
Tossed aside and cast out. It's time to claim your birthright. Rise as Lucifer and battle the armies of the afterlife and ascend through the weird and warped realms of heaven and claim vengeance.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 167reviews | 72% | — | $36.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool
[h3]天使们的人设都还挺潮[/h3] 一款俯视视角的动作游戏,像素风格有点像《光明旅者》,流程在3小时左右,难度不高。创意还行,但是玩起来就很一言难尽了,挺粗糙的也没什么深度和出彩的地方。 [b]剧情:[/b] 剧情背景是犹太 基督教神话,也就是《圣经》的二创和二创的二创。 主角是我们前天堂最美天使,明亮之星,早晨之子路西法。而故事也直白,路西法被逐出天堂之后决定杀回去,而找到上帝的大门需要打败其他大天使开锁,嗯,就这么简单。 而这些大天使就一个比一个有个性,除了大天使之外还有其他敌人像是亚兹拉尔和阿撒兹勒之类的,相比起来戴着小红帽的路西法就显得最土鳖,就像拉斐尔boss战在赛博朋克天堂的酒吧里而拉斐尔就是个醉鬼,boss战还在跳舞台上,很新潮了。剧情就全靠对话猜了,但总体就是互彪垃圾话然后开打的程度,也没什么深度。 [b]视听:[/b] 像素美术我一直是很喜欢的,本作场景美术也是十分不错,场景风格鲜明,右边富有神话史诗感的战场区域和右边的赛博夜店区域都很有感觉,细节也到位。 宣传CG挺酷的。 音乐比较平淡而且打着打着就没了。 [b]游戏系统和体验:[/b] 基础系统就是普通攻击,闪避,远程武器和特殊能力,还有个变身,路上碰到的石碑可以加进技能树,多出像是蓄力攻击和挑空的操作。看得出来是想做那种快节奏战斗,但是实际体验起来很别扭,打起来很难受。 攻击闪避前后摇和受击硬值都很长,而上挑和空中连击我都没成功用过几次,大多数时间我都是在满地乱滚,边滚边打。而有些远程武器和技能就显得太有用了,所以我基本都在用远程和技能,即使远程武器的子弹是货币。 变身形态额,虽然攻防提升确实很有用,但是并不好看,体型变大更容易被打中,还没有闪避,充能的图标还贼大一个占着屏幕。 关卡设计方面,游戏的地图是开放的,可以按随意顺序去打boss,反正都得打了才能开最后的门,但是除了传送时能看的路线之外基本没有任务指引和引导,好在也没有什么岔路,不容易迷路。 大部分小怪不需要打,掉的东西作用有限,货币掉的也不多,而且有些小兵也不太好对付。 跳台浮空的话有点难受,不过含量不多。 boss战难度不是很高,大多boss设计的还算有意思,难点的死个一两次也能过。 补充: 1. 游戏没有NG+,通关后读取存档直接是结局之前,可以用来做多结局。新开档可以开高难度模式和倍速模式,当然也是有成就的。 2. 游戏有隐藏结局,成就大多数是boss的挑战。有几个成就看起来很有难度。 3. 有本地合作模式,也有一个成就。 [b]5.5/10[/b] 便宜、能玩、体验一般。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played this game for about 5-6 hours, got to almost the end (got to Metatron) and couldn't bear with this anymore. I bought this game from looks and music, thinking it will be great experience, but oh boy I was wrong. Fighting feels frustrating, after few bosses I just started to skip enemies in simple locations because they are not giving any benefits other than 1 bullet. After a few hours I was so annoyed by some (which felt like most) of attack from bosses that were unreadable (also I was hit through dash invincibility more than I could imagine) so I just switched to quick oneshot build (shield, blades; 35%hp triple damage ring; atk spd). Also some mechanics I couldn't crack and they are mystery forever (golems with shield and gold blades literally unkillable? didn't find any way). So there you go with some pros and cons. Pros: + Graphics - game looks great, awesome designs for bosses and enemies + Music Cons: - Fighting system. It would have been good but only if it was polished. What I mean is: 1) Most attacks are unreadable (and most of the times it is because of weird damaging timing which does not correlates with animation); 2) Some enemies are able to stunlock you to death ( for example laserbeams, flying swords); - Shop system. I've never used shops because they are not providing any new things which you can't find on the map and consumables are stocking up pretty quickly so no need in them either. Maybe if shops had their own exclusive content they would have become better. - Optimization? Don't know if something on my end or it's the game ♥♥♥♥♥♥♥♥ itself: it feels like game has to be fast-paced but the gameplay giving opposite experience - it is slow, it's like I'm constantly in slow motion (and then there's skill which gives even more slow motion for perfect dodge but this one is intentional and works great). At first I thought maybe it is because of game linked to fps, tried from 30 to 120 and no changes. I've played Cyberpunk more smoothly than this. Also in 2020's you would think that games like this should have almost instant loadings between levels but it takes about 3-5 seconds with SSD (looking at black screen for this much time, when some bosses located just in the next level and few meters from saving point is very annoying.
