
Fat Sheep Town has monsters! Use skills to defeat them. Plugins help warriors survive. Many maps have risks and rewards. Pick an occupation and weapons. Level up weapons. Combine skills, plugins and weapons. Defeat the villain!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩,但是技能太少了,各技能的搭配和連繫不明顯。
[h1]再会元素反应[/h1] 游戏中的技能是带有冰、火、水、雷等元素属性,而不同的元素属性之间的结合,能够触发元素反应(第二个附加元素视为元素反应的触发),要么具备特殊的效果,要么提供元素增伤,具体效果见下。(吐槽一下:和米忽悠家的某款开放世界动作游戏里的元素反应机制非常相似。) 融化反应:火元素和冰元素结合,火元素触发融化反应时火元素技能伤害提升100%,冰元素触发融化反应时冰元素技能伤害提升50%。 蒸发反应:火元素和水元素结合,火元素触发融化反应时火元素技能伤害提升50%,水元素触发融化反应时水元素技能伤害提升100%。 过载反应:火元素和雷元素结合,过载反应会对敌人及周围敌人造成一次100%攻击力的火属性伤害。 冻结反应:冰元素和水元素结合,冻结反应会冻结敌人并限制它的行动。 超导反应:冰元素和雷元素结合,超导反应会对敌人及其周围的敌人造成一次50%攻击力的冰属性伤害,并减少该敌人20%的防御,持续4秒。 感电反应:水元素和雷元素结合,感电反应会周期性对敌人造成50%攻击力的雷属性伤害并麻痹敌人使其不能行动,持续4秒。 [h1] “波纹”攻击dio[/h1] “波纹”攻击其实就是蓄力攻击,只是本作中的蓄力攻击使用各种波纹颜色来变现。玩家长按空格键,就可以令角色发出蓄力攻击,不过,根据蓄力的时长和程度,则会出现代表着不同阶段蓄力攻击的不同颜色波纹。第一阶段非蓄力攻击,黄色波纹,不提升武器伤害;第二阶段蓄力攻击,绿色波纹,提升武器50%的伤害;第三阶段蓄力攻击,红色波纹,提升武器100%的伤害。需要注意的是,武器是有冷却时间的,冷却时间结束后才会开始蓄力。 [h1]并不算太多的英雄职业[/h1] 目前游戏里有毁灭者、圣徒、魔法师、盗贼、狂战士等数个职业,不同的职业拥有不同的初始武器和英雄技能。每个职业的英雄技能,需要玩家击杀敌人为其充能,每击杀333个敌人可以为技能补充一格能量,攒满12格能量后按R键有释放英雄技能,释放技能后能量开始衰退,能量衰退到零时,英雄技能停止释放。玩家在游戏中每提升一级,英雄技能的充能效率提高0.5%。玩家可以在不断刷刷的过程中获取的金币,用于更高级别的武器购买和角色各项属性的提升。选择不同的职业进行游戏,也是本作作为刷子游戏中的一项乐趣。当然,职业其实并不多,且各职业之间的技能通用,并没有专属技能之类的特殊性,所以游戏时间久了依然会有大量的重复疲劳感。 [h1]没有很好发挥的“类吸血鬼求生者”玩法[/h1] 本作其实就是一款“类吸血鬼求生者”玩法的游戏,职业、技能、属性、元素这些内容,其实都是为“类吸血鬼求生者”的机制服务,然而,实际的体验效果并不算特别好,尤其是大量同类游戏不断推出的此时,本作只能算做一般,其并没有完全发挥出该机制的魅力。玩家每次升级能够抽取一次技能(三选一),重复获取某技能会等级加一,常规情况下每个技能最高等级就是lv5。这里需要重点强调一点技能升级lv6这一特殊机制,当玩家集齐3个相同元素的lv5技能后,可以将其中一个技能提升到lv6,不过每种元素只能获得一个lv6技能,(“技”类型的技能,即是被动技能不能享受此效果)。也就是说,在没有特殊道具加成的情况下,想要升级某种属性的一个技能达到lv6,至少要凑齐同属性的三个技能各五次,但是,本作随机抽取的技能,真的很随机,甚至玩家不能消耗金币刷新技能,抽到不想要的技能只能跳过换取金币。因此,想要尽快获得lv6技能,基本不现实,甚至一局限时20分钟的游戏通关都不一定能够集齐一个lv6技能。 此外,玩家角色只有五个技能栏,能够装备的技能最多也就是五个,而游戏非常强调元素反应所造成的增伤或特殊效果。五个技能栏,三个要给相同属性的技能准备用以升级lv6,另外两个技能栏,除了不同的属性技能之外,还有大量的被动技能和无属性技能可供选择占位,这样操作下来,属性反应所能达成的效果就非常低了,更别想四种属性lv6技能秒天秒地秒空气。因此,最终本作的“类吸血鬼求生者”玩法,实际上并没有达到预期的效果。 [h1]最后[/h1] 《肥羊危机》这款“类吸血鬼求生者”玩法游戏,最大的问题就是技能随机性太强、角色技能栏位太少,最终导致本作关于此类玩法的体验很一般,完全没有刷怪、升级、选技能、凑羁绊(元素反应)后愉快自动化刷怪体验。像素风格的本作,基本机制已经不错,上述两点有所优化,或许体验会不错。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度贴吧攻略团 [/url] [/th] [/tr] [tr] [th] 玩游戏,写攻略,轻松获得现金奖励 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil +3 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩
特殊关卡打到29关结束游戏直接卡死,牛的
太效率了,昨天提的问题,今早就发现全部优化了。 可以窗口化了,玩着舒服了很多。 很快乐~
优化太差了吧,用steamdeck玩居然会频繁卡顿。我的评价是不如吸血鬼幸存者一根毛
아저씨의 평가! 시간 때우기 좋다. 반복적인 게임 싼 가격에 시간때우기 좋은 게임
왜 뚱뚱한 양의 위기 인지는 모르겠지만 뱀서류, 은근 강화할게 많아서 뱀서가 질렀을때 가끔 한번씩 해주기 좋은 게임
怎么说呢,看得出来工作室不大,但是他们确实是想把游戏做的丰富和好玩,加油
emmmm,挺有趣的,消磨时间玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $4.4K | 38 | 92% | $4.99 | |
| $2K | 11 | 100% | $6.99 | |
| $453 | 3 | 100% | $5.99 | |
| — | 0 | — | — | |
| $18.7K | 95 | 85% | $4.99 | |
| $4.7K | 78 | 71% | $3.99 |
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| $11.1K | 176 | 61% | $2.99 | |
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| $11.1K | 87 | 68% | $3.99 | |
| $11.1K | 88 | 90% | $5.99 | |
| $11.1K | 98 | 87% | $4.99 | |
| $11.1K | 66 | 74% | $7.99 |