
A story-driven Metroidvania where the allies you choose to bond with change how you fight and explore. Journey through the high-fantasy world of Raoah, uncover lost civilizations, and forge bonds that shape your path through a land on the brink of collapse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the role of Hira, a mysterious child born with the dark element fated to stand against ancient gods. Fallen Tear: The Ascension combines the emotional weight and party-building of classic JRPGs with the freeform exploration of Metroidvanias, plus a touch of souls-like challenge. Every death teaches. Every bond matters.
Explore a massive, interconnected world brought to life through gorgeous hand-drawn animation, and full professional voice acting. Venture through lush forests, lost cities and forgotten ruins, all teeming with hidden pathways and challenges to conquer. Journey through over 10 of Raoah's interconnected regions, face six main bosses (and three optional bosses), and experience the story's fully playable opening act in this Early Access release.
Slash, parry, and dodge attacks coming from every direction. Customize Hira's loadout with a deep well of combat skills and abilities, then learn enemy attack patterns, swap weapons and items on the fly, and shift strategies mid-battle to keep even the toughest bosses guessing.
Forge friendships with mages, swordsmen, tricksters and healers through the Fated Bonds system. Inspired by classic JRPG party mechanics, recruit allies to fight and explore alongside you, each lending their own abilities to combat and traversal. Journey alongside 22 allies, each with their own skills to master, sidequests to complete, and stories to unravel.
Build and customize your castle, the Temple of Oras, towering above all of Raoah. Fill it with friendly faces old and new from across this vast world, and complete minigames to earn upgrades that shape the Temple into a living reflection of Hira's journey and the bonds formed along the way.
Bring Hira's acquired skills and allies to bear against vicious boss battles. Swap tactics on the fly, exploit each foe's weaknesses, and strike at the right moment. Every boss conquered brings Hira one step closer to uncovering his murky past.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good graphics and gameplay. There are also a lot of mystery going on while progressing the story and exploring which makes the game a lot more interesting.
Really cool game loved the art cant wait to play the full game!!
目前来说,一般,整个游戏完整度按我自己的感觉,才完成了3/10,以当前的更新速度来看明年结束之前能不能更新到7/10都有点悬 收集方面:悬赏只有BOSS和图鉴收集,都是一次性的,有的BOSS还没有悬赏,而且初始地图没刷完图鉴,我都不知道后面还有机会能回去不, 能力升级方面: 1、靠图鉴给的点数升级战斗时效类的能力, 2、靠地图收集相关物品升级血量、耐力、蓝量、护甲, 3、是靠打BOSS获取物品去基地升级二段跳等能力, 4、靠刷NPC队友好感度升级羁绊能力,可以召唤队友攻击,NPC队友可以提供被动和主动,被动是加基础数值或者类似水下呼吸的能力,主动就是打一下属性攻击,某个条件满足还可以组合攻击,目前也只解锁了一半人物, 5、靠刷冒险工会会长的好感度+悬赏BOSS的击杀任务获取,可以后撤步闪避、蹬墙跑跳、冲刺时攻击、蓄力冲击, 6、杀怪可以解释一些货币,就是收集的有些慢,杀一个怪加上羁绊和技能也才十点多,升级部分能力和提升好感都是几百几千的,地图传送也需要用,按远近扣除。 目前还有好多技能都没解锁,比如上冲、斜冲、蓄力下砸。 剧情方面因为游戏不完整,主线方面,火神那边到见到火神就断了,海神到看门人就断了,如果击败就会跳转试玩结束界面,其他区域地图能解锁一大部分,但是通往神那边的没解锁,支线只能说太零散了,海村和上面的火焰和污毒有些,盗贼那边尽可能先弄完其他的再去,要不然就会,进去了出不来,逃亡后进不去,中下和右下的荆棘区域,不是没解锁能力去不了,就是未开放,左边只到盗贼,左上没解锁能力去不了,上面剧情到狮鹫驿站断了,有些游戏机制也没交代过,比如在地图过一段时间,就会像血月一样,出现高攻低防的恶魔,被打一下四分之一或四分之二的血就没了,给地图怪物上红眼BUFF, 跑图操控方面感觉还行,跳跳乐只有右下的荆棘难受,因为后撤步和冲刺有关联键,不加方向是后撤闪避,加方向是冲刺,有时候不知道时什么原因,导致一些有含羞草的地方,触碰收缩容易被刺扎掉血或者扎死,容易冲刺变后撤,格挡变冲刺
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Must Have!!! This game is so fun to play, and it’s very different from the other Metroidvania games I’ve played! What’s amazing is that it’s still in early access, yet the game is already incredibly polished and really makes you want to keep exploring even more!
