
Welcome to Vegas. New Vegas. Enjoy your stay!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.57/day in the week to Jul 30 → 41.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W
good
Fazer um jogo com um mundo tão gigante e denso como o de Fallout New Vegas é um trabalho que poucos jogos conseguiram de forma que tudo funcionasse tão bem quanto. Todas as suas escolhas tem um peso a ser carregado, podendo alterar completamente o rumo de sua jornada. O mundo não existe meramente para ser explorado, mas para contar a história de Mojave, um mundo que ao mesmo tempo é visualmente destruído, mas vivo em sua riqueza de detalhes. Os personagens, até mesmo os menos importantes, possuem e destacam suas próprias visões diferentes de uma maneira extremamente profunda e instigante, não apenas através de diálogos diretos, mas notas, e-mails, aúdios deixados, tudo isso com uma qualidade de escrita incrível. Cada localização faz parte da história de indivíduos e facções presentes naquele lugar, nada aqui é colocado desnecessáriamente. Mesmo com a grande quantidade de missões secundárias, elas não soam jogadas de forma aleatória com o propósito de inflar conteúdo. Essas missões não apenas demonstram a capacidade criativa da equipe desse jogo em criar e conectar histórias, mas também pesam diretamente no seu relacionamento com o mundo e as facções. Tudo isso contribui para a liberdade quase que infinita de possibilidades e de personagens diferentes que você pode construir a partir de suas ações. A extensa variedade de equipamentos com mecânicas diferentes faz a gameplay de New Vegas soar nova a cada vez que você explora o mapa, tornando a experiência do jogador única dependendo da maneira que escolhe jogar. As DLCs de FNV possuem sua próprias narrativas e propostas diferentes. A que definitivamente mais se destacou para mim foi Dead Money, que apresenta um estilo semelhante a de um survival horror, com uma notória dificuldade elevada comparada ao jogo base. Essa DLC passa uma sensação desconfortável a todo momento, você nunca se sente seguro explorando aquele espaço claustrofóbico. Apesar de destoar bastante do jogo base, ainda assim é minha DLC favorita. Viver Mojave foi uma experiência marcante e divertida, seja explorando e descobrindo novos lugares enquanto ouvia músicas na rádio, seja passando raiva com Deathclaws insuportáveis (eu te odeio tanto Lonesome Road), a todo momento esse jogo é encantador, fascinante e criativo. Com certeza revisitarei mais vezes esse mundo tão vasto.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $9.99 |
| — |
| 93% |
| #85 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A more western fallout, not really my type since i like the retro futuristic theme better Cool game tho
I keep coming back to do some business with a big iron on my hip.
Great game, in my opinion the best Fallout game in the universe. Patrolling the Mojave almost makes you wish for a nuclear winter!
Juego increíble, pasan los años y difícilmente se encuentran juegos cómo este. 9/10 en notas generales. La libertad que ofrece es única!
3.5 is better then 4 or 3 imo. Radio is shorter then I remembered, but otherwise as good as new
Foid never changes
It's 2026—why the hell is the game crashing on me?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $417.2K | 787 | 23% | $19.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.9M | 108.4K | 90% | $29.99 | |
| $47.1M | 69.5K | 93% | $19.99 | |
| $46.7M | 147.6K | 97% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $47.5M | 102.9K | 96% | $19.99 |