
Ultra-massive hordes of monsters are invading! Select heroes, choose upgrades, collect relics, and strategically deploy skills to prevent the monsters from reaching the defensive line. Each match lasts 15 minutes.
Modeled estimate, not a reported figure. How we estimate →
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About
You need to clear out massive waves of super ultra-mega-hordes of monsters.
Each battle lasts about 15 minutes – perfect for quick sessions anytime!

Warriors will automatically attack enemies. Each kill grants XP. When they level up, you'll get enhancement cards to strengthen your warriors!
Warriors have synergies – for example, if you unlock the "Energy Sense" ability, magic waves will trigger a ring of smaller magic waves upon contacting electromagnetic fields.
Relics drop during combat, and powerful ones will significantly boost your firepower.

Monsters have specific weaknesses or traits. Exploiting these vulnerabilities allows more efficient elimination.

Come and experience the battlefield in person!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能不能加点额外的局外成长啊。这太磨时间了,而且没意义啊。。。。
一些技能组合,游戏后期会卡死,希望改良一下。 可能是图形太多了。越来越卡。 分裂火球和爆炸组合,后期特别卡,然后卡死。 火烛和熊,升召唤数量和时间,后期会直接卡死。 火球出火雨和爆炸,会直接卡死。
潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮潮水般敌人入侵,是全线崩溃,还是坚如磐石,开始我们的表演!游戏中规中矩,有构建元素和一定的相克性,比较适合碎片时间游玩的塔防。作者给出了云存档和成就,感谢贴心的举动,不仅照顾了需要换机的玩家,也照顾了喜欢成就的人群,谢谢,加油。
轻松好玩
要是能出个单角色挑战就好咯
这个价位还是挺好玩,推荐的,但是修一下BUG吧,打到难度16,卡到29级不升级,哪怕经验都一两千了,切到窗口截了个图,所有人物和怪物都卡着不动了,点了一下加速又好了,但又没完全好,火球和魔能球都能打怪,其他人物读条不打怪(召唤怪物不招唤,神圣祝福不祝福,怒熊站在原地不动),点加速还是原速,怪不打防线(就站在防线前不动了),清完怪不弹出胜利窗口。
5分吧 内容过少,正式版和试玩区别不大,深度很低 1.最多只能上5个角色,其中中间的机枪还是系统自带的无法变更,导致每次只能挑选4个角色,而游戏初期给的刷新只有一次,但每次升级只能三选一,这就有点卡手,而且机枪手成长极差,又无法和其他角色形成羁绊,很尴尬。 第一关过后应该允许玩家自主决定是否使用机枪手 2.角色互相有羁绊,比如魔法波和能量球、魔法波和电磁圈、蜡烛和炸弹,但这些羁绊无法再局外看到,即使局内已经触发但依然无法查询,要么一种组合用到底,要么不停尝试浪费时间,应该将技能还有道具都在图鉴中显示,方便查看 3.角色强度差距较大,而且技能不合理,比如蜡烛走之字型,导致很多时候无输出,应该把“左右”移动改成“上下”移动 4.各难度没有明显区别,只是加强血量,怪物就几种 5.小怪自带各种减伤,作者本意是想让玩家根据词条选择角色,但由于角色强度差距过大,只要魔法波、能量球、电磁圈再配合加能量的道具基本可以实现挂机通关 6.不如改成放置挂机类型,或者增加参考隔壁兽人,增加英雄的差异化多一些流派
Отличная игра в своем жанре.
非常好。建议官方出一个英雄和模组的技能全介绍,这样玩家探索的过程会更简单一些
更新有雲存檔了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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