
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
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Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gra sie spoko oprocz tego ze moje domki są krzywe jak mordy kiboli
Spawned in. Start building. Explore. Boxed in by raider camps. Cant expand without building a military. Military costs gold. Have no gold. Gather gold from salvage sites. Die while gathering gold from salvage site by raider camp. Build trade post. Have nothing to trade. Get pillaged. On a serious note: If you're looking to relive your AoE days, in a more modern game. This is the one, 100% recommend.
I have tried several times to get into the game and I just can't. The graphics are lovely, but the game loop is too slow and too cruel. If you have a special sort of masochism, then the game might be from your alley. Other then that, the UI also feels 15 years outdated.
这下知道庄园领主为啥摆烂不更新了,属于是正在做释放阿凡达的时候友商突然出了个黑神话悟空
Enjoying every minute, and see nothing but cool things ahead so far. It teaches the mechanics very well, and for me that is a huge MUST for the City Builder genre. The onboarding is not only very good at helping you understand how to do everything, but very intuitive feeling as well. I love the graphics and theme of this game, along with the touch of storytelling to help you feel attached to your city. I got exactly what I was looking for in this game, the Medieval City Builder I have always wanted. I've tried others, and this one just suits what I like in the genre and nailed the medieval aesthetic and vibes I was hoping for.
I like this game a lot, I was following for a long time. Unfortunately... I only have 1 issue with the game, but it is an issue so stupidly horrible and ♥♥♥♥♥♥♥ retarded, I am actually writing my first negative review and I barely write reviews period. (Apologies for cursing, but this is just that stupid and I hate cursing too. "Heavy Tools" is a massive issue. That thing is a major stupid ♥♥♥♥ fest of a problem. You can argue it is my own fault, as I have played over 10 hours, and tried several attempts to figure out why this problem kept happening. After looking online, and finding out this is a problem that has persisted in the game since it came out, I needed to come write a negative review. --Heavy tools is required for you to build the blacksmith, the only building that can produce heavy tools. The devs want you to interreact with the trader to get your first one.-- (Make sense enough) --The iron bars are made in the foundry. The foundry only works if there is a HEAVY TOOL placed in it...-- (So you need to buy 2 heavy tools out the gate, or do some building activity shuffling to avoid wasting time from the the Heavy Tool dropping below 90% and can't be used to build a blacksmith) Here is where the ♥♥♥♥♥♥♥♥ starts. --Villagers will consume tools, so they can work efficiently. The tools themselves have durability.-- There shouldn't be a problem, because tools are separated by "Tools" and "Heavy Tools" Why in the world will villagers automatically consume the "Heavy Tools" if there are not regular "Tools" Mid/Late game buildings and upgrades, require Heavy Tools to be used used as material. Not only that, it gets much worse. -Villagers will not drop any tool they consume. -Children will consume any tool, even if they grow up and do another different job that doesn't use tools. -Tasks will burn down the "Heavy Tools" and prevent it from being used for building anything. If you do not building enough foundries, and keep with the curve of villager population with number of tool production. You can literally soft lock your progress, and be unable to produce enough tools. You will soft lock progression if you did not build a foundry at all when your village gets too big, and the tool consumption is too high. You either have to wait countless years, kill off villagers, or downsize your village to counter the AI Villagers to use less tools than you produce. The last option is literally RNG when traders come and randomly have hundreds of tools and you have the gold to just buy them all out right, assuming both the regular tools and heavy tools appear at the same time. The only reliable solutions I found to not soft lock early game is this. -Rush the Foundry as soon as possible in the tech tree before your population grows too big, and consumption gets too high. -Do not mine too much stone or cut too much trees, that will use up your normal tools early. -Turn off your mines and foundry as soon as you get around 30 or 40 iron bars, then wait until you can craft the blacksmith. The other solution to prevent soft lock mid/late game is this. -Make a separate store house. -Only allow Heavy Tools to be stored there. -Set a direct limit and quota, so that Heavy Tools will always be there. Now you can avoid never not having any Heavy Tools for building later. The solutions are straight forward, but why did I have to google all over the place to find the actual strategy for it. Why is this strategy even needed in the first place. You either have to micromanage the crap out of your AI villagers that does what ever the hell, or you have to use some gimpy ass strategy. TLDR: I like game, game has dumb mechanic, I down vote game.
Positiv: - super Grafik / Sound (z.B. der Rattenfänger!) - entspanntes Bauen / Siedeln im Pazifistenmodus Negativ: - Willkürlicher Bärenangriff (weit und breit kein Bärenlager) - Plündererhorden viel zu stark für Pioniermodus und "entspanntes Siedeln mit Abwechslung" - ohne Abwechslung im Pazifistenmodus zu langweilig auf Dauer - Kartenbuild absolut frustrierend Nur für Leute die gerne Kriegen/Kämpfen - für entspanntes Siedeln zu wenig Abwechslung im Spielverlauf. Deswegen von mir zum jetzigen Zeitpunkt keine Empfehlung.
Ok. Quote: "Remember that Jesus Christ is the Way, the Truth, and the Life. Probably worth a google?"
정말너무재밌읍니다 UI가 비직관적이고(똥구릉내난다는뜻) 매너로드 처럼 영지민들이 실시간 상호작용을 하는 모습은 많이 생략되어 있지만 깊이감은 비할바가 못됩니다 그릭스티첸이시발련아너때문에자꾸중세경영게임만 찾다가골병들거같아매너로드빨리좀업데이트해다오
天天开游戏就崩溃
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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