
From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.43/day in the week to Jul 30 → 44/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
You are the sole survivor of Vault 111, emerging into a world reduced to ash by nuclear war. Every moment is a battle for survival, every decision shapes the future. Rebuild, reshape, and reclaim the Wasteland—your way.
Welcome home.

Do whatever you want in a massive open world filled with hundreds of locations, characters, and quests. Join factions, forge alliances or go it alone. The choices are yours, and every one of them matters.
Create your own unique character with the S.P.E.C.I.A.L. system. Choose from hundreds of Perks and develop your own playstyle, whether you’re a smooth-talking diplomat, stealthy sniper, or walking tank in Power Armor.
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

Use the dynamic Vault-Tec Assisted Targeting System (V.A.T.S.) to slow down time in combat and target enemies with cinematic precision—or take the fight into your own hands with real-time gunplay.
Scavenge, craft, and customize like never before. Build thousands of items—armor, weapons, food, and more—and even construct and manage entire settlements across the Commonwealth.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 429.2Kreviews | 81% | — | $133.6M |
| $19.99 | 165.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bog太多了
я и половины не прошла сюжета, но готова просидеть еще 100 часов ради того чтоб поселенцы говорили мне спасибо за то что я приношу им всякое барахло, помогаю и строю города в "гадмоде")
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Japanese**languages with full audio support
| $19.99 |
| 137.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На перехресті між дропнути або ж пройти до кінця Не дуже для мене зрозуміла система будування (ходив на ютуб,там люди роблять якійсь просто шалені речі ) У пустці мене зустрілі баги , якийсь неживий пластиковий світ і часом імбові вороги або неадекватна іх кількість Гра якось дивно оптимізована Хочу грати на макс налаштуваннях але гра не хоче і ій ок щоб я в неі грав на мінімалках Спроба змінити налаштування приводить к фрізам ,втраті FPS і іншим приколам
아오올만에좀해보려했드만토도키씹팔놈이게임을개족븅같이쳐꼬아놔서암것도안되네진짜사람새긴가
After so many years, and many more hours logged on Xbox that aren't reflected here... I'm still finding new stuff in this game. Everything you could want, from deep story elements, gunplay, and even some cozy game type elements with the settlement building (which can be as big or small of a part of the game as you want it to be). With the depth of the base game, the DLCs, and the modding scene, this has infinite replayability.
**I finally gave up on Fallout 4.** Constant meaningless updates that break mods, a story that doesn't make much sense if you actually pay attention to it, a bunch of radiant quests with little to no value, and endless dungeon-shooter gameplay. The game calls itself a role-playing game, but it increasingly feels like a looter-shooter with RPG elements. The shooting mechanics aren't even that good. The bullet ejection looks weird, the guns look lame and awkward, and the enemies become annoying bullet sponges the higher your level gets. There are mods for almost everything I've mentioned, and honestly, that's one of the reasons I kept playing this game for so long. Fallout 4 also completely misses what made the older Fallout games feel like RPGs. The skills are dumbed down, the role-playing is weaker, and so much of the game revolves around shooting your way through another dungeon, clearing another location, or completing another radiant quest. The world itself isn't much better. Everyone seems to live in garbage and slop, yet you're somehow expected to build settlements in it. And even when you actually want to build something decent, the game constantly tells you there's "not enough space" or refuses to let you place something where you want it. It's incredibly discouraging. The intro is okay, but it's extremely long. The story eventually became so boring that I stopped caring and just wanted to finish the game. Out of all the characters, the only ones I genuinely cared about were Hancock and Dogmeat — and I mostly like Dogmeat because I love dogs. And then there's Bethesda. Instead of properly addressing the problems people have been complaining about for years, Bethesda keeps pushing paid mods and Creation Club content while updates continue to cause problems for the modding community. It feels cheap and ridiculous. The game has so many flaws that the community has spent years fixing them through mods, yet Bethesda seems more interested in selling additional content than actually improving the foundation of the game. And that's the part that bothers me the most. **Fallout 4 is near and dear to my heart.** I have spent countless hours playing it, modding it, learning about its world, and trying to make it into the Fallout game I wanted it to be. There are mods that genuinely fix many of the problems I mentioned, and without the modding community I probably would have abandoned it a long time ago. But I've finally reached the point where I have to admit it: **Fallout 4 is never going to become the game I wanted it to be.** No amount of updates is going to change that. No amount of paid content is going to fix its fundamental problems. I love Fallout 4. I just don't love what Bethesda turned Fallout into.
Незаслужено захейчна олдфагами, бо гра не виглядає як 1-2 частини. На мою думку Нью Вегас краще.
hikayesi ve atmosferiyle baya güzel bir oyun
Was a fun game,, but eleven years later they insist on destroying what made it great. The hard work opf the modders..
Everything I ever wanted in a video game, and then some. 10/10 for story, 10/10 for world. 10/10 for gameplay. 10/10 across the board.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.3M | 262.7K | 92% | $39.99 | |
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| $130.1M | 243.6K | 81% | $39.99 | |
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