
Following the previous one, “Fate Seeker II” character development, thinking and exploration and other elements. You can experience real-time combat without switching scenes, and feel the delightful martial arts anytime.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1. 游戏武侠味道很足,但武林味道只是擦边 2. 支线丰富多彩,但有些鸡毛蒜皮的小事无聊到透顶 3. 八卦设计继承了一代游戏,算是极为出彩。战斗有点少,武学招式很有点敷衍,无脑放技能; 那个翻滚动作卡位置厉害,不能跳墙/梯/人,非常僵硬,一点也不武侠 4. 推理运用大逆转游戏模式算是非常新颖严谨,但流程死板,必须按游戏设定逻辑步骤来,有些结果明眼人一眼就能看出来还是要一步一步走; 5. 人物立绘大家嫌弃女性丑,制作组会改;其实我感觉主角更丑,锅盖头难看,不改的话建议出一个全覆盖面具遮一下 总体上是一部上佳游戏,推荐武侠爱好者尝试
It's a mediocre game, especially the stories and dialogues, but hey, we need more Wuxia games.
玩了好几次都玩不下去。
旧游补评 47 游玩时期:2022 或许是武侠游戏里解谜要素做得最好的,甚至花了61个挑战真的想教会我怎么下围棋...然而最后还是没学会,耻辱攻略通关
一代真的做得不錯,遊戲性佳,劇情也在水準之上 二代一堆莫名其妙的解謎,都不知道自己到底在玩RPG還是解謎遊戲,遊戲玩起來很卡
Interesting game where you are a Jianghu Batman, now in english without mods. The main game play is similar to the mystery portion of wuxia/cultivation games like ACS or Next Stop Jianghu 2, where you gather information and match clues to make deductions, with a little bit of Ace Attorney. You can also beat people up occasionally: https://www.youtube.com/watch?v=0xqEOjvfOhA
买了好久,今天想起来玩了六小时一直找线索推理,头都大了,烦死了啊啊啊啊啊啊啊!! 战斗确实挺爽的,但是我玩了六小时多战斗加一起没有20分钟!!! 跑得又慢还要你满地图跑找线索,每个互动的物品和NPC挨个试互动选项,太难受了,太难受了!! 又多玩了12小时到开封和周边逛了一圈,互动目标太多了,一个个对话挨个物品互动,然后下棋思考推理,跑得又慢,无语啊,12小时战斗可能就只有5分钟!!!!
第一次主动写评价,主要是因为这个游戏的特点很突出,给我的感受也很两极。 首先玩起来有趣的部分,古风和解谜这两个元素感觉结合起来很协调,确实有种少年包青天的意思。 再说难受的部分,这个游戏给我造成的最明显的感受就是时刻都感觉自己漏东西了。玩别的武侠/养成/RPG等等我第一遍都不看攻略,纯玩哪算哪,如果玩完感觉值得二刷,再选一个喜欢的结局。如果值得三刷,那就玩一次全支线完美。 这个游戏让我时刻都觉得错过了信息,每个NPC的对话仿佛都有线索指向,大多数时候又可能找不到。不看攻略,确实累,看了攻略,又觉得索然无味。
奔着武侠下载的,可发现是判案推理为主?几年后想再试试但还是被劝退,算了886
总体来说挺不错的,我个人很喜欢武侠类的游戏,而天命奇御2在传统武侠战斗类游戏的基础上融入了一个贯穿始终的查案推理系统,在大部分时候是有趣的,表现力也很不错(但是非常推荐备着攻略一起推进剧情)。 主角的人设贯穿始终,立的很住。各角色的配音也很好,可惜的是只有主线部分有配音(DLC部分更是配音少的可怜)。 战斗上虽然手感欠佳,但是各武学的搭配和流派的构成还是有一定深度的,只是洗点只有一次这一点比较可惜,没有办法体验多个八卦流派构成。 此外的地图探索,以及加工、烹饪、钓鱼等小设计也算是有意思的;包括对话或者任务中的一些neta和融梗也没有出戏到尴尬,只到让懂的人会心一笑的程度,我觉得挺好。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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