
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 247 reviews with recorded playtime.
Reviews
Themes across 247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
NAH
Really looking forward to see how this one progresses.
Devs are onto something GREAT here, excited for the full release of the game!
Fatekeeper bockt.
If they can keep this up for the full game it will be amazing, Now I wanna go back and play Dark Messiah of Might & Magic
It's fun but probably gonna end up in my steam library forgotten. Only has 5 hours of content, although potential is bright. Definitely would love more secrets!! (early access, not intented for main release)
Ну что тут скажешь, грустно так как очень мало механик доступно, даже те, что показаны в превью и те отсутствуют, игра обрывается на самом эпичном моменте, ну это то в целом ожидаемо, из багов если вы на последней локации, а точнее где 2 босс, убиваете всех мобов, после сохраняетесь и загружаетесь то можете бесконечное количество раз этих самых мобов убить, ну это тем кто хочет прокачать всё древо и не лень тратить время. В общем хочется больше контента и локаций конечно же. В целом старт терпимый но маловато господа маловато.
Dark Messiah + TES w klimatach LotRa z zajebistym systemem walki i chyba najładniejszą grafiką jaka widziałem w grze od dawna - dajcie mi już pełną wersję...
Solid movement, great combat, and an excellent atmosphere.
Пу-пу-пу. Да, отзыв типа положительный, по причине боёвки и частично исследования. НО ЕСТЬ НЮАНС! Оптимизация слишком вялая, первый же босс минотавр БУКВАЛЬНО съел мои 60 кадров. Именно его моделька даёт серьёзную просадку в ФПС . И так пришлось снизить настройки со средне-высоких до самых низких, когда я зашел на третью локацию или пятую, смотря как считать, а ведь это были помещения а не открытое пространство. Да и в боях иногда происходят проседания(эффекты?), от чего боёвка не в полной мере ощущается, хотя по задумке что это та сама герои меча и магии с пинками, что приятно. Типа можно брать, игра дешёвая, не обеднеете, но это будет рандом для вашей конфигурации
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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