I haven’t played a Metroidvania-style game in a while, but this one has really hooked me. A very nice looking game with cute and different characters. Love the colorful environment. The game is full of charm. There are very few games that have made me stop and simply look at the scenery but this game does it easily. And the fighting system is cool. Instead of just mindlessly mashing buttons you have the “Fated Bonds” system, which allows you to summon recruited allies for unique offensive buffs and abilities. A top recommendation for fans of story-driven 2D platformers.
With two hours into the game, I can say that this game has been a fun one. The combat, the gameplay loop, the characters have all been so enjoyable so far, but in my opinion, this game's main charm is its hand drawn animations that give the game life. With that said, I'll go ahead and recommend this game for other people.
After playing for almost three hours, I was completely hooked. What first caught my attention was the art style, but after actually playing the game, I ended up loving everything about it. The action is exciting, the visuals are beautiful, and the controls feel smooth and well-designed. The biggest surprise for me was the story. It feels like reading one of those popular novels or web stories, except you're the one progressing through it. That makes the whole experience feel much more immersive and alive. The pacing kept me engaged, and I genuinely wanted to see what would happen next. I honestly had no idea the creators were Filipino. I didn't expect a game made locally to be this polished and beautiful. Huge kudos to the developers for creating such an amazing experience. I'll definitely be recommending this game to my friends. If you're looking for a game with great action, gorgeous art, and a story that really pulls you in, this is absolutely worth playing.
I've been having a great time with this game '[h3]Fallen Tear: The Ascension[/h3]' The first thing that grabbed me was the gorgeous hand-drawn art and smooth animations, every area feels alive and full of personality, and the [i]Metroidvania[/i] progression keeps giving me reasons to revisit previous areas as I unlock new abilities. Combat are so feel satisfying, especially once you start experimenting with different skills and companions. in terms of soundtracks and th atmosphere deserve a special mention too. For an Early Access game, there's already a lot to enjoy, and it's exciting to see the potential for what's still to come. The developers have clearly put a lot of passion into this project, and it shows in the art, world-building, and gameplay. If you're a fan of Metroidvanias, action RPGs, or beautifully crafted indie games, this is definitely worth checking out. Looking forward to seeing how the game grows with future updates!
As someone who hasn't played this type of game in a long time, I got hooked way faster than I expected. The title screen immediately caught my attention with its clean design and beautiful visuals, while the main menu theme gave me Disney movie vibes. It felt hopeful, emotional, and inspiring, and it really set the mood before I even started playing. The graphics are gorgeous, the story pulled me in right away, and the voice acting fits each character perfectly. Hira instantly became my favorite since I've always been a Hunter main in almost every game I play, so I'm excited to see where the story goes. The tutorials are easy to follow without feeling overwhelming, and I also loved seeing a temple name that felt very Filipino. As a Filipino, that small detail genuinely made me smile. I'm already invested in the story and can't wait to try the other game modes. I can already tell this is going to be the game I'll get addicted to every weekend on my rest days. Huge respect to the developers. This game has the potential to stand alongside some of the best games I've played. It's definitely worth checking out!
The art is absolutely gorgeous, the animations are smooth, and the world is just fun to explore. Every new area has something interesting to discover, and the Metroidvania progression feels rewarding instead of frustrating. Combat is responsive, bosses are enjoyable, and unlocking new abilities kept me excited to see what was behind previously unreachable paths.
Players by region
Where this game's players are, estimated from review languages.
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