
From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.43/day in the week to Jul 30 → 44/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Bethesda Game Studios, the award-winning creators of Starfield and The Elder Scrolls V: Skyrim, comes Fallout 4. A landmark in open-world RPG design and winner of over 200 ‘Best Of’ honors, including the DICE and BAFTA Game of the Year.
You are the sole survivor of Vault 111, emerging into a world reduced to ash by nuclear war. Every moment is a battle for survival, every decision shapes the future. Rebuild, reshape, and reclaim the Wasteland—your way.
Welcome home.

Do whatever you want in a massive open world filled with hundreds of locations, characters, and quests. Join factions, forge alliances or go it alone. The choices are yours, and every one of them matters.
Create your own unique character with the S.P.E.C.I.A.L. system. Choose from hundreds of Perks and develop your own playstyle, whether you’re a smooth-talking diplomat, stealthy sniper, or walking tank in Power Armor.
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

Use the dynamic Vault-Tec Assisted Targeting System (V.A.T.S.) to slow down time in combat and target enemies with cinematic precision—or take the fight into your own hands with real-time gunplay.
Scavenge, craft, and customize like never before. Build thousands of items—armor, weapons, food, and more—and even construct and manage entire settlements across the Commonwealth.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 429.2Kreviews | 81% | — | $133.6M |
| $19.99 | 165.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reviewing (mostly) every game (or DLC) in my library, part 636: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) (I have not played any of the previous [i]Fallout[/i] games, and I know nothing about the franchise. I also played unmodded.) I feel a bit like Captain Obvious for saying this, but [i]Fallout 4[/i] is a cool game, a pretty neat one. Is it the greatest open-world game I've ever played? Definitely not. I would also hesitate to call it a "real," in-depth RPG. In fact, I'm more reminded of [i]Borderlands 3[/i], a fun yet ultimately bland looter-shooter. Which is where the brunt of my criticisms lie, unfortunately. I went in knowing Bethesda games are "as wide as an ocean and as deep as a puddle," and it's ... kinda true in this case? The pure amount of [i]stuff[/i] you can do is fantastic. I loved the settlement building and gun modification systems, along with all the handcrafted (?) mini-dungeons. But I'm a story-based gamer at heart. I need rich writing or a compelling story or a lovable cast, which sadly, [i]Fallout 4[/i] lacks. Ah, well. Just know what type of gamer you are. If you like mechanics, you'll probably enjoy fiddling around with [i]Fallout 4[/i]. If you're like me, you might wanna end up passing. [b][h2]Pros:[/h2][/b] ✅ [b]Exploration and world design.[/b] Bethesda absolutely nails the feeling of wandering into the unknown. Pick a direction, start walking, and you'll inevitably stumble across a hidden bunker, a forgotten vault, a raider encampment, or some bizarre environmental story told entirely through skeletons, terminals, and item placement. The Commonwealth constantly rewards curiosity, even when the actual quests attached to these locations are fairly simple. ✅ [b]Settlement building and customization.[/b] I completely understand why people have sunk hundreds of hours into this system. Building settlements is surprisingly addictive, especially once you begin unlocking more structures and decorations. Likewise, the weapon and armor modification systems are excellent. Nearly every firearm can be transformed into something completely different depending on the parts you install. A pistol can become a rifle, a shotgun can become a machine gun. Pretty cool! ✅ [b]Environmental storytelling.[/b] While I wasn't particularly invested in the main narrative, Bethesda remains exceptionally good at telling small stories through level design. A family hiding in a shelter, a research lab overtaken by experiments, or a vault whose purpose slowly becomes apparent through scattered notes often proved more engaging than the game's primary questline. Some of my favorite moments came from places entirely unrelated to the main story. ✅ [b]Sense of progression.[/b] Few games scratch the "one more location" itch quite like this one. You're constantly finding better equipment, unlocking new crafting recipes, improving settlements, collecting resources, or discovering another point of interest just beyond the horizon. It's an incredibly satisfying gameplay loop, even if it occasionally becomes repetitive. [b][h2]Mixed:[/h2][/b] 🟨 [b]Combat.