
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice !
WHY IS IT SOO ADDICTING??? 10/10 recommend getting typhoid over winter with no firewood.
Solid city builder. Reminds me a lot of Banished with a sub par combat element added. Worth on sale as there is no wow factor, but the game was fun enough for one run... I do want to say the flatten ground tool is extremely annoying. It doesn't work well. All of my deep mines were put on hills and it was very frustrating to get it flat enough to build on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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好玩上头!
so far this is a very enjoyable game. the building chain is quite deep with many, many different types of production facilities needing to be built to keep items flowing where they are needed. more than once did I notice that I had an item being needed for completion of a project only to realize I had not started that part(s) of the chain.
I really enjoy this game though it surely has it flaws. Terran flatten mechanic is complete bonkers and requires you to use the tool on the same spot multiple times. Archers seems to be a waste of space compared to melee units. The first few towns made me rage about raiders being town ending, but it wasnt too bad once i figured out how to mostly counter them. Fields getting rot or other kind of disease seems to wierd, there isnt much you can do to about it The notification system is overly flooded with useless information such as when a pop dies of old age. I'd say a solid 6/10
เพลินดี
Finally writing a review after feeling like I'm beating the game on the hardest difficulty. Overall it is a great game, like Banished but far more complex. What I Liked: * It's challenging and realistic: You will fail your first few settlements. In my first normal-difficulty game, my town froze to death due to a firewood shortage. On my first hard-difficulty attempt, a pack of wolves slaughtered half my population and started town square, making the survivors too scared to leave their homes. That's the sort of thing that gets me hooked * Farming is very detailed (like how I wish Banished worked): You have to balance crop rotation, rockiness, weed suppression, soil mix etc. And then you have to worry about keeping wild animals off your crops by building fences. You can have your farm animals graze areas to raise fertility, but if they overlap your farms they'll eat your crops too. But farm animals also have a mind of their own and can wander off outside of their designated grazing area, which is another nice touch that adds realism. * It’s also beautiful and can also be relaxing at times, when your city has no problems and you can just watch it at 1x speed. * It’s a finished game with no bugs and fitting the developers vision, whether or not players agree with that vision What is not so good: * The combat is a bit clunky and imbalanced: Raiders are too strong in the early game cannot afford your own army to fight them. Instead you can use you hunters (who are already armed) or unarmed villagers to fight them off, or you try and lure them to the town center which acts as a guard tower where all villagers garrisoned magically get free bows and arrows. It's seems a bit exploity and unrealistic but it's the only way. On the other hand, once you do have the resources to have an army of your own you can easily wipe out raiders at a 3:1 or 5:1 numerical disadvantage (and you can hire them when you get the alert for raiders and disband them after the fight to save on gold). The combat AI is ultimately very basic since the focus of the game is on city building rather than combat, so don’t buy it if you’re expecting a medieval RTS or anything like it. * Like similar city builders/colony sims, the early-game struggle for gold and labour eventually gives way to infinite resources. Once you hit the mid-to-late game, you’re just expanding for the sake of expanding. * For a medieval setting, your villagers are very resilient. Even on the hardest difficulty, I routinely ignore healer's huts and medical tech until the late game. Most diseases villagers just heal themselves of without needing a building with an expensive gold upkeep. I did once have a smallpox outbreak that actually spread and started killing people, but two healers huts for a town of 500 people was enough to get it under control. Apparently the game has Bubonic Plague but you’d have to deliberately deprive your citizens of sanitation and rat catchers to actually see it. * Lack of Map Variety: I’ve played two games so far, one Idyllic Valley and one Lowland Lakes. These two map types turned out to very similar. I’d like to play a lower fertility map as a challenge, but the medium difficulty map type Alpine Valleys has very little water or flat land, and that doesn’t interest me. It would be good to have sliders for different map variables rather than be locked into types Overall though if you want a deep, challenging, and pretty medieval city builder, and especially if you're looking for a Banished successor, this is for you.
Красивая и приятная игра во всех отношениях. Торговля и сражения, все как мы любим.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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