character is involved and invested in the stories of others and so we can become invested with him. three routes are dull, the main character is lacking in motivation for investing in others and getting involved but does it anyway because that is what the story demands, unfortunately this brings to the fore his unrelenting inner monologue, of theories on demi humans which contradict and are disproved over and over. this only needs to be done a couple of times to establish characters before it becomes tedious and makes reading the story a slog. Also it's exposition that is entirely irrelevant at times to the story and situations playing out. The final route is the one that seals the negative review. An ignorant and offensive story focused on body dysmorphia and self harm where "bad/neutral" ending has the Main character horrified to learn that the subject of the story is "happy with their body" It reeks of transphobia, positive attitudes towards institutionalisation, negative attitudes to disabled people who aren't "happy with thier lot", negative attitudes towards people with mental health conditions and I'm sure other things that I was too offended to notice. I want to be clear I don't think this was the intended effect, I believe the writer was attempting to be considerate about these things, I do not believe they approached any sensitivity readers, I do not believe they did appropriate research into the victims of these things, I think that they were careless and did not consider that by writing about these subjects they would do anything other than good. But due to their privilege and ignorance they instead caused harm. I dearly want this to be better, but I finished it on Joanne's route, and I haven't been hurt like this in something I hoped to be better in a long time. Anyway, Drakken route is best, Justice for Rei she deserves better than Sable's obliviousness, and Eth is an evil genius.
Enjoyed it way more than I thought. So much in fact that I've already read the Drakan and Lisha continuation stories and I'm waiting for Drakan's next story in 2025! And I tend to detest the magic + technology setting! My only gripe If I were to think of one would be that the story is a bit plain ("A Dragon's Treasure" and "Man and Elf" definitively improve in this aspect). I didn't feel like there was much "hard-hitting" or big emotional moments (minus Jorou's route) and similarly the endings tended to be quite tame with not much change in regards to the MC's future or situation. This VN strong point definitively is characters including protagonist (pretty solid MC), the monster girls (not simple cat girls go nyaaa~, they actually have a place in the world), and the character design, It has charm, not those cookie cutter student anime girl all with the same yuuuge bust size.
Love this game, i hope it won't be long for Sable's grimoire 2 to come out.
i'm no visual novel expert, but ive spent the last 4 days (55 hours total or so at time of writing) invested entirely in this one (including the two additions) and i gotta say ive been enjoying the entire time. of the routes ive played ive enjoyed every one of them, i'm only missing a couple at this point. the only downside would be how [spoiler] Sable is so damn unable to tell how he or anyone around him feels relationship wise [/spoiler] . but that aside, it's an easy recommend if you're at all interested in english visual novels, well worth the asking price imo. Also, the franchise is still being worked on by the looks of things, so if you do give it a chance, like it, and want more like me, thats excellent news.
8/10 It is overall pretty good. The MC can be annoying at times but it is not to the point that is drags down the rest of the cast.
*Sable’s Grimoire*, developed and published by Zetsubou, is a large-scale visual novel that leans heavily into character-driven storytelling and expansive world-building. While it initially presents itself as a fairly familiar magical academy story, it quickly reveals a deeper focus on social tension, identity, and interpersonal conflict. The game prioritizes dialogue and narrative density over spectacle, resulting in an experience that feels closer to reading a long-form novel than playing a conventional game. The story centers on Sable, a human student enrolled in an academy dominated by various non-human races. This immediately establishes a sense of isolation that shapes much of the narrative. Rather than using the setting purely for lighthearted school life, the game explores the friction between cultures, the biases held by different groups, and the difficulty of forming genuine connections in an environment filled with distrust. These themes are woven into everyday interactions, giving even casual conversations a sense of underlying tension. As the story progresses, it becomes clear that the academy is not just a backdrop, but a microcosm of a larger world struggling with division. One of the most defining aspects of the experience is its protagonist. Sable is not written as a neutral or passive character; he has clear opinions, makes questionable decisions, and sometimes approaches situations with a degree of cynicism. This makes him more grounded, but also occasionally difficult to fully sympathize with. His personality influences how the story unfolds, particularly in how he interacts with the supporting cast. These interactions form the emotional core of the game, as relationships develop, strain, and evolve based on both his actions and the player’s choices. The supporting characters are a major strength, each bringing their own perspectives and personal struggles into the narrative. The heroines are not simply archetypes but individuals with distinct motivations and flaws, which makes their routes feel more meaningful. Their stories often delve into personal insecurities, cultural expectations, and the challenges of bridging differences. While some character arcs are more compelling than others, the overall cast is strong enough to carry the lengthy script and keep the experience engaging. Structurally, the game uses a branching narrative system with multiple routes and endings. Choices made throughout the story determine which paths are taken, leading to different character-focused arcs and outcomes. The inclusion of a flowchart system makes navigating these branches more manageable, allowing players to revisit key decisions without starting from scratch. This encourages exploration of alternate routes and adds replay value, as different choices can significantly alter the direction of the story. However, the game’s length is both a strength and a weakness. The extensive script allows for detailed world-building and character development, but it also leads to pacing issues. Certain sections linger longer than necessary, with extended dialogue that does not always contribute meaningfully to the progression of the story. This can make parts of the experience feel slow, particularly for players who prefer tighter narratives. Additionally, while the writing is generally solid, there are moments where the dialogue feels uneven, which can briefly disrupt immersion. Visually, the game adopts a clean and appealing anime-inspired style. Character designs are expressive and distinct, helping to reinforce their personalities, while the backgrounds provide a consistent sense of place within the academy setting. Although there is no voice acting, the soundtrack supports the narrative with a range of tracks that enhance both emotional and atmospheric moments. The presentation is not groundbreaking, but it is polished and effective for the type of experience the game aims to deliver. Beyond its character-driven storytelling, *Sable’s Grimoire* attempts to tackle broader themes through its fantasy setting. Issues such as prejudice, cultural misunderstanding, and the complexity of coexistence are explored in a way that adds depth to the narrative. While not every theme is examined equally, the effort to go beyond surface-level storytelling gives the game a more mature tone than many visual novels in the same space. In the end, *Sable’s Grimoire* is a substantial and ambitious visual novel that succeeds in creating a rich, character-focused experience. Its strengths lie in its writing, its cast, and its willingness to explore more serious themes within a familiar setting. While its pacing and length may not appeal to everyone, those who are willing to invest the time will find a story that is thoughtful, engaging, and emotionally resonant. Rating: 8/10
Fantastic art and and amazing fantasy story with secrets as well as well written characters. Though, it's my first time playing visual novels I do say this game has a lot to offer, as it has kept my eyes glued to the screen. it can be a bit overwhelming with exposition dump but that helps you become more invested and immersed in the world.
Very good and quite lengthy VN 👍
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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