
The lady of the noble was taken to prison by the countess "I don't want to be reduced to a plaything without consciousness." ——In the face of the bad taste of the countess, how to use their body and wisdom, in order to avoid suffering? "Before I lose my mind, I want to find that life."
Modeled estimate, not a reported figure. How we estimate →
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About
Brandy, a noble lady, was taken into the dungeon by a high ranking countess during a party.
"I don't want to become a mindless plaything!"
--Facing the Countess with guilty pleasure, how could Brandy use her body and intelligence to avoid losing herself to torture?
Before that, Brandy not only needs to understand the countess's deepest desire, but also needs to face her own deepest doubts and hesitations.
Escape from life? Or sink into the sea of lust?
To turn the attack into victory? Or just lose herself?
Become a dog? Or be played a slave?
Various choices, various plays...
"Before I lose myself, I have to find the silver lining."
In the game, the player can see the focus of Berlanti's subconscious mind as she thinks about herself.
That could be the Earl's words; maybe an object in the environment; maybe just a moment of indecision - in these thoughts, the player can influence the growth and decline of Berlanti's sanity or desires by choosing different choices.
ALthough these subconscious small numerical changes, in some key points, a significant change in Berlanti's behavior.
Perhaps the player can make her persevere and make the best of her behavior even in the face of the Count's difficulties and trials; or she may not find a way out when she falls.
Up to more than 30 beautiful CGs
Text content of more than 150k words
Beautiful background music produced by professional music team, north sky music team
Lifelike character drawing
Support English, simplified Chinese and traditional Chinese


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情有点少了,打一个多小时都能通关了解锁全CG了,但感觉还不错
唯一的缺点就是不好玩^^
极其失败
Te art is gorgeous, but the translation is so awful it ruins anything positive this VN has going for it. There are numerous incomprehensible sentences, as well as sections of Chinese text, which were not translated. It's like they tossed the script into Google Translate and called it a day. There are multiple endings and none are all that positive. What ending you get is determined by the choices you make at designated decision points. These decisions even determine if you will advance to the next chapter in the story. They also come up at the same predictable points from chapter 2 on. This makes them boring and predictable. They are not well implemented and don't feel natural within the narrative.What I was able to get out of the story was dark, ♥♥♥♥♥♥ up and depressing. AVOID!!!
本作空有亮眼美术,剧情完成度却一言难尽。叙事架构生硬空洞,开场直接铺陈大段冗长背景文本,如同翻阅枯燥的设定文档,没有循序渐进的叙事铺垫,玩家很难沉浸进故事。主线框架陈旧乏味,魔女劫持贵族千金的核心设定毫无新意,通篇依靠大量无实质内容的对话注水拖时长。角色台词生硬尴尬,通篇充斥空洞说教,重复堆砌乏味大道理,游玩过程中只能不断快进跳过。 人物塑造更是全线崩盘,女主的心路转变完全缺少过渡铺垫,上一刻还坚守自身底线,转瞬就轻易妥协,情绪转折割裂突兀;魔女的人设也立不住,口中标榜看透人性欲望,内核却只有空洞口号,自身行为前后矛盾,人物逻辑完全无法自洽。整体故事只顾堆砌猎奇桥段,忽略剧情打磨,想体验细腻完整故事的玩家不推荐入手。
流程太短了,不值价格,不行
普通
为什么cg显示不出来,是全黑的
Good points - nothing Bad points - poor (automatic?) translation into English, graphomaniac texts - saves can be randomly broken - start hanging at the first switch point after load save file (start a new game don't helps too)
《堕落千金:黑蔷薇与欲望之火》是哥特风暗黑互动叙事佳作,以精致的视觉表现、沉浸式的抉择玩法和独特的剧情设定,成为同类作品中的亮眼之作。维多利亚哥特风的画面极具美感,30 + 精美 CG 搭配细腻立绘,蒸汽朋克与哥特蕾丝融合的 UI 设计,打造出颓废华丽的贵族世界。15w 字文本构筑多分支剧情,500 + 动态对话选项与独创的火吻值机制,让每一次抉择都影响剧情走向,36 种关键抉择解锁多样结局,多周目探索价值拉满。专业团队打造的动态交响配乐随剧情起伏变化,沉浸式拉满,思维抉择系统深入刻画主角理智与欲望的挣扎,心理描写细腻且充满张力。
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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