其实真的没那么差,但是除非你把所有类似的高分作品都玩完了,否则不推荐购买。地图太大而且充满了敌人,难度忽高忽低,而且最开始相对更难打,很劝退,但玩上半小时觉得还不错,但后面没有合适的武器又提前遇到个别boss就几乎没办法打,找图又非常不方便,而且你几乎不知道正确的流程是什么。。。感觉制作组对整体流程的把控性不是很好。
Я не прям уж любитель пиксельных игр и тому подобное, но в некоторые я все же играл и мне они в принципе нравились. Однако это игра, полная х**ня, мало того, что она не оптимизированная, так ещё и багов дохрена, ну и самое главное у меня игра перестала запускаться, а я был на предпоследнем боссе. Но однако я нашел как исправить ошибку - УДАЛИТЬ СОХРАНЕНИЯ, и после этого игра начала работать как ни в чем не бывало, проще говоря, ни за что не берите эту игру, бесполезная трата денег.
典型的心有余而力不足,游戏框架还可以,碎片化叙事,黑深残故事大纲,动作连招系统,类银河恶魔城跑图,但是细节也太差了,作为动作游戏打击感稀烂、闪避动作与怪的攻击方式没有很好的平衡,失败;作为银河恶魔城游戏,地图不仅过大,而且大的毫无意义并且毫无引导,失败;特殊怪物的应对方式毫无提示,更是失败中的失败!更过分的是里面的小兵啊,移动起来的动作堪称平移啊,你看,根本就是平移啊有没有!像素画风在这部作品中并没有让人眼前一亮,或者说展示出独特的美术风格,反而是游戏简陋制作很好的直观注脚。如果这个游戏作为毕业设计,那我将给它满分,但是如果是作为一个游戏商品,无论是否是独立游戏,客观来看游戏都乏善可陈,既没有新颖的玩法,也没有吸引人的故事,更没有独树一帜的艺术风格,对于游戏艺术边界的探索更是无从谈起,所以并不推荐。后面看看有没有心情把这个游戏熬通关吧。
Не знаю причин по которой у игры так мало хороших отзывов. Но как по мне это очень классный проект. И наверное единственный в своем роде ибо больше вы нигде не найдете игры где можно играть за самого Дьявола. А игр где дают возможноть набить морды, и превращать в фарш, святых небесных созданий, редко найдёшь.
yes
Dura muy poco, se siente lenta la progresión, falta de variedad en enemigos. En el modo co-op, si el jugador 2 va por delante puede obligar a reiniciar el juego, el co-op esta mal implementado. Una recomendacion similar a este es "WIZARD of LEGEND" igual le falta variedad, sin embargo cuenta con diferentes poderes a desbloquear y un co-op mejor implementado.
群众的眼光是雪亮的,手感是真不行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $91.8K | 198 | 85% | $19.99 | |
| $69.6K | 130 | 95% | $19.99 | |
| $35.8K | 148 | 91% | $9.99 | |
| $8.5K | 28 | 96% | $11.99 | |
| $6.7K | 53 | 83% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4K | 230 | 96% | $9.99 | |
| $36.4K | 138 | 72% | $12.49 | |
| $36.4K | 320 | 56% | $3.99 | |
| $36.4K | 74 | 62% | $19.99 | |
| $36.4K | 341 | 39% | $4.99 | |
| $36.4K | 197 | 70% | $9.99 |