
Embark on an adventure to discover your memories and save the world from a mechanical infection. Maneuver your skill trajectories during battle, and dive into a new dimension with a unique twist on a classic RPG experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 645reviews | 77% | — | $279.2K |
| $19.99−60% | 1.6Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
【総評】人を選ぶが、刺さる人には刺さるRPG 「おすすめ」と評価していますが、決して万人向けのゲームではありません。 懐かしいフィールド移動に魅力を感じる一方で、戦闘システムやバランス調整には明確な賛否が分かれる要素があります。購入を検討している方は、以下のポイントを参考にしてみてください。 1. フィールド移動と「画面酔い」への対策 魅力: FF7を彷彿とさせる、手書き風のジオラマベースのフィールド移動が非常に懐かしく 味わい深い仕様です。 注意点: プレイヤー自身でカメラをグリグリ動かすタイプではなく、視点が自動で 切り替わるため、人によっては画面酔いを起こしやすい仕様になっています。 対策: 設定にあるカメラの移動速度を「0」または「2」にすることでかなり改善されます。 「0」:FF7のように画面が瞬間で切り替わる方式。ただし、視点が大きく変わるため 進行方向が分かりづらくなる場合があります。 「2」:個人的にはこちらがおすすめ。視点の変化が比較的自然になります。 2. 戦闘バランスとレベル仕様に対する不満 このゲーム最大のネックは、戦闘が「純粋なレベルゴリ押し」ではなく、常に最適な装備や 戦い方の正解を探すパズル的なバランス調整になっている点です。 作業感の強いボス戦: ボスの大半が「最適な戦い方を要求されるパズル」のような調整になっています。 ストーリーの先が気になって早く進めたい場面でも、こうした作業を強いられるため ストレスを感じやすい仕様です。 レベル35以降の経験値減少: LV35から格下の敵から得られる経験値が減少する仕様が追加され、育成の面倒が 増えてしまいます。 【結論】どんな人におすすめか? おすすめできる人 戦闘における「最適解を探すパズル的な試行錯誤」や 「時間のかかる育成・対策作業」を楽しめる人。 おすすめできない人 サクサクとストーリーを進めたい人、面倒な戦闘の攻略や作業をストレスに感じる人。 こうした作業に耐性がないのであれば、購入は慎重になるべき作品ぺこ。
This is a very old school experience. It has the feel of mid 1990's era JRPGs, which does include some of the rough edges those older games have. The first half of the game feels a bit on rails, and the boss battles can stack up quickly. This shouldn't be much an issue as far as levels go as this game is designed to discourage grinding. If you are having trouble, it is likely a mechanic you aren't exploiting, or a strategy you need to change. It would be rare to just simply be under leveled if you are progressing through the story at a normal pace. This can be frustrating if your go to solution tends to be to grind until nothing can stand up to your party, but you won't be able to do that here. If you like that kind of experience, this game is for you. If you like a more modern, action oriented type game, perhaps look elsewhere. Overall, I found this one to be a great game for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $19.99−60% |
| 174ratings |
| 92% |
| — |
| not modelled |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3 | 100% | Free | |
| $660.1K | 3.5K | 94% | $6.74 | |
| $353.7K | 1.4K | 80% | $11.99 | |
| $128.2K | 360 | 66% | $14.99 | |
| $100K | 450 | 73% | $9.99 | |
| $60.8K | 197 | 78% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $279.2K | 567 | 71% | $19.99 | |
| $279.3K | 2.3K | 85% | $4.99 | |
| $279.2K | 2.1K | 85% | $4.99 | |
| $279.1K | 529 | 76% | $24.99 | |
| $279.5K | 454 | 46% | $19.99 | |
| $279.6K | 1.1K | 97% | $9.99 |