
Fargone is an RPG-based survival game with a strong focus on creating a living, breathing world through dynamic events, and NPC interactions. Set in a fictional land known only as The Barrens, you must survive by any means, whether that be alone or by allying yourself with a faction.
Modeled estimate, not a reported figure. How we estimate →
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About

Enter the Barrens
The Barrens were shattered by a mysterious nuclear disaster that poisoned the land and warped everything it touched. The dead now wander as infected husks, and the living haven’t escaped unscathed either. Twisted, man-made mutants born from failed experiments and radiation scars roam the wastes, hunting anything that still breathes. What remains is a harsh, lonely expanse of toxic storms, abandoned settlements, and dangers that were never meant to exist. How you endure what’s left is entirely up to you.
Alliances & Enemies
Those who survived the catastrophe have split into powerful roaming factions, each with their own camps, vendors, and mission networks. They move across the wilderness, clash over territory and respond to how you conduct yourself and who with. Earn their trust, exploit their rivalries, or become the threat they warn each other about. Build your reputation carefully, because it can open doors or paint a target on your back. With enough faction standing, or the right bribe at the right moment, you can even recruit companions willing to walk the Barrens beside you.
Beyond Human Threats
The infection didn’t just kill; it twisted everything it touched. The undead roam in unpredictable patterns, from shambling husks to warped monstrosities that stalk the dark. But they’re not the only things born from the end of the world. Man-made mutants created through failed experiments and radiation-warped biology prowl the Barrens, hunting anything that survives. And deep in the wasteland, powerful boss creatures wait for anyone desperate enough to wander into their territory.
Dark Atmosphere
The Barrens feels alive even when the world stands still. Thick green fog rolls through the Hazard Zone, radioactive storms erupt without warning, and the wind carries echoes that make you question what’s actually out there. Each region has its own mood and weather, from choking toxic rain to frozen, silent mountain ridgelines. Nothing here is warm. Nothing here is safe.
Build a home to survive the new world
Survival means more than a campfire now. Shape your own refuge with a fully modular base-building system that lets you create anything from a lone outpost to a fortified stronghold. Power your structures through a functional grid, manage generators, and keep the fuel flowing if you want the lights to stay on and the dangers out. Every wall, wire, and welded panel is a choice that can protect you or paint a target on your back in a world that never stops pressing in.
Scavenge, Craft and Endure
Supplies are scarce, and every item counts. Search decaying towns, derelict industrial sites, and forgotten bunkers for gear, medicine, weapons, and materials. Craft what you can’t find and upgrade your survivor as you scrape together the tools you need to last another day.
Adapt and improve to survive
Your skills develop through use, shaping the kind of survivor you become. Strengthen your abilities, unlock new options and adapt your playstyle through an evolving RPG skill system that will expand throughout Early Access.
Harsh Conditions, Immersive survival
Injury and illness aren’t just status effects. Broken bones slow you, infections spread, and untreated conditions spiral into something far worse. Manage your health carefully to ensure you are always ready to face the threats within the Barrens. Items also feature a variety of use animations giving depth to every action, stuck in a toxic storm without adequate protection? Knock back to alcohol to soften the radiation, running a high infection? Try taking so anti biotics or as a fallback unpack some cigarettes to keep you going!
Long term support
Fargone will grow over time, with new regions, systems, factions, and features added regularly through and beyond Early Access. This is a world meant to evolve, and your story will evolve with it.
This feature deserves it's own section due to it's importance. Fargone has always been built around the idea of having coop, and it WILL HAVE COOP. However, for the launch of the game and the growing complexities of the AI system and others, I have made the decision to hold the launch of coop back until the game has launched and settled. Multiplayer is currently targeted at being a 1-4 player experience. The focus on human AI and factions makes for a strong single player experience at launch that I hope you will love as much as I have creating it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buieno.
alright game but its buggy as hell and you move too slow but the game is still a work in progress so hopefully these things will be fixed within the next 10 years
It is an early access game so I knew going in that there would be bugs and such and really have no issues with that whatsoever. What it was for me was a new environment to explore (bored with my other games) and the general game play is fun. Lots of areas to explore and plenty to do. A decent thirst, hunger and fatigue mechanic. Diverse loot with a salvage mechanic. Over time however it becomes a bit of a slog, long distances to travel for quests and you can only fast travel through NPCs in settlement areas (vehicles coming potentially?) Speaking only for myself the thing that finally put me off was the lock picking mini game. There is no skill involved it is pure luck whether you succeed or not and I don't have time for that. I will come back in a couple of months to see what updates have been done and give it another go.
Absolute garbage been out since 2022 and this is the best you can offer? Possibly the worst game I've ever played so don't even bother. Even surroundead with one guy working on it looks like a masterpiece compared to this.
ich mag es
[h1] Ich liebe dieses Game [/h1] Es ist ein 1 Mann Projekt, es hat Bugs, aber darüber kann man hinweg schauen. Am meisten liebe ich die Atmosphäre, gepaart mit den Sounds und Musik, es erschafft eine immens creepy Stimmung. Die Welt ist düster. Die Kämpfe und die Gegner machen spaß. Das Gameplay ist ziemlich ''Hardcore'', man wird für jeden Fehler bestraft, zudem hat es einen ''Verderbt'' Meter bei Lebensmitteln die man findet, ist er zu niedrig, Lebensmittelvergiftung. Natürlich hat es auf allem ''Haltbarkeit'', man muss ziemlich intensiv Farmen, um das Reparieren auszugleichen. Zumindest im early game. Wer solche Mechaniken mag, wird seinen Spaß damit haben. Erkunden und Gegner ins Jenseits befördern macht spaß.
中文语言有问题,虽然发补丁说修复了,实际上完全没修复。 中文是:口口口口口口口口口口口
the gameplay aspects is solid. but still need improvement, like some janky animation, optimization, and bugs that appeared quite frequently. i can see this game will become great games 👍
Me and my 2 sons have been looking to get into PC gaming this summer, both my sons are interested in these low poly survival games so we picked up a few since they are quite cheap. Sadly I thought they all had coop, this one does not but apparently is coming? Either way the game is very good and I will be back with my sons when coop drops.
簡體中文全是口口口口不如看英文,測試版反而沒問題,但.. 一些物品跟要按"H"的還是英文 選獵人時那個瞄準鏡好晃..會3D暈 身體狀況是英文
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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