
Welcome to Vegas. New Vegas. Enjoy your stay!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.57/day in the week to Jul 30 → 41.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ภาค New Vegas ทางเลือกกว้างมากสนุกลงลึกกว่า Fallout 4
keeps crashing
我非常想以一个查重率低于20%的方式来夸奖一下FNV的网状叙事和角色构筑,但在2026年这个支线任务的难度显然不亚于获得一个诺贝尔文学奖,相对的,再去重复譬如性能问题或者不能跑步之类的陈词滥调也意义不大,唯独有一点我实在不吐不快。 军团方叙事排布与信息投放的割裂终归还是太令人感到惋惜了,它有着几大阵营中最为特殊的戏剧配置——前期所能接触到的军团相关的内容都是极其负面甚至层层加码的,在游戏的自然引导下,会先后在尼普顿看到军团的十字架与抽签处决,在棉花湾会看到奴隶市场和柱子上的俘虏,到了纳尔逊又是尸堆、酷刑、活人桩…… 所以,在见到凯撒本人之前,我心里已经积攒了山一般高的证据来判决他是一个疯子——当然,这个词显然不足以形容凯撒。当我终于到达堡垒,进入凯撒的帐篷,站在他面前听他跟我讨论黑格尔式的哲学和秩序时,我没法描述那是什么感觉,我唯一清楚的就是:他的庭外辩护再漂亮,也撼动不了我早已被锚定的情感立场。 这到底是有意为之还是设计缺陷?或许都有,但我更倾向于后者。黑曜石显然希望凯撒的“恶”是可见的、具象的、让玩家生理上感到不适的,并且在这一点上的叙事无可置疑地成功了,我想没有人会忘记尼普顿那个没被处刑的幸运儿兼精神病。但问题在于,这种“先判后审”的结构让军团的哲学讨论失去了说服力,甚至一定程度上“辐射”到了整个FNV的政治叙事厚度。我猜测大部分玩家应该都跟我一样,走军团路线根本不是出于“我认同凯撒的理念”,而是抱着一种近乎猎奇的心态“看看军团结局长什么样”以及或许单纯是为了收集那些Steam成就。这就是军团线最大的遗憾——它绝对不扁平,但它的呈现方式让玩家不得不“把它当作扁平反派”。 我也实实在在考虑过,是否这种对军团方自然而然产生的反感确实是黑曜石刻意的设计,有没有可能这就是黑曜石想表达的某种“究极的废土真相”,但我也很快否认了这个想法,这确实只是单纯因为他们缺乏工期,无论是在游戏中的内容还是在黑曜石以往的访谈这点都有迹可循,这同时也是《辐射:新维加斯》最遗憾的地方——也许它本可以成为很多人心目中那部不需要加“之一”的最佳RPG。 Rating : Strong 9 / 10 (Patched)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $9.99 |
| — |
| 93% |
| #84 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏是神的恩赐,我心中永远的top1,时之笛是游戏设计的标杆,fsnv是剧情设计的典范
The best game ever made.
I don't like the idea of a New Vegas remaster, it's perfect as is.
trans rights!
Waste of time, do not purchase. Bug Ridden garbage. The Remaster better be freely available to anyone who has this version. Nothing works to prevent frequent crashes and failures. Following mod guides made it worse and probably puts the game at risk of being blocked. Do not waste your time at all on this
I originally only played this game because I got attached to Arcade and Benny, but this is such an awesome game with plenty of funny moments. My only complaint is the inability to run.
杯赛公布3&NV重制了😭😭😭我将苦苦等,,,总之fnv永远的神请支持benny/courier谢谢喵🥺🥺🥺
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $5.8M | 22.2K | 81% | $9.99 | |
| $418.4K | 786 | 23% | $19.99 | |
| $25.5M | 56.2K | 82% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 109.8K | 93% | $24.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $46.7M | 147.5K | 97% | $19.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 56.6K | 93% | $49.99 |