
Faraday Protocol is a first person puzzle game that will test your wits and intelligence. Use the Bia-Tool, an ancient pistol-like relic of an alien civilization, to solve puzzles by bending energy and manipulating enigmatic machinery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Il gioco è veloce, gli enigmi tengono impegnati il giusto. Narrativamente è poco originale ma se ci si vuole godere un discreto puzzle game questo è perfetto. Per chi è veterano del genere potrebbe risultare semplice.
Game was easy, then hard and confusing, and then easy again. Works great on Deck.
Jumping sucks and one review said the puzzles were simple and tedious, which is a fair if not slightly harsh statement. I'm halfway through the game and while some levels can be a little drawn out, I haven't had to look up any solutions. The Russian Arnold Schwarzenegger voice acting is pretty bad. For $2 on sale I give it a thumbs up, but if I had paid full price I probably would have refunded it.
I am so divided on this game, to rec it or not. On the bright side, the game does a decent job in puzzles (for me most of them sat right in the middle, not too easy or too hard, except towards the ending, the boss puzzles were way too easy), dialogues are fully voices acted, atmosphere is decently build, movement is fluid enough; that’s it really, just a decent FPS puzzler, give it a try after you finish better ones, like Portal, Talos Principle, Entropy Center, Turing Test, Lightmatter. But, I need to mention the dark side too. Starting off with some puzzles, while most are alright, some throw moments of “Where the balls do I find the button!” they are also quite long and tedious, requiring a lot of going back and forward, compared to let’s say the most popular, Portal, I can solve 4-6 chambers during the time it takes to solve one in this game (again, not all puzzles are like this, but some). It also has a bad habit of introducing new elements without explaining anything. Then there are the platforming sections. Some chambers/areas have sprinkled around a bit of platforming, and let me just say, good thing they are kept to a minimum cuz while I did say movement is fluid enough, the exception is regarding platforms especially the trampoline ones. But my biggest issue was the story. It starts off letting you see the outdoors, letting me believe it will be something like Talos Principle, but just 1 minute later it threw me into a test facility… and that’s pretty much the issue, so many of these FPS puzzlers center around testing facilities, I am growing sick seeing them. And another slap on the face, is that the boss/villain is a robot/AI. To close up, a personal peeve I had was the fact that the game does not have a Zoom in/out button, and some symbols you need to solve puzzles are too far and with my poor 1080 monitor I had to kiss the screen with my eyes too see some of them. Anyway, the game is alright, but just that. Nothing special, but it does scratches that FPS puzzle need if you are looking for such a thing. I grabbed it for 2$ during sale, and yeah, it was worth that much.
Почитал негативные отзывы в которых игру ругают за слишком простые головоломки и спустя двадцать минут игры намертво застрял на одной из них LOL. До этого без проблем проходил Portal, The Talos Principle и The Entropy Centre. В них внятно объясняли механики и кривая сложности росла очень плавно. Тут же после пары разминочных упражнений тебя заставляют сдавать зачёт по квантовой физике. Никому не рекомендую.
I will recommend this game taking into account it was made by a small team of developers (bravo, ragazzi). I liked the environmental aesthetics, ancient Egypt meets Art Deco. It's a shame the gun doesn't fit this pattern and looks more like a toy. Puzzles are fine, some of the rooms are really good, it's hard to come up with new ideas these days, but the concept of having the red glow for energy and the white glow for links is solid in my opinion. It does lean more on the "rotating puzzle" paradigm later on, which is one of my least favorite kind of puzzle. The story is... there. Doesn't take away from the enjoyment, but doesn't add anything of consequence. The two endings hinge completely on a choice you make as the very last action of the game and not on things you do throughout the adventure, which makes me wonder why even bother. All in all, a solid experience for the price. Won't make you go "wow" or anything, but also doesn't overstay its welcome.
SINTESI DEL GAMEPLAY Il genere mi piace chiamarlo "Gun FPP", dunque un erede spirituale del grande Portal. Però, a parte avere una pistola di mezzo, le similitudini finiscono qui. Il gioco sfrutta poche meccaniche che seguono una logica a "interruttori", e/o anche "elementale" potremmo dire, con due possibili tipi di elementi: un'energia che chiude i circuiti e un'altra che li alimenta, energie che potenzialmente possono anche trasformarsi l'una nell'altra grazie a dei trasformatori. Oltre a ciò ci sono dei veri e propri interruttori da premere per generare dei codici di attivazione. Ovviamente anche qui dei circuiti complicheranno un po' le cose con inferenze a cascata da gestire ma nulla mai di troppo complesso o difficile. In generale infatti il gioco ha una complessità medio-bassa: ci sono FPP molto più difficili di questo e se cercate proprio qualcosa di non troppo difficile questo gioco fa per voi. DIREZIONE ARTISTICA Questo aspetto è molto originale devo dire. L'estetica è uno strano mix tra arte sumero-babilonese, forse anche un po' egizia, e l'art decò: come gli sia venuto in mente di miscelare cose tanto distanti non lo so ma alla fine, perché no? Altro aspetto interessante è la narrazione. Le suggestioni aliene fanno il loro dovere, generano senso di mistero e ciò traina la partita coltivando una curiosità trascinante: non dico altro per non farvi spoiler però il gioco offre una buona narrazione. PRO Meccaniche puzzle divertenti e intuitive, direzione artistica originale e narrazione trascinante. CONTRO Difficoltà non adatta a tutti quei palati che vivono di grandi sfide logiche. Realizzazione tecnica profondamente "indie", non aspettatevi grandi rese video (questo però non vuol dire che l'estetica non sia curata sia chiaro, in quel senso l'estro c'è)
This game was included with The Shattering game. So far, I'm enjoying this puzzle game. It's cheap and not too difficult. Also, I didn't encounter any glitches.
Fun sci-fi puzzle game. Lots of great geometric art design to be enjoyed. Didn't find many collectibles on my first play-through, I'll have to go back and hunt for them.
оптимизация печальна, я в дизоноред второй на средних играл, здесь совсем минималки разрешение урезал. и все равно фср на половину и то 30 кадров с трудом по чему лайк ? ну я купил ее в бандле с другой игрой не заметив что покупаю бандл, то есть по сути это подарок вторая игра тоже не хит но 130р ? почему бы нет?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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