[/b] The gunplay is perfectly serviceable, but never exceptional. V.A.T.S. adds a fun tactical layer and helps distinguish the game from other shooters, though outside of it, combat often feels fairly standard. Enemy encounters eventually blur together, especially later in the game when you're clearing yet another building filled with raiders, super mutants, or feral ghouls. Still, I really like V.A.T.S. Really, really like it! [b][h2]Cons:[/h2][/b] 🟥 [b]Weak main story and underdeveloped companions.[/b] The central narrative never hooked me. While the premise is compelling, the execution rarely reaches the emotional heights it aims for. There's a disconnect between finding your son while galvantaing across the world. Likewise, many of the companions simply didn't leave much of an impression. Preston, in particular, is so [i]dry.[/i] 🟥 [b]Repetitive quest design.[/b] Many quests ultimately boil down to traveling somewhere, eliminating enemies, looting a location, and returning for a reward. The variety comes more from the places you visit than from the objectives themselves. At around nine hours, I kinda felt like ... "okay, when does the writing and quests get GOOD?" 🟥 [b]RPG mechanics.[/b] This is probably my biggest criticism. Nearly every gameplay system is enjoyable in isolation—crafting, settlements, exploration, scavenging, weapon upgrades—but they rarely build toward meaningful narrative choices or character development. I admired the systems Bethesda created, yet I rarely became emotionally attached to what I was doing within them. Dialogue choices often boil down to different flavors of agreement, and your character's personality feels surprisingly fixed. Quests rarely encourage creative problem-solving or drastically different approaches. Most resolve through combat, and while faction choices exist, I seldom felt like I was shaping the Commonwealth through my decisions in the same way I have in other RPGs. The game excels at giving you things to do, but far less at making you feel like your choices fundamentally matter. The writing, in general, just feels so bland? 🟥 [b]Carry weight is the true final boss.[/b] I cannot count how many times I finished clearing a location only to discover I was over-encumbered... again. Cue the next five minutes of frantically dropping pipe pistols, deciding whether I really needed seventeen desk fans, and waddling back to the nearest settlement like a post-apocalyptic turtle. I understand why the system exists, but it happens so frequently that it constantly interrupts the flow of exploration. When one of the game's greatest strengths is encouraging you to loot everything, constantly being told "you're carrying too much" starts to wear thin. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Japanese**languages with full audio support
| $19.99 |
| 137.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Человек, который до сегодняшнего дня не играл в Fallout - просто существует, но сегодня его не стало. Я решился на знакомство с игрой после просмотра балдежного сериала. Проникся этой атмосферой пустоши, забрал игру на скидках и понеслась. Что меня отталкивало? Отсутствие русской озвучки. Как ни крути, но в игре, где много диалогов, хотелось бы не отвлекаться на чтение субтитров. Русскую локализацию готовят ребята из Cool Games, ну или делают вид, что занимаются ей. Официально она всё еще в стадии бета-версии, и не вышла в релиз, а по правилам самих Cool Games, скачать озвучку бесплатно можно будет только на релизе, а до сих пор - несите свои денежки. Удобно? Удобно! Озвучка по факту готова, она просто лежит "слегка сырая" и, по всей видимости, до сих пор приносит деньги с фанатов франшизы. Уже несколько лет они "пилят" эту озвучку, но в сети есть всё, нужно только поискать. И за всё прохождение у меня было лишь 2 фразы на английском и не озвученная финальная заставка, а вот качество работы актёров довольно среднее, плюс (вернее это минус) все аудиодорожки живут своей жизнью - что-то звучит громко (прямо в ухо), другие же шепчут себе чего-то под нос... и всё это может быть в рамках одного диалога. Но всё равно это не разрушает саму атмосферу, да и к сюжету - вопросов нет. Вернее логические вопросы без претензий появляются, то есть именно увлечение в процесс, и интерес проходить игру после сочного пролога. Это уже хорошо, чем если бы вас тупо вышвырнули в открытый мир в свободное плавание. И почти сразу на вас навалят второстепенные миссии, а вы рискуете забыть про сюжет вообще, ведь сюжетные задания в списке миссий никаким особенным значком не отмечаются. Вот так вот! Именно по этой причине я делал упор на основную ветку миссий, хотя занимался и второстепенными задачами, просто тяжело вникать обратно, если сделал перерыв от игры хотя бы на неделю. Заново изучать инвентарь, ковырять список заданий и привыкать