
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is better than most AAA games so far and I've barely started. will dual wielding be a thing? if it's not already, I hope it becomes available.
unbelievable graphics and ambiance. obviously some polish is necessary, but that's to be expected with an early access game. i'm really excited about where this is headed
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo RPG muito bom, direto com historia simples porem desafiador. Não é um soulslike então podem morrer, aprender e progredir de forma honesta. Espero que no lançamento mantenham a atmosfera. Um ponto negativo mas que não descredibiliza em nada o jogo e que ele poderia ter mais puzzle no ambiente que ele oferece e a falta de tradução, porem a maneira direta de avanço tambem e muito bom.
Its beautifull, combat is fun. As of now, the EA is not long, but man i want to play the rest! Some potential to have great replay value when items and gear are diverse to make cool builds. Kick the goblin of a ledge feels like a minigame everytime. Especially when they still come at you and missing an arm. Those interactions are pure gold! Went frost magic all the way the 2nd time and had some sustain issues at start, but once you get to mana regen in skill tree, you feel like a badass again.
ja es ist halt early access und hier wirklich sehr early. gute grafik, spiel ist etwas schwerfällig für meinen geschmack sollte aber jeder selbst ausprobieren, speicherpunkte wurde auch schon mal erwähnt in den rezis. vg
Basically unplayable. The controls are absolutely horrific and the reaction time to button clicking in battles is also really horrific. The same level for an hour, tried switching around controls to make it beatable, different types of attacks, it does ♥♥♥♥ all. No point when all it does is frustrate you. Graphics make the game nice but the gameplay just ruins it. How is someone supposed to beat 6 enemies or more, when half the time your blocks take 2-3 seconds to react after an attack? It is basically a guaranteed health loss to try attack 50/50 of the time depending on the position you end up in against so many enemies. Even dashing can barely save you against so many enemies. just really frustrating.
good game.
Good game, i would like to see some type of parry feature. Sometimes getting overwhelmed is almost impossible to get out of but still manageable. The games looks and feels great. Like a more difficult skyrim. Obviously i assume there will be more loot. Looting enemies would be nice too for stuff. I know this is early access so i am just saying things for feedback more than a review. Cool game and worth the money for a night on games.
Its Dark Messiah for the next generation. It's a little shallow atm but this has the potential to be a very worthy successor. The scenery is gorgeous, but it could do with a little more enemy variety. Directional attacks like in Skyrim would open up the combat quite a bit. I actually like how your character is a big, ugly tank that doesn't move that fast. Its satisfying to hear the chainmail when you sprint! All in all I am very happy to help the team bring their vision to completion after what I've played so far!
Short, but has potential.
Active players
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