
The award-winning Far Cry franchise returns with its innovative open world gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters. Welcome to the Stone Age, a time of danger and adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 41.3Kreviews | 86% | — | $6.4M |
| $29.99 | 45.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fatal... el login de ubisoft es asqueroso no recordaba la clave y solicite un cambio y al cambiarlo me suspendio la cuenta, intente hotmail y gmail y es lo mismo me toca reembolsar el primal y el 4
bow and arrow slaps hard
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 11 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +7 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting and engaging. I have a lot of interest in anthropology, and this feels like a light engagement with it. The gameplay mechanics had to be aligned with other games in this franchise, so it didn’t feel 100% prehistoric. Yet, as a game, it does justice. A softer, non-violent version could even be used in schools during anthropology lessons.
so tuff
симулятор коммуниста
Unfortunately Far Cry Primal didn’t hit the mark for me and I dropped it after loosing interest. I played the first 3 Far Cry games back in the day and really enjoyed them, along with Blood Dragon later, but back in 2014 Far Cry 4, despite the fact I enjoy FPS games, it didn’t seem to offer much over Far Cry 3. Ubisoft was starting to get not such a great reputation and I was busy with other stuff. The other games followed a similar path, looking less and less interesting. Primal looked a bit different though with it’s Stone Age setting, and I was always a little curious, and eventually last year it was on sale for a couple of quid in a sale so I grabbed it. This year, kinda stuck in a rut not sure what to play, I liked the idea of getting stuck in. I always enjoy a historical game, and in this case the pre historical setting with no real fantasy (other than visions and being able to tame animals) did appeal. Initially I did enjoyed the game. It obviously runs well for a 10 year old game but it looks great as well. Combat versus the human enemies was fairly punchy using the bow and pretty enjoyable. There was effort to craft the Wenja language spoken by the characters and make the world feel wild and untamed. Unfortunately the game suffers from typical Ubi slop, in that they shovel content in front of you without thought and subtlety. In this case, despite it being set in the prehistoric wilds I couldn’t go 50 feet without running into an enemy patrol or a wild animal that would attack me. I felt I had no time to breath in the game in a way that games like RDR 2 or Witcher 3 give you by creating some space, let alone the fact that despite being pre historic the area seemed massively populated. Combat descend into a rinse and repeat with the bow and head shots for the most part, and while satisfying at first, swiftly became a bit rote. The pre historic setting really works against it because it limits the weapons and tools unfortunately. I found the survival elements just busy work. Bearing in mind the games opening shows you working as a team to take down mammoths, and this team work was a key survival strategy that marked humans from animals, none of this was really on display in the main game. You have members of the tribe wandering around but you are a lone wolf for the most part, aside from animal companions. The plot seemed dull, consisting of mostly going and finding new characters for the village and doing quests to bring them back to unlock more upgrades. The characters are stone age stereo types that jump around and while they felt of the time and not modern, swiftly felt annoying. There was some trippy vision quest stuff that I was just starting to get into and apparently gets a little inventive further in the game, but it didn’t really seem to be offering much depth to the characters or the world. I did think about trying the survival mode to see if it would tackle some of my issues about lack of tension, but as I was unenthusiastic about continuing at that point and this mode seemed to mainly add more friction and busy work, I decided to leave it. I may pick the game up again and then update my review in the future, if I do get a hankering for pre historic stuff, but right now I’m leaving the game on hiatus as it swiftly just became mediocre and boring for me.
I revisited this game recently, FC:P uniqueness makes it one of the best entries in the Far Cry series. Ubisoft finally added Steam achievements and I discovered I was missing new ones: the Survival Mode achievements. So, me - beeing FC veteran and knowing how "hard" these game are I jumped in. Suvival - Expert - Permadeath. What could go wrong? My first instant death was from a missed shot against a charging wolf pack. The second happened during a raid on an enemy camp. Then came the third - CROCODILE the fourth - “one of famous Ubisoft moments”. I became a true master of Alt+F4, but even that wasn’t enough. I had to craft new approach. Every bush became a potential threat, every encounter meant preparation, and every mission required stealth & recon first. And the next 30 hours were some of the best gaming I’ve had this year. It took me around 40 hours to finally tame the sabertooth, and that was my nuke for the rest of the game. EZ mode unlocked again but those first hours of Survival Mode were an incredible experience.
Si vienes siendo fan de la saga Far Cry puedes estar seguro de que te va a encartar este versión de "Llanto lejano", jajaja, ahora en la era de los cavernicolas. Recomiendo completarlo al 100% lo cuál no es un logro de Steam, pero si un logro personal de haber visto todo lo que fue desarrollado con mucho cariño de los creadores.
I punched a mammoth with a stick because apparently that's a normal Tuesday in the Stone Age. Far Cry Primal is basically "unga bunga simulator," and somehow it's amazing. I started the game with nothing, then five minutes later I had a pet wolf, a bear, and enough spears to solve all my problems. There are no guns, but honestly, throwing a spear at someone from 30 meters away is way more satisfying. Also, every animal in the forest has a personal mission to ruin your day. I couldn't walk ten steps without getting attacked by something with too many teeth.
FIght while using and commanding your prehistoric animal, ride your mammoth or Cave beer or sabertooth, Increase your population and dominate. What a great Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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