к управлению... Управление вообще максимально корявое, к которому нужно адаптироваться. А скорее даже не столько управление, а еще и интерфейс. Но немного внимания и методичных научных тыков, привыкаешь, и все становится хорошо. Все же интерфейс пытались сделать максимально компактным и ретрофутуристичным, но важная проблема - всё это не интуитивно. Чтобы узнать то, как использовать гранату, мне пришлось идти в Google, который отправил меня на обсуждения на Reddit, и я такой не один. Как назначить поселенца на какое то строение? Тоже хорошая задачка, требующая методичного ковыряния. И прочие мелкие детали... Хотя фактически все эти моменты не сложные сами по себе, просто КАК их выполнить игроку не говорят. Вообще никак. А что? Учитесь сами! А еще, вы, конечно же, можете поставить моды на графику, текстуры, но я предпочитаю оценивать ванильную версию игры. И графика в Fallout 4 даже для уровня 2015 года не шибко блистает. Модели угловатые, текстуры мыльные, анимации как у роботов, но какой-то общий вайб собран кропотливо. Много всяких деталей, всё везде раскидано, составлено, положено, натыкано - в общем, само визуальное построение всего и вся выполнено на отлично, что вполне может компенсировать слабую визуальную составляющую. Однако, даже спустя 10 лет игра может нагибать современные системы, если выкрутить всё на максимум и в 4К. Например, эти фирменные подзагрузки между локациями, это прям привет Bethesda, мы вас за это и "любим". И они очень долгие, даже на вашем ультражелезе! Знаете почему? Потому что они привязаны к частоте кадров, игра залочена на 60fps, вот и загрузка будет 60fps. Как будто бы вы просто смотрите в анимацию, хотя могли бы быстрее загрузить локацию и пойти уже по своим делам. ВНИМАНИЕ! Это лечится! В руководствах (или просто загуглите) есть мод (там всего два файлика), который снимает ограничение fps в загрузках и это ускоряет процесс минимум в 5-6 раз! Не поленитесь его поставить. А ещё игра может вылететь, прямо во время этой долгой загрузки открытого мира, или просто пока ковыряетесь в инвентаре. Причину я так и не выявил. Не часто, не каждый раз, но бывает. Благо игра использует автосэйвы довольно активно. Поэтому не придётся бегать 5 часов по-новой даже в случае такого конфуза. Теперь про личное ощущение: для меня это было словно "Skyrim с пушками". И если TES5: Skyrim я не осилил (хотя и пытался), то Fallout 4 оказался мне ближе по вайбу. Я всегда предпочитал всяких там роботов, машинки, пушки, чем драконы, лошади и магию. Жду ли я Fallout 5? Возможно, да. Буду ли я ставить Fallout 3 и всеми любимый New Vegas? Очень вряд ли. После сериала я просто хотел погулять по Пустошам, и я это получил. Прошёл сюжетку, несколько веток второстепенных миссий (вышло около 40+ часов), и, может быть побегаю еще, но это не точно. Во всяком случае, брал я стандартное издание намеренно, и у меня нет кучи всяких DLC, и тяги продолжать это приключение у меня нет. [spoiler][url=store.steampowered.com/curator/6858508]Посмотри отзывы на другие игры ^_^ [/url][/spoiler]
why would I not recommend this game to others. Because Bethesda constantly update the game ♥♥♥♥♥♥♥ up mods and load orders. It would be one thing if they actually desired to put out a quality game, LOL!! No, they do it to milk money from the players!
You know why.
I didn't want to do a single review because there are thousands of them and the game itself speaks for itself. The interesting thing about Fallout 4 are the modifications created by fans, the community is a beautiful one that feeds the life of the game. Bethesda (some of them) are evil birds, they probably have deathclaw blood & ghouls brain, every time you think you have a completely bug-free game, Bum!!! Bethesda comes and ends up affecting those who create content because updates affects your gameplay breaking community mods. And it sucks to have to start over after 938 hours. The game is fun in general, my negative goes to Bethesda.
It's been 11 years but they won't stop adding useless updates that break mods... No longer recommended.
Nice gunplay, so why they add a VATS? Nice world that is full of junk. Needless craft system. Flat and boring story. Every aspect of game feels like a regular game in fallout decorations. Long live black isle. Death to Todd.
spend your money on new vegas instead
After spending 200+ hours in Fallout 4, I can confidently say it's one of the best games ever made. Every time I think I've seen everything, I end up discovering another hidden location, random encounter or quest that pulls me right back in. Absolutely love it. <3
buggy as ♥♥♥♥. game keeps crashing every 30 minutes and volume disappears every 1 hour, sometimes 15 minutes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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