
Plinko with a lot of boss parrying. Bend physics to your side. Break every rules and beat the house in this action roguelite Plinko inspired.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Plinko is predetermined, so you can lose it all.

Spin to change the outcomes.

Fill the gauge to shift pockets’ risks.
Discs are dropped in interval, change it to fit your playstyle.

Parry enemies trying to break you.

Select from 7 upgrade classes. Create your own build.

Die, gain powers, over and over. In a roguelite adventure.

Face bosses.

Return home with fortune, or not.
Length:
Short 3 Acts Story.
Dialogue skips.
Maximum 40 minutes for a complete run.
Under 10 runs to complete the story.
Gameplay:
50+ Chip Upgrades.
Ultimate Chips.
4 Unique World Effects.
10+ Enemies & Bosses.
Quality of Life:
Speed Run Mode.
Colorblind Safe Color Scheme.
Cloud save.
Controller Supports.
Steam Input and customization.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very unique game, the atmosphere that is setup with the chat messages and how it works both as upgrades unlocks, lore, gives you alternative goals for your run, with a neat commentary on gambling addiction. The tutorial felt a bit overwhelming at first, specially after realising you aren't just micro managing the spin of every pin while lots of balls are dropping; you are also attacking/parrying with all of them at the same time, while they share a cooldown. After a bit, it starts to feel a bit more natural and executing certain things as intended while micromanaging other things feels pretty cool. Seems like there's also plenty of reason to go beyond just beating the game once, with side objectives, and seemingly being able to unlock more levels past 25. PS: I hate the blue enemies they are so hard to kill :( Gameplay video with some feedback (some seems to already get started to be addressed since making and publishing the video!) https://youtu.be/Lvt3NLgXtug?si=i9qo_TOXE17iWw1b
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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