
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ist okay
Es war ein schwerer Einstieg, das erste mal hatte ich es zurück gegeben, hab dann nach einem halben Jahr oder so nochmal probiert und jetzt ist es erstaunlich gut! Die UI braucht noch ein bisschen liebe aber das Gameplay ist befriedigend und es macht ne menge Spaß. Nicht das einfachste Spiel und ein paar Sachen musste ich Online nachlesen aber Komplexität ist selten schlecht. Man kann sich auf jeden Fall darauf einstellen dass der erste oder auch der zweite versuch nicht so gut gelingt. Ich hoffe es wird noch weiter entwickelt, ich hätte eine menge Ideen.
졸라 느려!
класс
好玩,但游戏后期略无聊重复。
ein sehr gutes spiel
Hat zwar noch leichte Lücken, aber macht viel Spass
Sehr schönes und komplexes Aufbauspiel.
本来敲了一堆吐槽的字,结果点错了自动删了,也懒得再码了。 游戏内近景建模十分精美,画面细节到位。 数值膨胀严重,收获资源速度提升两三倍,但花费资源可能飙升到十倍。 有些细节有趣,有些细节纯粹添堵。 战斗方面极差!极差!极差!体验及其糟糕,战斗没有任何奖励也没有任何乐趣,纯粹为了消耗玩家资源而设计,而且是必定消耗,玩家操作再好、排兵布阵再完美也必定被消耗,就说一点:最高难度下玩家四五百人口,此时收入最多养的起二十几个兵,入侵者来了,一百五十个敌人(随时间还会继续增加),十多台攻城车投石机(射程比玩家一切远程手段都远),分5个方向来(此时你是不可能把二十来个兵分5路出击的),玩家没有能远程攻击投石机的手段,不得不主动出击,那么城墙的意义何在,不让平民避难他们看见入侵者不会逃跑,被摸到就是秒杀,让平民避难又会导致土地撂荒、牲畜饿死,以及一系列因为没有农作物收获而导致的供应链断裂。 总的来说,几十块钱开最低难度随便玩玩,不值得深入游玩。我估计开发者也没有对游戏后期的设计投入精力了。
Pretty meh. Not bad. Not great.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gunfire Reborn | $27.3M | 103.5K | 93% | $19.99 |
| Quantum Break | $27.3M | 30.7K | 86% | $39.99 |
| The Walking Dead | $27.3M | 80K | 97% | $14.99 |
| The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) | $27.2M | 52.8K | 95% | $19.99 |
| Wobbly Life | $27.2M | 35K | 97% | $24.99 |
| Brick Rigs | $27.4M | 58.5K | 95% | $13.99 |
Related
| Kingdoms and Castles | $18.5M | 31.3K | 94% | $19.99 |
| Ostriv | $4.7M | 7.6K | 95% | $24.99 |
| Cartel Tycoon | $3.1M | 3.8K | 76% | $29.99 |
| Ancient Cities | $941K | 2.1K | 63% | $29.99 |
| Depraved | $64.9K | 1.2K | 61% | $1.99 |
| Manor Lords | $60.4M | 89.2K | 84% | $39.99 |