
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Este jogo é extremamente viciante. Gosto muito das possibilidades que ele dispõe para desenvolvermos nosso vilarejo. Dependemos dos recursos do mapa, das ameaças que matam nossos camponeses e dos ataques de forasteiros que além de nos roubar, destroem construções, que podem impactar no desenvolvimento. Gostei muito das atualizações que foram disponibilizadas, pois comprei o jogo com Early Access e não me arrependi. Atualizações na camera, nas construções, otimizações e balanceamento de consumo de recursos, etc. Tem ótima dinâmica, bons gráficos e boa jogabilidade. Para quem gosta do estilo Banished, Manor Lords, Foundation ou (nos primórdios) Life is Feudal Forest Village, vai gostar desse game.
meh
原本以为是中世纪风格的风暴之城,季节系统和生产建筑等有很多细节做的不错 但是看得出来想做战斗但是根本做不明白 很多地方数值待打磨 还有很多弱智设计极大地减少了重复游玩的可能性 玩到后面没有明确目标,科技树科技点更是画蛇添足 玩半天不知道是在玩什么了 6-18修改 不值得买 改差评了
Мне кажется, что данная игра это Banished но с модами. Очень залипательная игра. Рекомендую.
半成品中的精品,只说一下缺点。 1.副产品无法自动化处理。比如肉类产出会带有超量动物脂,蜂蜜会带有超量蜂蜡,处理只能加工卖了或者手动丢弃,只玩几十年还好,几百年的档刑如坐牢。 2.平整地形只能肉眼验收。小范围看不出影响,拉出去百八十格什么都对不齐,强迫症玩不了一点。 3.游戏机制说明不全。很多游戏机制只能社区讨论里学习,最离谱就是墓穴必须在墓地上造,墓地和墓穴的要求却不一样。 总是,游戏是精心打磨过的好游戏,就是这个进度下去,游戏最火那天肯定是工作室放弃那天了
Endlich ein Spiel, was man auch ohne Krieg spielen kann
Ну и помойка, не буду писать о минусах, их много, если вы это гмо купили, соболезную....
After almost 200 hours and 100% Achievement completion, I got to say Farthest Frontier, pound for pound can hit up there with some of the great titles such as Caesar, Zeus, and Stronghold. Combat feels great and responsive, though it could definitely benefit from a little more depth in bandit raids/sieges. City management is smooth with most the features you'd expect. (storage perms, citizen needs, labor tab) Something more I'd love to see would be the implementation of a broader objective to play our sandbox in, like a conquest map with different territories to explore and conquer or a castle trail map like in the Stronghold series. Starting a new city is always fun and feels great to progress through to the end game tiers. I'd fully support them on cosmetic packs for our settlements or villagers/military, would love to customize it a little bit more for more personal charm. Hopefully we'll see some new production chains and items in coming updates and or DLCs, they've already reached the stars with FF, now time to shoot for the moon! Great job Crate Entertainment! 10/10
The gameplay is great for its genre hence why I paid for the game to support the developers in early access... however ive been waiting for an update for the longest time, i finally get an update and its a DLC im forced to pay 8$ for... truly disappointing considering the "cats and dogs" mechanic that was added in said DLC would be superb for original gameplay.
Ho seguito Farthest Frontier praticamente fin dall’accesso anticipato e, dopo oltre 650 ore di gioco, posso dire con tranquillità che è uno dei city builder/survival gestionali più solidi e coinvolgenti degli ultimi anni. Il suo punto di forza è la sensazione costante di costruire qualcosa che vive davvero: non si tratta solo di piazzare edifici e osservare i tuoi progressi, ma di gestire una comunità fragile, esposta alla fame, alle malattie, agli inverni duri, agli incendi, ai predoni, alla mancanza di risorse e agli errori di pianificazione. Ogni partita racconta una storia diversa, e spesso le difficoltà arrivano proprio quando pensi di avere finalmente tutto sotto controllo. La gestione delle filiere produttive è profonda senza diventare inutilmente macchinosa: agricoltura, conservazione del cibo, rotazioni dei campi, allevamento, artigianato, difese, commercio, logistica interna e distribuzione della manodopera si intrecciano in modo molto soddisfacente. Quando una città comincia a funzionare bene, la sensazione è davvero appagante. Una cosa che ho apprezzato molto è anche l’evoluzione del gioco durante lo sviluppo. Non è stato un accesso anticipato lasciato lì a metà: il gioco è cresciuto, è stato rifinito, bilanciato e ampliato nel tempo. Chi lo ha seguito fin dall’inizio ha potuto vedere chiaramente il lavoro fatto dagli sviluppatori (che si sono sempre confrontati a tu per tu con la community, altra cosa che ho apprezzato molto) per renderlo più completo e stabile. Ovviamente, come tutti i giochi, non è perfetto: nelle fasi avanzate può diventare pesante a livello di prestazioni, alcune dinamiche possono risultare ripetitive dopo molte partite e ci sono ancora aspetti che potrebbero essere ulteriormente rifiniti, soprattutto nella gestione del late game e della varietà degli eventi. Però, dopo così tante ore, se sono ancora qui a giocarci, evidentemente qualcosa di molto buono c’è. Lo consiglio soprattutto a chi ama i gestionali lenti, ragionati, dove la soddisfazione non viene dalla velocità, ma dal vedere un piccolo insediamento trasformarsi, con fatica e pazienza, in una città autosufficiente. Non è un gioco per chi cerca azione immediata o gratificazione istantanea; è un gioco per chi ama pianificare, correggere, ottimizzare e ricominciare meglio ogni volta. Per me è uno di quei giochi in cui dici “sistemo solo questa cosa e poi stacco”… e due ore dopo sei ancora lì a controllare scorte di legna, rotazioni agricole e mura difensive. Consigliato senza dubbio!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Gunfire Reborn | $27.3M | 103.4K | 93% | $19.99 |
| Quantum Break | $27.3M | 30.7K | 86% | $39.99 |
| The Walking Dead | $27.3M | 80K | 97% | $14.99 |
| The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) | $27.2M |
Related
| Kingdoms and Castles | $18.5M | 31.3K | 94% | $19.99 |
| Ostriv | $4.7M | 7.6K | 95% | $24.99 |
| Cartel Tycoon | $3.1M | 3.8K | 76% | $29.99 |
| Ancient Cities | $941K | 2.1K | 63% | $14.99 |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 52.8K |
| 95% |
| $19.99 |
| Wobbly Life | $27.2M | 35K | 97% | $24.99 |
| Brick Rigs | $27.4M | 58.5K | 95% | $13.99 |
| Depraved | $64.9K | 1.2K | 61% | $1.99 |
| Manor Lords | $60.4M | 89.2K | 84% | $25.99 |