
Prepare for the Future™ With Fallout 3: Game of the Year Edition, experience the most acclaimed game of 2008 like never before. Create a character of your choosing and descend into an awe-inspiring, post-apocalyptic world where every minute is a fight for survival.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 7.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 56.2Kreviews | 82% | — | $25.6M |
| $19.99 | 2.5Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It doesnt even run
[h1]A Wasteland of Potential... And Problems.[/h1] [i]Fallout 3 was my first exposure to the franchise back in my console days, and for years[/i] [b][i]it was a game I remembered quite fondly.[/i][/b] [i]Since then, I've played every mainline game in the series and delved deep enough into the lore that Steams 8000 character limit isn't enough.[/i] [i]After returning to Fallout 3 all these years later, though, it's hard to ignore the truth.[/i] [b][i]It's just not a very good game.[/i][/b] [i]But before you ♥♥♥♥ your pants and scream, that doesn't mean I don't like it. It has my respect for what it accomplished. It brought the franchise back from a bullet to the head and without it, we never would've gotten the game that followed.[/i] [h2]Achievements:[/h2] [i]There was once, when Games for Windows Live existed. They were cut and never added to Steam.[/i] [h2]Recommendation:[/h2] [i]To be blunt, it's really only worth you're time if you know what you are getting into. it has a nostalgic pull that's hard to replicate but for new players? It's a hard sell.[/i] [hr][/hr] [h2]Story.[/h2] The main story is easily the weakest part of the entire game, [b]collapsing the moment you actually stop to think about it.[/b] I want to preface this by saying: [b]you are not the main character in this story,[/b] your father is. He's the one driving the plot. You're mostly there to clean up after him.[spoiler]Even after he dies, Li simply takes over and continues pushing forward.[/spoiler] The Capital Wasteland is supposedly facing a devastating water crisis,[b] yet nobody seems to care.[/b] Outside of a few beggars, the issue barely affects anything and Tenpenny Tower has access to purified water with no explanation. The writers expect you to accept contradictions without question, and it only works because they decided to omit rain. The GECK is just McGuffin that solves whatever problem the story needs it to. The story also borrows heavily from previous games without understanding why those ideas worked in the first place. Super Mutants are now nothing more than orcs, factions receive minimal characterization, and "War. War never changes." is an iconic opening line that is almost meaningless here. The Enclave are equally underdeveloped, serving as little more than generic villains. And the game's final moral choice falls completely flat when it forces you to[spoiler]sacrifice yourself[/spoiler]despite the fact that you can have radiation-immune companions standing right beside you. And if you have the DLC to rectify this it tries to make you feel bad for not[spoiler]killing yourself.[/spoiler] [h2]Gameplay.[/h2] At its core, it has a solid gameplay loop, explore the wasteland, loot, fight off whatever tries to kill you, and slowly grow stronger. For a while, it works well enough to keep you moving, especially the first time through when everything still feels new. V.A.T.S bridges the gap from [i]Fallouts[/i] turn-based roots, although undeniably satisfying, it highlights how weak gunplay is outside of it, stiff and inaccurate. Melee combat feels weightless and quickly falls off unless you commit to it. The Karma system may as well not exist. Instead of tracking your choices and shaping the world it's little more than a binary bar that tells you whether or not you are a normal person or psychopath. [b]No moral grey, no nuance, it's a very clear good or bad.[/b] And the choices mean very little. Even your father doesn't care if you blew up a settlement or not. [b]Exploration is the strongest part of the game.[/b] Discovering new locations, clearing out ruins, and stumbling into random encounters gives the world its best moments. Even when the systems around it feel shallow. [h2]Difficulty.[/h2] Whatever difficulty there is really only exists for first-time players. Once you’ve spent any time with the game, [b]it becomes incredibly easy to break[/b], exploit, and charge through everything. Knowing where to find certain weapons and armor, and what skills to invest into, quickly makes most encounters trivial. When it comes to level scaling, enemies are mostly just replaced with stronger variants as you progress. Personally, I don’t find “every ghoul now wears slightly more clothes,” to be the most riveting form of progression and the [b]difficulty settings do nothing to rectify this[/b]. Higher difficulties simply turn enemies into bullet sponges while increasing incoming damage, making fights take longer rather than interesting. [b]The whole system feels like a very basic interpretation of difficulty[/b]. [h2]Visuals.[/h2] The Capital Wasteland does a solid job of portraying a world devastated by nuclear war. It's bleak, lifeless, and feels post-apocalyptic.[b]But that atmosphere comes at the cost of visual variety[/b]. The color palette consists of grey, brown, and the iconic green hue. Combine that with scenery that's mostly barren wasteland and parking lots, with very little in between, and the world quickly starts to feel repetitive. There are some memorable landmarks dotted throughout the map, of course, but they're separated by vast stretches of empty space. Then there's Washington itself, a sprawling mass of grey ruins that can become a nightmare to navigate because [b]everything shares the same visual identity[/b]. [b]The atmosphere is one of the game's greatest strengths[/b], but it achieves that by making everything blend together. It also raises a question, it's been 200 years since the bombs fell, why does it all look like bombs fell a few weeks ago? Textures are low resolution even when they're meant to represent important environments or objects. Up close, much of the world appears muddy and simplified, with limited detail in surfaces, vegetation, and environmental clutter. Even at launch, it wasn't exactly pretty to look at. [b]It is not a good-looking game but it is consistent and instantly recognizable as Fallout.