
Join the blue haired treasure hunter Fares in the adventure of a lifetime in this retro inspired 16-bit platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
اوكي .. بعد ماجربتها اللعبة جميلة وبسيطة والاصوات مضبوطة عدل وتناسق الالوان جميل بس في مشكلة بسيطة ازعجتني حيل لما اموت بيطلع لي صور الي هي موقع المطور و الثانية حقت يد الاكس بوكس صراحة ذي تبطأ اللعبة يعني انا متت وابي اكمل عالسريع تجي ذي والمشكلة ماقدر اتخطاها اتمنى المطور يشيلها .. بالتوفيق :) ونسيت اقول انو اللعبة ماتتعرف على الكنترولر حقتي ما اعررف ليه مع انها تشتغل في الالعاب الثانية مثل روكيت ليق.
A nice little platformer about a treasure hunting cat boy. Nothing too long or any complex plot. The game will not last too long but what's here is fun enough and has a very good soundtrack and art style to go with it. The game is just a nice pretty, cute, chill ride in most places. The game does have a few polish issues worth mentioning. Some hit boxes, mostly projectiles, are larger than their sprite would lead you to believe. Another issue is the attack cycles to some enemies, its way too easy to be hit by an ejecting projectile as you're about to stomp on an enemy, making the whole process a giant risk. They also seem to be proximity triggered so they can often cancel out their wind up time to launching a projectile, eliminating the normal way you'd handle something like this, that being wait till they fire and then get them in cool down time. Couple this with the projectile hit box issue and you got some frustration. You'll first encounter this with the scorpion though he isn't too bad, the absolute worst offenders of this issue are the ruin construct and the ice bird. The Ruin construct has no consistency of when or where he launches his two projectiles, which makes going at him with out a shield always a giant gamble. The ice bird begins firing his projectiles as soon as you approach him so it becomes a race to hit him before launches them, cause they are so large that if he does you're dying. The last issue is a minor issue with back ground hazards blending into the environment, though this really only happened to me with the falling berries or whatever you call them in the garden ruins. If these issues were polished up it'd be just fine at the price its asking, otherwise get in a slight sale, its still a solid platformer.
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This has been a real treat to play. :) Not too hard, Not too easy.
Positive: - The game is really fun to play you don't really get bored of it - The art is beautiful and appealing - The level design is well built and encourages exploration - The controls are smooth and solid which gives you full control of the character - The first levels are somehow straightforward and easy. but once you go forward, the levels can be a bit challenging and exciting - The speed-run is really challenging for those who love to test their skills. - The achievements encourages you to re-play the levels again even if you finish the game. Negative: - Some hazards are kind of hard to notice. Some of them does't worn you or give you a chance to dodge. You really need to focus on everything around you. - The camera movement is manual, so you will have to stop now and then to check the surrounding.
Such a cool game. The game reminds me of old mario vibes. I highly recommend it !
really nice 2D platformer , i like the challenge of it and the colourful environment
A cute and simple platformer. Controls are responsive and movement is mechanically solid, though a bit stiff and basic. There isn't much of a feeling of weight or momentum to your movement, so although it does still feel nice to speed through a level it doesn't feel nearly as good as it could have. The graphics, for the most part, do their job. The quality of the pixel art is very inconsistent, with Fares and most enemies looking way better than everything else, and there are plenty of times where the noisy background details that lack distinction from the solid platforms can make things confusing, but overall the game doesn't look bad visually. I have no objections with the level design, and each of the levels within the zones are distinct enough from each other that they don't get stale. My biggest complaints: a lot of the hazards are difficult to see (especially with the noisy backgrounds as mentioned early) and sometimes give no visual indication when they're about to kill you, and it's pretty easy to die to hazards or enemies off the screen below you. The fact that you die in one hit and have to restart the whole level if you run out of lives makes compounds these issues, but ultimately the game is easy enough that it's not TOO frustrating.
Fares is a platformer adventure game with very attractive graphics and design. I managed to complete the game and achieve most of the trophies. The game starts with very basic actions and gradually getting harder and harder. The good things I Liked about the game are: - Level design and environment helps you to explore and never feel bored. - Player movement and controls are perfect for the game style. - Basic and straight forward story. - Gameplay time is suitable for a short game ( 2-4 hours). - Speedrun mode is a bit challenging. The Things I disliked are : -Sometimes it is hard to spot spikes due to colors contrast. ( Could be me only) -The collision box are very sensitive and has no tolerance. - No bosses or rivals.
I usually dont play games like these but to be honest i gave it a try and it was a really good game that was fun , simple and cheap all at the same time. i would recommend this game for all people out there regardless of their ages.
awesome game and beautiful art style!
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