
A JRPG that combines a turn-based RPG with a simulation game. Successfully fulfill the conditions assigned to each monster to get many items! Alchemy is the magic that makes everyone happy. This is the story of alchemy and people's happiness that takes place in Meltria, the birthplace of alchemy.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
เล่นได้เพลินๆ เอาไว้เล่นฆ่าเวาเพื่อรอทำอย่างอื่น เกมส์ก็ไม่ง่ายจนเกินไป แม้มอนดูอ่อนๆ แต่ก็ตีเราตายได้เหมือนกันถ้าไม่ระวัง กดแบบรีบไแล้วกดแบบใจลอยจนเกินไป
Faraway Qualia, it is quite a deep and immersive game. I'll break it down by categories. Story: Coming upon a struggling village, Anisia aims to find out about the lost history of Meltria. Now, while the premise might seem basic, the story is very deep. From a character, who had to bear witness to the demise of someone important to him. Having to make up a lie, so Anisia thinking her master died in an accident. A boy who is the main's analyst, someone who is like a half to alchemists. An alchemist have the ability to create the world, and an analyst has the ability to identify the make up of qualia, both work hand in hand. And he as well have a good story to him. Someone who is distant, but trusts Anisia. He doesn't speak much, and has a hatred for alchemists except for her. This stemming from his own family problem. Then there are other characters of the party, a chemist who has a difficult time trusting. She meets a person who wants to be a hero, someone more happy-go-lucky. Though, even he has a terrible past. All of these characters wonderfully build on each other, and the story has a somber but hopeful feel. The further I go, the more I want to see. It just has a very good progression. Anisia is more kind spoken, and she can be a bit reckless. However, she learns from her mistakes, and can empathize with others. Her dream is to fulfill the type of alchemy her master believed in. And she knows that everyone has a different meaning on what makes them happy. She does not try to take on the burden of everyone, but helps those she can within her own power to do so. She does this while respecting them, and not imposing her happiness on them. Despite this, she does carry a deep pain in her. And at times it can leave her uncertain, but this is the thing. The characters all work great with each other, supporting and building on one another. It makes those somber scenes quite nice, and seeing how the past is. Just every end, this story was amazingly done. As it goes along, all the story lines connects, and have a center point that links everyone together. Side Quests: Side Quests allows you to learn skills, but also gives you more insight into other characters. Character Scenes: In between the main story, in the village you can find out more about the characters by speaking to them. Art: Wonderful art in the game, these works well with the scenes. Music: The main theme for scenes is more somber, but hopeful. It is quite nice really. Battle themes are quite exciting, really like how they did this. Battle System: This game works off of an expanding battle system. As you get deeper more mechanics unlocks. The stats are pretty basic, HP, SP, ATK, DEF. Crit hits are unlocked later on. Anyway, there is a multiplier in the game, and there are various things you can do to increase it. Depending on the situation, you might find yourself using some more creative methods which is nice. The game also has a feature called Skill Ring. In short, installing skills into the slot increases their level. This does varies things, such as improving the multiplier, status effects, etcs. Crit hits does double damage, guarantees status affliction, and ignores enemy drop conditions. They will drop all items if it dies on a crit. Needless to say, it has a lot going for it in this regard. Crafting: Crafting works in the way of find recipes and making the materials. From there, you go to the villagers to make what you need. These can be items, equipment, battle items, tools for gathering etc. Map: The map works by a point and click for the field, with some areas you can manually move in. These are the gathering areas. When you clear a stage, most can keep skipped the next time you visit. Overall: This is an amazing game, from end to end it is a high quality experience. And if anything, I am positive you'll find yourself immersed into the story. There are slight translation issues, but nothing concerning. Anyway, head on in and enjoy this great game. I am usually reluctant to play these sort of games, since they can never get it right. However, this one far surpassed my expectations.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
Related
| The Hust Banhmi | Bánh Mì Bách Khoa | $5.6K | 90 | 93% | $1.99 |
| Vindictive Drive | $5.6K | 92 | 65% | $2.99 |
| MEMOLOGY: ITALIAN BRAINROT | $5.6K | 168 | 90% | $0.99 |
| Blake Stone: Aliens of Gold | $5.6K | 132 | 90% | $1.99 |
| Un Pas Fragile | $5.6K | 203 | 92% | $1.99 |
| Delos: Space Traffic Control | $5.6K | 56 | 80% | $2.99 |