[/b] Animations are functional enough, but they haven't aged gracefully. Movement is stiff, abrupt, and lacks any real fluidity, whether you're exploring, in combat or talking to NPC's. [h2]Audio.[/h2] The audio design is solid enough, even if it isn't particularly amazing. Weapons have enough punch to make combat satisfying, explosives carry a decent amount of weight, and environmental sounds do a good job of selling the feeling of exploring a ruined wasteland. [b]Where it does truly shine though is the OST and licensed music.[/b] The original score is subtle, often fading into the background but it does a good job of reinforcing the tone of isolation and tension when it does appear. [b]And the main menu theme might be up there as one of the greatest themes in gaming.[/b] The licensed music, is instantly recognizable as Fallout. Wandering the wasteland with '40s and '50s classics playing through the radio creates a cheerful and unique experience. Juxtaposed against exploring a dead world, almost gives the game more identity than anything else. [h2]Performance and Bugs.[/h2] [b]It feels like a gamble to even get this game to run.[/b] Looking around the community you might see it launches with little to no trouble and run relatively well. For others it might refuse to start-up, crash constantly or feel like you need a computer science degree to get it running. Could be hardware dependent, could be luck or maybe [b]you just didn't sing enough praise to the Machine God[/b]. When it comes to bugs,they are mostly harmless and always add a bit flavor, most of the larger game-breaking ones have community fixes but [b]that does not mean you won't have any issues[/b]. Quests can fail to trigger, NPC's can vanish, or just not go where they are supposed to, companions can get stuck and things can fall through the ground. Quick-save often and don't always follow the quest marker.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5M | 86.1K | 91% | $19.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $25.4M | 128.4K | 97% | $9.99 | |
| $25.3M | 20.3K | 79% | $21.99 | |
| $25.2M | 312.5K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.9K | 96% | $9.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $417.5K | 786 | 23% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm done. I am just done. I've spend hours and hours trying every guide, mod and trick to get this piece of hot garbage running on a modern pc and I'm just done. This game ain't worth it. Best part is now that I've spent so long trying to get it to work I cant even get a refund. F- you bethesda.
I was bored one day, and I thought it would be a good day to pick Fallout 3 back up. I thought it would be simple and fun but I was very wrong, it didn't even start. very disappointing.
W game
Excelent game
Hated by arrogant hypocritic hacks everywhere.
J’ai beau avoir bien cherché dans les Terres Désolées, je n’ai malheureusement pas trouvé de ville de nudistes… :/ Plus sérieusement, c’est un gros classique. Certes, le jeu vieilli, mais il reste très agréable.
A wonderful game from an era that no longer exists. An experience that, has truly stuck with me since my teen years. Personal nostalgia bias aside, I think this is one of the best games of it's time. This is a true Bethesda game so jank and infuriating bugs do exist. I will not let nostalgia cloud the technical issues we know Bethesda for, and this game is objectively buggy in many places. Even today on modern systems the ending sequence may cause your game to crash (Windows and Linux). But even with that I don't think it takes away from the overall game too much. This game took the walking steps from Elder scrolls Oblivion, and started a jog that would eventually end up where we are today. Where the genre is almost over saturated with fallout/elder scrolls type games. And that is because this foundational pillar from the early years is solid. I still believe the game gives a wonderful expression of having to survive in the wasteland ruins. While yes voice acting is rough for NPC's who aren't part of the main story. And things like no aiming retical is just odd. The execution still works, VAT's the slow-mo attack mode is fun to use, especially with the perk where you explode people. I also feel the story is worth playing through, and not just the main story but the side quests as well. This likely is nostalgia speaking but, something about mindlessly seeing who else might pop up in this messed up world. And what trouble or help they may bring is still such a "magical" feeling. It is hard to put into words but, I think it stem from the fact. We know the game is old and yet it captures so many elements perfectly. I believe the best comparison I can make is, this is like a good stop motion film. it looks "janky" and out of place and yet magic can be found within that uncanny grit, that only stop motion can give. It is why so many horror games intentionally use PS1 era graphics, because there is certain charm about seeing something so simple....capture perfectly the emotions it wants to convey. I truly feel fallout 3 is that game of its era. And much in the same way some people judge Black & white films or the use of stop motion. I can see some people not liking the game just for those points. And I don't think that is wrong, simply a matter of opinion and that is okay, but if you are someone that can appreciate older, slightly outdated systems, the game is truly an immersive wonder. I know I do have nostalgia bias, but having replayed this game and beating all the DLC's, I genuinely feel it is more than the nostalgia that kept me going. If you find it on a sale I say please get it, then maybe you can understand the magic. That kept a 16 year old me glued within the Capital wasteland, on a Fall season all those years ago. Peace be the Journey - Cool Runnings
Sure, it is very dated for a lot of people now, and you have to disable Windows LIVE to get it running. However, once you do, you find a world that rewards you for exploring it. Not to mention you get the story FO4 definitely did not copy.. This was my in for the series, and I keep going back to it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.