
Welcome to Vegas. New Vegas. Enjoy your stay!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.57/day in the week to Jul 30 → 41.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I'm posting this review in 2026. 16 years after the release. I have not played Vegas before now. The only other Fallout game I played was Fallout 4. So I am not infected with loving nostalgia for this game that so many positive reviews splurge. I am writing this review for people who like playing rpg games in 2026. Now..if you like walking thru historical museums, then this game is for you...if you want to experience the history of Fallout, then of course play this game . But if you want a game to actually play in 2026 for enjoyment, Fallout: New Vegas is not a game you should buy. For the first ten hours I was jogging about the map looking for something to do. Quest are hard to find and most I found were out of my level range. Areas would take a long time to cross, with nothing happening. The first 10 levels of the grind were painful; encounters in the desert were either too OP or very easy to kill. There seemed to be no rhyme or reason to the game at all except making the game feel like a job. Eventually I found myself outside the gates of Vegas, thinking I would finally be able to enjoy the fruits of long slog. But no, the sentrybot demanded (*blank*) and so I had to go out into the desert some more until I found enough of it. All this time the game would occasionally crash, for no reason whatsoever. The desert landscape is dull and barren, boring. Even in and around Vegas the of local populations was incredibly sparse and the game felt empty. However on the positive side, once in Vegas, the game started to have some flavour. The dialogue with some characters was great. The combat is meh. The colors were slightly better than the desert, the neon lights were a relief from the otherwise brown canvas. I could see were Bethesda's later games had evolved in certain game mechanics. The game began to finally felt good, though not exactly great, as the first ten hours of doing nothing felt like a steep cost, for the mid game. So, if you want to go back in time and play something old and well respected, then this game is for you. But for those in 2026 that are looking for a good rpg, there are many with better graphics and more focused storylines to immerse yourself in. Basically it is a thumbs down, for the pc crashes and the lack of content in the first 10 hours. Goodluck.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $9.99 |
| — |
| 93% |
| #85 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buggy as hell sometimes but runs well other times. can run on a lot of hardware you dont need a big gpu for it im running it on an n100 lmao. great storyline too and the combat is fun
PEAK
Good Vegas
ta bueno
cannot play
辐射新维加斯是我玩过的文学性最强的游戏,在这个游戏里你能真正看到什么叫做文学性和游戏性相辅相成。在当下的电子游戏都越来越倾向于追求极致的视听奇观时,辐射新维加斯靠有效、扎实、丰富的文本叙事,最低限的世界场景和交互,高效互联的规则系统,就构建起一个可信的,充满人情味的,引人入胜的西部辐射废土世界。 游玩的决策性、操作性都极强,内容多而密,世界会回应你的所作所为,看起来光秃秃的莫哈维沙漠处处是抉择,每个抉择都是对于自我塑造、群体身份、道德价值这样终极议题的思考。 整个游戏的叙事是由点及面,自由地随着玩家行动铺张开的,所以其实很难去讨论它的构成和节奏,你可以把一条阵营线玩得很紧凑很线性,也可以仅靠极其碎片化的场景叙事去拼凑一个非常模糊的语境,这是很多当下那种控制欲和表现欲都太强的大制作游戏无法做到的一种非常独特的游戏叙事风格。 本体部分我认为可以达到9/10之优秀,四个DLC: 旧世蓝调,玩法,空间结构和调性其实是和本体最接近的,和本体的关联性也非常强,加上幽默又不失深度的台本,可以有8/10之优秀 赤诚之心,除了约书亚这个人物外乏善可陈,是无功无过的无聊之作 孤独之旅,尤利西斯的中二病病入膏肓,让这个DLC变成了一个故弄玄虚、无病呻吟、言之无物的故事,和本体那种娓娓道来的叙事能力,具体而朴实的叙事风格比拉完了,可惜了这个DLC在场景互动方面花了很多心思 死钱,我个人看法是这个DLC就是一个纯闹心玩意儿,可以说是新维加斯拉跨至极的上古视觉呈现和操作手感、黑曜石致敬贝塞斯达对地牢迷宫的病态迷恋之集大成者,而新维加斯最大的优点比如扎实的rpg构筑和文本叙事,在这个DLC里并没有被凸出,两个小时能流畅走完的故事它硬是靠让你找不着路、找不着钥匙、反复踩陷阱、禁止快速旅行之类的低级关卡设计水出了将近10个小时的时长,严重拉低了整个辐射新维加斯游戏性水准的大芬DLC……
You can't expect god to do all the work.
Oyun siyah ve beyaz kararlar yerine oyuncuyu gri alanlarda bırakan bir politik ve toplumsal çatışma sunuyor Seçtiğiniz tarafın dünya üzerindeki somut sonuçlarını görmek rol yapma hissini muazzam kılıyor Karakter Gelişimi ve Diyalog Mekanikleri İkna bilgisayar korsanlığı veya belirli yeteneklerinizin diyaloglara doğrudan etki etmesi görevleri sadece silahla değil zekanızla da çözebilmenize olanak tanıyor Atmosfer ve Sanat Yönetimi Mojave Çölü'nün yalnızlık hissi Western temasıyla birleşen kıyamet sonrası atmosferi ve dönem müzikleri evrenin ruhunu kusursuz yansıtıyor Teknik Durum Yıllar içerisinde topluluk tarafından geliştirilen iyileştirme modlarıyla oynandığında bugün bile ders niteliğinde bir RPG tecrübesi sunuyor Sonuç Bethesda'nın yarattığı modern dünyayı Obsidian'ın mükemmel RPG vizyonuyla birleştiren serinin tartışmasız en derin ve en iyi oyunu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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