
FARHOME is an adventure-type science fiction game for virtual reality devices with focus on cooperative walkthrough and on the use of the characters’ special abilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Overall: I highly recommend this game on sale, and still recommend at full price, especially because so much is done well, and the few issues will be easy to fix. DEVs have already put a lot into the game, and are active in responding to comments. This is a very good, and almost excellent, VR game. I like the variety of missions. The first real one is against giant alien insects, and the next is in space dealing with zero gravity and more puzzle based, then to another planet area with different insects including a boss, finally to underground caves. Very well done. Most of the textures are great, but some of the larger ones on the outside of the space craft are too basic. Overall, the graphics and scale are very enjoyable and a lot of fun. The creature AI is spotty (playing on easy, maybe better on difficult). The game runs smoothly with no crashes. The save system is great, using automatic checkpoint saving throughout the mission. The voice acting is acceptable. It sounds professional but not much emotion in the voices. The story campaign is disjointed, since there doesn't seem to be an overall plot or goal. It's like you are a mercenary sent to do a variety of rescue or exploration jobs. I would prefer an overall plot that ties everything together. A solid addition to any VR game library! Motion Sickness Note: There is teleportation in all missions, but one. The mission in space with zero gravity has floating and some free locomotion, and may be an issue for players sensitive to motion sickness. The DEVs will hopefully add a comfort mode for this level.
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Japanese*languages with full audio support
Hours played at review time, across 27 reviews with recorded playtime.
Все круто только на картинках. Ладно беда с передвижением это поправимое дело. Никакого сюжета нет, волновой тир с передвижением, из плюсов только хорошая оптимизация и хорошая графика. Высаживаемся на планете и мочим жуков, на этом все... хотел покупкой поддержать отечественного разработчика но увы запросил возврат средств
Abandonware.
游戏画面非常好,关卡也很多。但是游戏有几个诟病 最大的问题是移动:左手传送能理解 但是为毛左右滑是转向啊。右手却是平移。 怪物出生也莫名其妙的要么从地里面钻出来,要么直接凭空刷出来,你稍微没注意就跑到你背后给你一个色谱乳癌死。 游戏人物血量根本看不懂。游戏教程也不完全很多功能都是我突然发现才知道这游戏还有这种操作。 重要的事情说三遍,移动操作很反人类,反人类,反人类。如果这移动方式不改绝对没人给好评 换弹时间很长 如果你打完了子弹 一定要 等他自动补满后再开枪 不然你会发现 只能几发几发的开枪 对了游戏内简体中文是机翻的能看懂个大致意思就行了。武器需要花积分解锁,技能也是。
UPDATE 01July 2018 Completed all missions with Engineer in Hard Level. Thoughts are as follows: - I finally figured out why the end of the 2nd level was so freaking frustrating. It seems when you die, and reload checkpoint, you often get dumped right back into the mess you just died in, which can lead to a quick death again. I experienced the same thing in level 4, when at the final boss stage. - When you respawn, you pick up almost right where you left off. While this is nice in that you will get a sense of constant progress, it can also take away any sense of tension in trying to complete the level (it comes down to a matter of patience in this situation). - Level 3 was a lot of fun,and the sense of scale was awesome. Something that would have really upped the tension would be that if the 'minion' enemies could knock off the sonic cannon of the boss. This level had something in common with one of the levels in Farpoint (nothing bad, it's just that I played Farpoint before this). - Level 4 was, to me anyways, heavily Halo-influenced. At first the level was pretty fun, but soon became a test of patience (see previous comment on respawning). When I got done with the level, it was a mixture of 'yes! I did it!' and ' hey! Only 47 respawns to get this done'. I'm not sure what the answer is here. I like not having to restart the level, but knowing that you'll reach the goal eventually even if you're dying a lot robs it of a true feeling of accomplishment. - Please speed up the rate of reloading for the Pulse Rifle. Around 30% of my deaths revolved around searching for cover while waiting for the rifle to reload. - Only Hard difficulty gave me a challenge. BOTTOM LINE: I believe in this game. The variety of what was attempted, the sense of scale, the general gamepla, is all to be commended. Of course I have my gripes, but I can say I'm glad I played this game. For the $22 I payed for this game, I would sayit was a bit expensive. For the 5 currently availble levels, around $15 would have been a fair price. The main thing that would 'break my heart' on this game is if no more levels were released for it (and an actual story mode would not be unwelcome). =================================================================== A Beautiful Game, With Some Frustrating Gameplay. This game has been on my radar for awhile, but did not buy due to limited reviews that were none too favorable. Aftre missing out on the 5-key giveaway on the Vive Reddit, I bit the bullet and bought it during the 2018 Summer Sale. The game's graphical style and appearance is amazing. For myself, it's a mix between Halo and FarPoint (PSVR). They have created a rich world that I enjoy exploring, if for no other reason that it looks so fine (something I wish I could have done on Arctika 1 for the Rift). So far I have completed the Training, 1st Mission (Forest), and 2nd mission (spaceship). Here are some thoughts on each: Training Level: Love the in-game video guide, but it would benefit greatly from a text explanation as well. This is a game where the training level should be mandatory for each weapon (how to fire, reload, etc) before you can start any level. If you were to jump into the game without the training level, it would have turned out to be a more frustrating experience. 