
In Delos, you are the space traffic controller managing the flow of ships at a bustling space station. Direct docking, allocate resources, and prevent collisions in a real-time strategy setting. Balance efficiency and safety to maintain order in the interstellar hub.
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About
Take command of your own named space station as its traffic controller. Your mission is straightforward but challenging: guide ships safely to dock while maintaining your station's resource balance.
-- quick preamble from the developer hv --
Hi all, thank you for checking out Delos: Space Traffic Control. I've been working on this game for a few months in my spare time - probably accruing a few hundred hours worth of development. That being said, the game is --buggy-- at this current juncture. It will crash. There are missing features. If revenue allows for it, I would absolutely love to keep working on this, adding new features, and gradually bumping up the price by a dollar or two as it becomes a more substantial game. As it is now, I hope the price point is acceptable with the current state of the game!
For full transparency, here are some things currently missing:
- Sound effects (really)
- Visual effects for ship collisions
- Any sort of progression (i.e. station upgrades)
But, my favorite feature is in game - it is a singleplayer game, but you can chat with other players in the comms menu!
Here is what I'd like to add to the game should revenue allow for continued development:
- Lane drawing: Draw and assign lanes for ships to travel on
- Ship patience timer: Get the ship in and out of your sector within the allotted time or else it incurs an incident
- Reputation system: Gain reputation with pilots/corporations to facilitate more gameplay options between them
- Narrative: Learn about the world through talking with the pilots that dock at your station
- Station upgrades: Bigger berths, bigger ships, station infrastructure, etc.
- And a lot more
Anyways, I hope you enjoy your time with the game should you purchase it. Beyond the money exchanged (my deepest thanks), it also means the world to me that you would take time out of your day to try out the game. Please hop in the Discord and share your thoughts!
I hope you have a great rest of your day and thanks for reading.
-- on to the marketing speak --
KEY FEATURES:
TRAFFIC MANAGEMENT
- Direct two types of ships to appropriate docking berths
- Prevent collisions by managing traffic flow
- Approve or deny docking requests based on your station's needs
RESOURCE BALANCING
- Manage ships that sell resources to your station
- Coordinate with ships that purchase resources from your station
- Maintain a careful balance to avoid resource depletion
STATION OPERATIONS
- Name your space station to establish your identity
- Chat with other players about strategies and experiences
- Track how long you can keep your station operational
SURVIVAL CHALLENGE
- Your station consumes resources continuously
- Strategic decisions determine how long you can survive
- Score is based on operational longevity and efficiency
The game focuses on the core challenge of resource management through traffic control. Each ship that docks either provides essential supplies or depletes your reserves. Your task is to maintain this delicate balance for as long as possible while ensuring safe docking procedures.
How long can you keep your station running before resources run out? Take control and find out.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Neat idea, but there really isn't any game here yet. It should really be marked as early access. It's incredibly simple. Choose a ship from the left or right gate and send it to the left or right landing pad. Then wait and do it again. I like to see small Indy games succeed but there really isn't anything here yet.
i think id call this a vibe simulator or a proof of concept more than anything else right now but it absolutely nails it. im excited to see what gets added to it this is 100% worth the 3$ they are selling it for mechanics wise its pretty simple right now but the developer has been upfront with whats there and what they want to add to the game and i think theres a ton of room for some really interesting world building/style/aesthetic things to be added. this may never be a super in depth economic simulator but this has rapidly become one of my favourite 10-15 min wind down games after a long day/before bed. i had a chance to chat with the developer in the in game chat and they are pretty cool as well.
Je viens de perdre car je suis un mauvais manager qui, d'une certaine façon, se retrouve à faire des collisions entre mes clients... 10/10, je recommande le jeu. L'ambiance est cool, il est pas très cher, le ou les dev ont mis du cœur dedans, et ça se sent. Puis vive le chat global ! Trop bien de parler avec le dev pendant qu'on joue ! (Oui oui, il répond dessus et il écoute nos suggestion !)
A very small game, focusing on the core idea of managing traffic to a trading station and its adjacent gateways. Basically, what Babylon 5 traffic control does when people aren't shooting outside. It's very small - a single scenario - moderately fast-paced, with a good gameplay loop, and looking pretty good (except the low-res Mars texture). You don't actually need to read beyond identifying resource quantity, profit margins, and reading the destinations - so, if you want to have some idle resource-management fun while e.g. listening to a podcast or watching a stream, it could work very well. Given the game's small size, the price point is spot on - but it's actively fun, and I can see myself idly playing this more.
Abandoned in barebones state by the developer shortly after launch that should have been labeled Early Access. No updates a year since.
I think the premise is very promising, the game has a clear and clean identity That being said, there is not much else going on. Until the developer commits to the game rather than treating it like a hobby I doubt this game will ever grow the legs needed to be worth even the small price tag it has right now. Probably better off as a free download on itch.io or something
I've been eying off Delos for a little while, finally went and picked it up. Thoroughly enjoyable little sim. It looks great, the ambiance was divine for the atmosphere, and it's just a great little resource simm all round. Plenty of opportunities for feature expansion. Just be aware, it is bare bones with two jump gates, two landing pads and may not be up your alley way just yet. It is mine though. (Love the SP with global chat function) To the Dev: hv - Sorry I caught you as you were signing off. Thanks for putting this little gem together. - Rheza Station
Positive review intended to encourage the developer. A space station traffic control game is something I'd dreamed about for years, so this was a delightful find. Make no mistake, though, at this point this is basically demonstrating an "idea for a game". Like, "here, this'll be the main idea, and we'll just expand it from there" but without any of the expansion having occurred yet. "Shows potential", as we say on Steam reviews. Right now it has one space station and two gates from which you'll have to organize incoming and outgoing traffic to avoid conflicts, while attempting to buy and sell one abstract resource ("resources") to keep the "resources" from running out. More stations, more gates, different resources, different type of traffic, space station expansions, all of these could potentially be added to round out the experience, but none of it exists yet. If you've got three bucks and like the idea as much as I do, though, give it a shot, and then hope for the best.
In it's current state this is a great game to chill to, no real time crunch or failure conditions unless you just aren't paying attention like i sometimes do. I'm excited to see where this goes and I hope the final product can have a zen mode similar to it's current state.
Залипательная игрушка про контроль трафика. Цель игры продержаться как можно дольше. Ресурсы на станции тратятся сами по себе и их скупают. Прибывающие корабли продают и покупают их твоей станции. У вас не так много доков стыковки, только два. Два порта для прибытия и убытия и 3 направления. У портов вы можете менять направление, но надо помнить в этот порт на старое направление есть уже судно или нет. Механики игры простая, но требует запоминания кто куда отправлен. Есть чатик с НИПом, для атмосферы разве что, и глобальный чат между всеми игроками в текущий момент. Из минусов игре не хватает сюжета, мини событий. Можно добавить кроме абстрактных ресурсов прямо пары видов товаров и так далее. Явно требует проработки вглубь механик, на текущий момент разннобразия не много. Управление камерой мне не понравилось, оно не отзывчивое на быстрые клавиши. Проще мышкой по меню нажать.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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