
Faraday Protocol is a first person puzzle game that will test your wits and intelligence. Use the Bia-Tool, an ancient pistol-like relic of an alien civilization, to solve puzzles by bending energy and manipulating enigmatic machinery.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 118reviews | 86% | — | $33.1K |
| $7.49−70% | 44ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid FPS puzzler, good graphics, nice puzzles, good story. I hope for Faraday Protocol 2.
It's a pretty good game! energy swap puzzles aren't too hard, to make up for that the level designers make the rooms look big and/or intimidating and sometimes lock progression behind a combination lock (and the locks get more difficult as the game progresses) also has an Interesting story, would recommend if you like puzzles!
It was quite an enjoyable puzzle game. The game really pushes you to think deeply. When you combine this beautiful puzzle design with environmental design and a philosophical lore, it creates a highly enjoyable experience. I definitely recommend giving it a shot!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Russian*languages with full audio support
| $24.99 |
| 31ratings |
| 85% |
| — |
| not modelled |
| $19.99 | 22ratings | 70% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $19.99 | — | 73%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was pretty fun. The puzzles weren't that hard when you compare it to other puzzle games, but for a casual pick up and play experience it was enjoyable. I beat this game over the course of. . . around a year maybe? I would play a few puzzles and stop when I got bored. I came back every couple of months and played until I got bored again then repeated this pattern. None of the puzzle mechanics were so complex that I couldn't figure out what to do next when I returned to the game so it's definitely more straight forward than something like the Witness. As for the story, it was very minimal and I didn't find the ending particularly satisfying. Worth picking up on sale.
Good one or two nighter game. It's short enough that the puzzles don't overstay their welcome. Love the aesthetic. My only two gripes are: 1. Sprinting barely moves you any faster, so the rooms where you have to go back and forth get a little frustrating. 2. I spent my entire playthrough wondering why this game doesn't have raytracing. The visual style would be perfect for it!
Faraday Protocol is an interesting puzzle game that is somewhat reminiscent of Portal. You play as Raug, an alien archaeologist exploring the ruins of an ancient but advanced civilization. You traverse the ruins solving puzzles using a gun that absorbs energy from sources and transfers it to empty energy vessels. Orange energy acts as power sources for doors and switches. Blue energy is used to connect switches and devices to power sources. There are also various other devices you interact with to solve puzzles, like symbol buttons that have to be put in a certain patter, color codes, etc. There are no enemies in the game, no death, just straightforward puzzle solving. The puzzles are interesting enough to make you think, but not hard enough that I ever got stuck for long. Only in a couple places did I find that the next action I had to take was by doing something in a hard-to-notice part of the level. The story is a little scanty; such as it is is revealed through journal recordings your character makes as you make your way further into the game, and some later interactions with an AI. The game is also fairly short. I was able to beat it in under 6 hours. But it's a decent puzzler for fans of the genre.
It's a small-ish puzzle game that I think is receiving a lot of hate for 2 $ (currently on sale). To be honest, 20 $ is kinda excessive for what you'll be receiving. I'd price it around 10 $ (full price) to be fair, and maybe 5 on a sale. Anyway, I had fun, so I recommend it, especially on such a low price currently.
if you wish for just a rating of the game, i'd say 6/10. good, but with some major flaws now on to the full review. i'll break it down into Story, Puzzles, and other thoughts [h2] Story: [/h2] i think this might be one of my major gripes with the game. it's story is, not as good as i hoped. the pacing was a bit off and once it started to get intresting it ends. and talking about the ending, and with that will spoil it, kinda, [spoiler] in the end you are given two choices, with neither feeling like the "correct" coice. now i can appriciate a "there is no winning here" scenario, i do prefer it when there is at least some notion of a victory even if it is a small one, but here no matter what you do the antagonist gets what they want. [/spoiler] [h2] Puzzles: [/h2] the puzzles were very hit or miss, i think the game starts of pretty well with the introduction puzzles, falls of slightly after, and the middle is a slog, but the last third is pretty good and intresting with one spoilery exception [spoiler] the lass puzzle the one you do in the end while the antagonist monologues, is way to simple, which i can see why it is,wouldnt want to distract from the expostion i guess, but it's just simple combination pussles of pressing three buttons. i just wished there was a little bit more spice [/spoiler] [h2] other thoughts: [/h2] well, i've seen some compare this game to the talos principles and portal, i've only played the latter so i can only say if it compares to portal and... it does. sorry to say, but portal was better paced, had more charm, and more intresting dialogue. but then again, comparing this to portal was always gonna be unfair towards this game. [h2] overall thoughts: [/h2] solid, does what it sets out to do, even if that journey is a bit rocky. definetly worth checking out if not to at least test it for yourself, it's not that long anyway. though i'd recommend maybe waiting on a sale
Among the many [I]Portal[/I] clones there is a spectrum. On the one pole there are shameless clones, and on the other are the "inspired by" homages. [I]Faraday Protocol[/I] is more of a clone. The premise and setting are practically identical to the OG, and even some of the plot points play out the same way. Well, I have to admit that the background story and overall design do try to claim an independent identity, but they only kinda succeed. As for the game itself, it's mostly satisfying. It's not very long and not very hard. However, it's also uneven. The first part of the game is its best, as it focuses on environmental puzzles. That's what we've come for! The second part diverges into pattern puzzles. They are OK, but not as exciting. It might have been better to mix the puzzle types more for a change of pace, rather than shove them all in one big section. There are some clunky aspects. The 3D platforming (there's not a lot of it) is annoyingly easy to mess up. The punishment is minor, as you just have to try again. But still, annoying. Also, there were a couple of places where the game's affordances were unclear. Without spoiling, I'll just say that they had nothing to do with the puzzles per se, and were more about just figuring out how to navigate specific things. They were so poorly indicated that I had to look up what to do online, and the solution made me angry at the game. The problems are really small. All in all, fans of the genre would enjoy [I]Faraday Protocol[/I]. It's neither original nor excellent, but it's quite nice and it does scratch the itch.
Great little 3D puzzle platformer, with a cool aesthetic inspired by sci-fi, space travel, and ancient Egypt. The Bia-Tool mechanic offers a familiar-yet-new spin on using special tools to solve puzzles and control your environment. The story is fine, if unremarkable - enough to keep you moving forward even if it's not very emotionally engaging. The game can be speedrun in about an hour, although new players might expect more like 4-6 hours of playtime. Overall, if you love games like the Portal games and The Entropy Centre, and you're looking for another game to scratch that itch, Faraday Protocol is a great game to pick up on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 22 | 100% | $4.99 | |
| $35.5K | 69 | 93% | $19.99 | |
| $5.7K | 20 | 100% | $14.99 | |
| — | 0 | — | — | |
| $665.9K | 6.3K | 93% | $7.99 | |
| $324.1K | 956 | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.1K | 55 | 67% | $18.99 | |
| $33.1K | 349 | 46% | $3.99 | |
| $33.1K | 114 | 84% | $14.99 | |
| $33.1K | 157 | 66% | $8.99 | |
| $33.1K | 128 | 88% | $6.79 | |
| $33.1K | 310 | 84% | $4.99 |