1st Level (Forest): A very nice intro to the game (if you went through the training level), although after defeating the initial wave, the 2 guys I saved said 'I've got your back'. After turning the corner, they apparently forgot I even had a back. Discovering the enemy could spawn behind you kept me on my toes. I seriously wanted to strangle the 3rd guy I rescued; he has this imprenetrible force field to protect himself, leaving me to fend for myself. Learning to switch between the two weapons makes the level more tolerable. 2nd Level (Spaceship): The zero-g portions of the level were frustrating. While I can deal with having only one thruster to move around with (on my left hand), I could only grab onto walls with the same hand. Not being able to grab onto walls to propel myself with both hands was an immersion breaker. Even though the majority of the level was zero-g, apparently you have magnetic boots which makes it possible to walk on the floor, at times practically defeating the purpose of being in zero-g. Traveling outside the ship was fun (despite the issues above), but the starry background felt very 2D. It was also nearly impossible for me to tell when the asteroids near me were about to clobber me. The end of the level (destroy 4 generators to take down a shield) was so frustrating, I nearly quit the game. Getting killed almost immediately after re-spawning, along with completing the level without knowing exactly how I did it, was very unsatisfying. General Gameplay comments: - Love that you use both smooth locomotion and teleport. - Wish there was a left-handed mode. - Love the reticules on the weapons; gave a great sense of depth and range. - At times on the first level,it almost felt like a wave shooter, but the periodic re-spawning of enemies all around you kept it fresh. - Give text description on how to re-load your weapons. Fro example, using the grenade launcher on the Pulse Rifle (1st level) only allows you to have one round in the chamber; if you try to stick a 2nd one in, you drop the round and cannot pick it back up. - Easy and Normal difficulty levels are too easy. Only Hard gave me a challenge. Overall, I enjoyed the game, but they are some parts that were frustrating; almost to the point where I almost gave up. I hoping the 3rd mission is not as frustrating as the 2nd mission. Thank you for making the game.
Красивая графика, качественно проработанное оружие каждое из которых имеет основной и альтернативный тип стрельбы. Не слишком удобное управление к которому в принципе можно привыкнуть. На данный момент в игре есть 4 миссии, каждая со своим сюжетом. Гибкая настройка графики, присутствует русский язык и возможность играть в онлайне. Геймплей игры ниже: https://www.youtube.com/watch?v=TeOEYvL0Lrk
This game is a Farpoint/Starship Trooper clone, really nicely designed for VR ! An unreal engine game with a lot of features (weapons modes, skill, class, Multiplayer) and a good content & gameplay for Early Access ! I recommend this game, if you love Serious Sam VR with Full locomotion then buy it ! ;)
Друзья, держите обзор! https://youtu.be/dG9qEpcDDB0
Very little content, abandonden by the devs.
Oculus Rift // GTX 1060 (6GB) 1st Impressions Video: https://www.youtube.com/watch?v=3CH7OiLNZq4 My Thoughts: I have only played 3 missions so far and the game is already polished, unique and diverse. The developers have stated on Steam that the finished game will feature 15 levels, if they all turn out to be as fun and diverse then I think we are onto a winner here. The game is not perfect by any means, it appears to lack a cohesive story of sorts and the tutorial didn't tell me everything I needed to know. As a result I did get stuck a few times in game. Each of the 3 levels I played (see my video above) we're unique and interesting ranging in a variety of themes. Graphics, animations, effects, atmosphere and monsters we're all superb. You can tell a lot of attention to detail has gone into this title. Throughout the game I had visions of some of my favourite Sci-Fi movies and films, like 'Cloverfield', 'Starship Troopers' & 'Terminator' and also flashes of certain VR games like 'Lone Echo' & 'Farpoint'. This is one of those games to add to your wishlist and keep an eye on. I'm sure the issues and lack of tutorials I encountered will be sorted as the developers are very quick to respond to issues on the forums. We need to nurture games like this to help the VR industry move away from its current static genre's.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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