No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The harder they fall, the more points they get! This is the motto of our game. Jump in and enjoy the beauty of falling art! Because let’s be honest - there is nothing more satisfying than watching someone hurt themselves in the most dumb and ridiculous way. Especially when that someone is a 3d model with ragdoll physics and you don’t need to feel sorry for it at all! Discover new characters and crazy locations. Find new ways to break ragdoll bones in the most spectacular manner. Discover your hidden inner sadist and don’t let it out in the outside world! Just enjoy our crazy game, have fun, and stay safe!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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The harder they fall, the more points they get! This is the motto of our game. Jump in and enjoy the beauty of falling art! Because let’s be honest - there is nothing more satisfying than watching someone hurt themselves in the most dumb and ridiculous way. Especially when that someone is a 3d model with ragdoll physics and you don’t need to feel sorry for it at all! Discover new characters and crazy locations. Find new ways to break ragdoll bones in the most spectacular manner. Discover your hidden inner sadist and don’t let it out in the outside world! Just enjoy our crazy game, have fun, and stay safe!
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Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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