
Fantasy Clicker is an Idle RPG clicker. Battle different monsters in fantasy inspired levels, gather gold/resources to upgrade your heroes and buildings. Craft items. Farm experience to level up.
Modeled estimate, not a reported figure. How we estimate →
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About
Raise three heroes, slay fantasy monsters, and grow a city that keeps earning gold while you’re away. Fight, craft, level-up, ascend, repeat!
Variety of different monsters and bosses to slay!
Fantasy inspired levels with vibrant colors or damp dark caves.
Level up and equip your 3 heroes to deal more damage and slay enemies faster.
Offline progress: gain gold, experience, resources and ascendancy points even when your game is closed.
Ascendancy system - ascend to new heights with each loop increasing your power.
Synergy system (after a certain level threshold of clickers is reached you get a buff)
Experience/level system with stats to improve.
Talent system.
Class talent system.
Inventory system with lots of resources/items to farm for. Get bags so you can increase your inventory capacity to hold more items.
Craft system - craft mighty weapons, armors and items to help you fight enemies.
City buildings system - buy and upgrade buildings to develop your city to get more gold/resources.
Army system - recruit soldiers to help you on your quest.
Leaderboards - race to see who can reach the top 3 spots.
Expeditions system - embark on expeditions with a chance of successfully finding treasures!
Achievements - complete achievements for even more damage.
Salvage your resources to use in the trader to buy upgrades.
To develop the game alongside the community so it becomes a game that everyone loving the clicker genre can enjoy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
yep
Fantastic Idle game, scratches those incremental itches and it's still in the early stages so lots of room for more systems to be added. Worth the price of a coffee
I'm really enjoying this game, the dev is very fast with improvements.
Fun so far but starting to feel pretty linear. 36 hours in and when i reset i can get to about +50% on ascendancy in about 45 minutes, then its like 30% an hour for the next couple hours? I'ts a decent chunk after work or sleep but why wouldn't you get more per hour on the later stages when you are getting insanely more exp per kill than the early game..? I would reset every 30 minutes to an hour playing actively but the resets actually feel pretty bad. Its like an hour to get back to monster level 100+ we need some sort of early stage skip. Also super gated by iron bars.. 1.5 days saving iron bars and spent some now i need 150 for the next sword... and there's tons of other stuff that use them from what i see. Still a recommend from me i just wanted to give dev some feedback, i know hes working alone and trying.
Click monster. Number go up. Enjoyable. The game is currently at its early stages, so hopefully the developer is taking notes from other successful Idle titles, and plans to expand the systems to provide more depth to the idle content available. Overall, worth the price point, and good fun for people who enjoy 'Number go up' idle progression games.
Dev is super responsive and awesome at providing answers to issues with the game. Continuously updated and only gets better!
Team of 3 heroes. Just like Loot of Baal. But no sound effects. Only background music. Heroes don't seem to learn any skills. No HP/MP. Only damage. Very little movement. No sound effects. Loot of Baal is love, Loot of Baal is life.
Very fun so far looking forward to seeing it expand more in the future. Has offline progress (for me a must in idle games) and respects your time.
While this game is currently still in really early access, the gameplay is already fun if you like "numbers go up" clickers. Just be aware that the interface, qol features, etc, are still being polished. Those issues are being fixed with frequent updates, props to the dev, who is very responsive to feedback and actively involved with the players.
It was fun for a while, but the more I play, the more I realize how poorly optimized and balanced the game is. It makes me wonder if the dev is just using AI to vibe code this due to the multitude of technical and design issues. Cannot recommend. 2/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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