
Fantasy Clicker is an Idle RPG clicker. Battle different monsters in fantasy inspired levels, gather gold/resources to upgrade your heroes and buildings. Craft items. Farm experience to level up.
Modeled estimate, not a reported figure. How we estimate →
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About
Raise three heroes, slay fantasy monsters, and grow a city that keeps earning gold while you’re away. Fight, craft, level-up, ascend, repeat!
Variety of different monsters and bosses to slay!
Fantasy inspired levels with vibrant colors or damp dark caves.
Level up and equip your 3 heroes to deal more damage and slay enemies faster.
Offline progress: gain gold, experience, resources and ascendancy points even when your game is closed.
Ascendancy system - ascend to new heights with each loop increasing your power.
Synergy system (after a certain level threshold of clickers is reached you get a buff)
Experience/level system with stats to improve.
Talent system.
Class talent system.
Inventory system with lots of resources/items to farm for. Get bags so you can increase your inventory capacity to hold more items.
Craft system - craft mighty weapons, armors and items to help you fight enemies.
City buildings system - buy and upgrade buildings to develop your city to get more gold/resources.
Army system - recruit soldiers to help you on your quest.
Leaderboards - race to see who can reach the top 3 spots.
Expeditions system - embark on expeditions with a chance of successfully finding treasures!
Achievements - complete achievements for even more damage.
Salvage your resources to use in the trader to buy upgrades.
To develop the game alongside the community so it becomes a game that everyone loving the clicker genre can enjoy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
It's barely stitched together AI slop. Just 1 screen has 10 different poorly cut out, various resolution images layered over one another. Menus overlap each other. nothing has a tooltip. there's no guidance whatsoever.
Uninspired, untalented, no fun, no challenge, no mechanics, no depth. Nothing. A brutal downgrade insult copy of Clicker Heroes: not even a remote slight shadow of it. Waste of time and money. Refunded. I would have said the same even if it costs 0.01€ . Should be free, in itch.io, and saying "made as a final project of my first year programming academy".
Nah
I rly like idle games and I see some good progression on this game. You gain more and more strength, the more you invest the better you get. BUT I don't want to wait 5min or more for a few ressources that get used in an instant. Maybe some more heroes would be fun too, because when you get the third one (wizard ishh) you have them all. But it doesn't matter, the dmg is all the same, no types of damage, no differences, just raw dmg. Also make it so that the you can not have multiple things open at the same time, like Inventory and crafting, it just seems wrong to do that. Also also please just let me close these things with just a click outside the box! I dont want to click on "exit" everytime, it sucks. Overall though, good mid game. Will be better when fully developed!
Such a refreshing idle RPG... Tons of monsters and stuff to do. I hope it continues to develop further :)
intresting ,well complex game ,from what i see you have many levels to beat ,the crafting system along with expeditions are a nice touch ,you will not get bored endless things to do you have a town to buid that adds to your stats,give gold etc ,all-in-all great game
Team of 3 heroes. Just like Loot of Baal. But no sound effects. Only background music. Heroes don't seem to learn any skills. No HP/MP. Only damage. Very little movement. No sound effects. Loot of Baal is love, Loot of Baal is life.
Dev is super responsive and awesome at providing answers to issues with the game. Continuously updated and only gets better!
Fantastic Idle game, scratches those incremental itches and it's still in the early stages so lots of room for more systems to be added. Worth the price of a coffee
After a long time finally an excelent idle game, not overwhelming, no force tutorial, could use some QoL, but dev is active, so it will come. And mostly no P2W and leaderboards (very simple for now, but better then nothing)
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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