
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not yet! The melee combat is the worst I've played in a long long time. The skill tree can't be split, once you choose a direction you have to stay there. No battle mages here. You can't respect the skill tree either. The game is very very early and I would wait a couple months to buy this game, unless you get it for free. I'll check back in a couple months and try again but for now, its moved to the back of the line. Good Hunting all. (update: Refunded it)
The game looks like it will be good based on the videos and screenshots, but on purchasing and attempting to use controller it wouldn't even let me into the game as required keyboard input (no keyboard on handheld devices). Had to refund, may come back later and see if it works but at the time I purchased it, it never worked. Ideally needs a demo so users can test it out before buying.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
se ve bonito pero esta hecho para dormir el gameplay 🔥
Environments and models look great. Gameplay aint great at all. Main character moves like he's ♥♥♥♥ his undies and combat mechanics feel pretty clunky & primitive. Spells pretty weak too? The dialogue from the enemies is repetitive and annoying. Hopefully this improves a lot before full release.
Too slow and clunky. This is what happens when you put all your stats in appearance. Walking is painfully slow. Magic is so weak there's no point in building for it, you constantly need to juggle potions so you just end up swinging the stick.(sticks vary from ok speed but piss weak to very strong but comically slow) The player hit box is huge and slow moving and you'll need to constantly spam dash to avoid BS hitbox connects. Throwing enemies inf projectiles and stamina.
Not a lot of game here... One chapter, then the game ends... most companies give this much out for free... not sure why I paid for this... only enough play so you can't ask for your money back.
I really enjoyed and I think it has a lot of potential to become a really fun game. The combat feels good, and the finishing animations are good but no harm adding more. However, I think the skill tree needs some work. Once you choose a skill path, you're forced to finish it before investing in another branch. I'd prefer having more freedom to mix different skill paths. Another issue is that you can't block ranged attacks, which makes some encounters feel frustrating. I also think inventory management could be improved. It would be much more convenient if I could activate or equip an item directly from the inventory instead of having to move it to the quick-use slot first. Lastly, the sound effects and music don't really immerse me in the game. They could do a better job of creating the right atmosphere. The companion character in the story also doesn't look very appealing. I think redesigning the character or giving them a simpler, more attractive appearance would make them fit the game better. because that rat is ugly af. Overall, I had fun with the game. I can definitely see the potential, and I'm looking forward to future improvements.
[h1]Une démo qui donne énormément envie[/h1] [b]Vivement la sortie du jeu complet ![/b] Cette démo est déjà une très belle surprise et met clairement l'eau à la bouche. Dès les premières minutes, on prend une véritable claque visuelle. Les environnements sont magnifiques, les détails impressionnants et l'ambiance qui se dégage du jeu donne vraiment envie d'explorer chaque recoin. On sent un énorme potentiel derrière ce projet. La direction artistique est superbe et l'univers semble riche, avec une vraie identité. Même sur une simple démo, le jeu arrive déjà à créer une atmosphère qui donne envie d'en voir beaucoup plus. Si cette qualité se confirme dans la version finale, [b]Fattekeeper pourrait devenir une très belle découverte.[/b] Une chose est sûre : cette démo a réussi son objectif, maintenant il ne reste plus qu'à attendre la sortie avec impatience !
Look, I like this game. It has A TON of potential. I don't regret buying it. But the game has some SERIOUS issues in gameplay and combat. The animations are way too slow. There is no input queueing, or animation cancelation. It looks like a souls-like BUT the enemies and the strategies do not fit this approach. When you are overwhelmed by 6-7 enemies and you have 3-4 archers shooting at you and one of them has poison bombs, there can't be any strategy or deliberate play. You have to kill them as fast as possible, because you are just fodder. It just isn't fun to play. But its only version 0.12. I will come back for further updates, and I really hope to listen to the critisism, because this could be a massive hit. Good luck to the devs and I AM GENUINELY hoping to changing my review to positive.
Fantastisch, war ich sofort gefangen von dem Spiel! Hatte ich ewig vermisst. Statt einer endlosen Open World erinnert es an eine fast ausgestorbene Art von Rollenspiel: handgebaute Level, unmittelbarer First-Person-Kampf und ein Kampfsystem, das mehr an Dark Messiah of Might & Magic erinnert als an moderne AAA-Formelware. Fatekeeper fühlt sich an wie eine Zeitreise in eine Ära, in der First-Person-Fantasy noch roh, direkt und experimentell sein durfte. Statt Checklisten abzuarbeiten, erkundet man eine handgebaute Welt, in der Schwert, Magie und Physik das eigentliche Gameplay erzählen. Ich freue mich schon auf eine Collectors Edition, das Spiel hat mich!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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