
Congratulations, you’ve bought your own planet! An agrarian rock at the edge of the galaxy that, for some reason, was practically being given away for free. So the time has come to leave your hectic, stressful life in an overcrowded metropolis for a more rural and rewarding life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Russian, Japanese, Simplified Chinese, Portuguese - Portugal, Catalan
Engagement
Hours played at review time, across 136 reviews with recorded playtime.
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Con la fecha de salida tan cercana esperaré antes de continuar con la partida, pero todo lo que he visto de momento ha sido agradable
Estoy esperando la 1.0 pero de lo que he jugado todo me ha encantado, espero ansioso el lanzamiento para visiarme.
Estoy muy hypeado por la versión 1.0. He jugado un poco la intro y ahora estoy más hypeado. Ultimamente me estoy metiendo en más juegos de granja, antes solo probé el stardew valley, pero ahora he descubierto que hay más pozos donde conseguir agua. Farlands promete mucho contenido interesante e innovador.
Simulador de granjas ideal para comenzar tu travesia en las granjas.
한국어 좀. 제발ㅋ 일단 내 행성에 너무 뭐가 없음 인물간의 교류가 너무 없음 재밌는 소재가 없음 농작물 키우는 재미 뿐
Farlands, developed by Eric Rodríguez and JanduSoft and published by JanduSoft alongside Anotherindie, takes a familiar farming simulator formula and launches it into deep space with considerable charm. Rather than inheriting a countryside estate, players receive ownership of a neglected planet situated on the outskirts of a distant solar system. The premise is simple but effective: leave behind a hectic life and begin anew among the stars. From the moment players touch down, Farlands presents an inviting blend of farming, crafting, exploration, and community-building that feels both recognizable and refreshingly different. The game's biggest strength is how naturally it combines its two central ideas. On one hand, there is the comforting routine of tending crops, raising livestock, fishing, and expanding your property. On the other, there is the excitement of venturing beyond your homeworld in a damaged spacecraft that gradually becomes your ticket to discovery. Exploring neighboring planets introduces new resources, hidden secrets, and environmental variations that prevent the gameplay from becoming repetitive. This interplanetary element gives Farlands a stronger sense of adventure than many games in its genre, encouraging players to think beyond the boundaries of a single map. Progression is handled well throughout the experience. Every task contributes toward a larger goal, whether it's restoring abandoned structures, improving tools, or unlocking new technologies. The crafting system serves as the connective tissue between nearly all mechanics, rewarding players for gathering materials and experimenting with upgrades. There is a satisfying sense of momentum as simple farming tools evolve into more advanced equipment, and humble beginnings eventually lead to a thriving settlement. Farlands excels at making even small accomplishments feel meaningful, creating an addictive cycle of "just one more day" that fans of life simulators will immediately recognize. The game's cast of characters adds personality to the otherwise isolated setting. Residents have individual stories and requests that help establish a sense of community across the solar system. While the writing does not attempt to be overly dramatic or complex, it succeeds in making interactions enjoyable and giving players additional reasons to engage with the world. Relationships develop at a comfortable pace, complementing the title's relaxed atmosphere. Combined with various side activities and customization options, there is enough content here to support extended play sessions without feeling overwhelming. Visually, Farlands embraces an appealing pixel-art style that balances nostalgia with a subtle science-fiction identity. Alien environments are colorful and distinct, while the soundtrack reinforces the game's calm and inviting tone. Whether you're harvesting crops under an unfamiliar sky or exploring a distant planet for rare minerals, the presentation consistently supports the fantasy of building a new life far from civilization. The developers clearly understand the appeal of cozy games and deliver an experience that prioritizes comfort without sacrificing a sense of progression. That said, Farlands is not entirely free of flaws. Certain mechanics can feel grind-heavy, especially during the early stages when resources are limited and travel options remain restricted. Inventory management occasionally becomes cumbersome, and some players may wish that exploration mechanics were introduced more quickly. There are also moments where the game's ambition slightly exceeds its execution, resulting in pacing issues that can slow momentum. However, these shortcomings rarely overshadow the overall experience and are easier to forgive considering the game's scope and the evident care put into its world. Farlands ultimately succeeds because it offers more than a standard farming simulator. By merging cozy life-sim mechanics with light space exploration, it creates a distinctive identity that separates it from many of its contemporaries. Its engaging progression, charming presentation, and satisfying sense of discovery make it an easy recommendation for players looking for a relaxing adventure with a touch of science fiction. While it may not reinvent every aspect of the genre, it confidently expands upon established ideas and delivers a memorable journey among the stars. Rating: 8/10
En verdad estaba esperando bastante por este juego y valio la pena. Talvez ya complete el 70% del Arca, pero la aventura apenas empieza! a por ese 100% y por la mano de la Best Waifu del juego Siona ♥♥♥ Encuentro el Loop de juego divertidom y como te lo puedes tomar con calma
Tiene un pozo como en stardew y me gusta stardew, una copia perfecta 10/10
El juego esta bien, entretenido, pero no deja de ser una copia pocha de stardew valley. El juego no te incentiva de ninguna forma a disfrutar las propias mecánicas del juego. Puedes rushear todo simplemente plantando en tu granja y luego comprando todo lo que necesites. Si valiese 5€ bueno, pero por su precio después de completarlo no lo recomiendo.
El juego está bastante desbalanceado. El dinero se consigue muy fácil en la primera estación del año. En las primeras horas sin querer desbloquié la caña de pescar y red avanzados sin tan siquiera encontrar las básicas. No entendía como usarlas porque el tutorial solo aparece cuándo encuentras la caña básica pero yo compré la siguiente primera. Llegué a mejorar el primer nivel de todas mis herramientas e instalé muchas mejoras a mi nave sin tan siquiera saber dónde se encontraba la mina porque todos los objetos requeridos para mejorar la nave se podían comprar. Lo de agrandar el tanque de energía de la nave no tiene sentido porque cuesta muy poco y se puede mejorar al maximo de una. Para eso que pusieran una sola mejora más cara y no tenía que hacer click tantas veces. Al final desbloquié el cofre grande también antes de encontrar el cofre pequeño porque esa parte de la historia no la encontré hasta luego de 4 horas jugando. El juego tiene muchos objetos y sistemas pensados para mejorar gradualmente pero luego te deja saltar pasos muy fácilmente y desbloqueas la versión mejorada de algo sin tan siquiera haber desbloqueado el objeto base primero. Incluso los aspersores pude desbloquear y craftear la versión mejorada y creo que no siquiera he encontrado el básico. ¿Para que hacer versiones distintas si se desbloquean ambos a la vez? Además para craftearlos se pueden comprar muy fácil los materiales. Pude hacerlo todo pagando sin tener que minar nada. Para eso hubieran puesto que las mejoras se conocen con dinero y me ahorro tener que hablar con un vendedor, comprar materiales para luego ir a darlos al segundo vendedor y mejorar cosas. El juego tiene mucho potencial pero se avanza demasiado rápido y se desbloquea demasiado en tan solo 3 horas de juego.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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