
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $232.7K — a different platform, not this one.
Lead the charge in establishing a colony on Mars in this turn-based strategy game with a nostalgic look but fresh gameplay. Use specialized tools to terraform the planet, build residential areas for your colonizers, and construct resource-producing factories in an effort to become a self-sustaining society. BUILD A COLONY Create a viable habitat for your settlers by building water pumps, establishing farms on fertile ground, harnessing the power of the sun, and mining for precious minerals. Make sure to plan carefully before building. The position of each building will provide additional bonuses based on their placement. For example, placing a wind turbine near mountains will provide an increase in electricity output. GO UNDERGROUND In case you run out of space on the surface or are in need of further resources, you can always choose to expand below. Utilize terraforming tools to dig underground and uncover new areas for expansion, discover artifacts, and harness rare minerals. The more resources you collect, the more your colonists will prosper. TERRAFORMING SYSTEM Use a turn to select a terraforming kit and shape the landscape to your colony’s advantage. Need a water source? Place a water drop tile into a canyon and watch the surrounding flat land become fertile. Not enough resources? Create new mineral deposits or simply expand pre-existing ones. Terraforming tiles have preset shapes, so be careful when configuring where to place them! You may end up with ice if you place a water drop tile on flat ground instead of a canyon. Be wise in your choices and always plan two steps ahead. REPLAYABILITY Each playthrough a new map will be procedurally generated and will provide fresh challenges to overcome. The same applies to terraforming patterns that you are getting, trading proposals, and even weather conditions.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.13/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 366 | 86% | $3.59 | |
| — | 49 | 84% | $0.99 |