
Fall of Light is a story-driven dungeon crawler set within a world consumed by Darkness, where an old warrior takes his daughter to see the last remnants of sunlight. Only together will they be strong enough to defeat the enemies born from the Shadow.
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About
"In the beginning, there was only an excruciating, screaming void, wherein twisted souls writhed about, imprisoned in nothingness. Then the darkness was pierced by Luce, and with her came warmth and order. The time of men had begun, and would last many eras. But the 14th era is one of Darkness…"

As Nyx, an old, retired warrior, evade the Shadows and find your way through the crooked corridors of gloomy dungeons, navigate the treacherous pathways of the darkened overworld and fight emissaries of darkness in long-forgotten temples. Many puzzles and deadly traps stand between you and your goal – to bring your daughter Aether to the last place on the face of Earth that still sees light.
Inspired by games such as Dark Souls and ICO, Fall of Light rewards those who explore the world on their own and draw their own conclusions. Meet odd characters, search through every nook and cranny to unlock hidden secrets and learn more about the history and lore of the somber world around you. Pick your favorite combination of close-range weapons, crossbows and shields, determine your fighting stance and get ready to face hordes of crafty enemies. And above all, keep your daughter from harm, as she is the light piercing the darkness and the key to unlocking forbidden passages.
20 different battle stances, including two-handed and dual-wielding
10 weapon classes covering both short-range and long-range weaponry
Guide and protect your companion – Aether, the Indigo child
Fight Shadows, soldiers of darkness and underworld bosses
Explore the overworld, scour dungeons and temples to gain and use special powers
Uncover many secrets and solve various environmental puzzles
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To note: I'm not a fan of Souls-like or am any good at them so take what I have to say with a grain of salt because I'm going to pour a lot on this. I got this game through I believe either a humble bundle or one of the YogsCast Jingle Jam bundles. It is a fun and interesting game that does not really offer much in terms of replayability. Almost 100% it the first time through, I probably could have just gotten the last 15 Fragments of Luce and 3 Echoes, but the frustration of the game had me throwing my controller. Combat is finicky to the point where most of the time I'm left here wondering why I died. I'll be hitting an enemy and they'll somehow manage to sneak five hits in. Meanwhile, half of my swings never connected despite the fact I'm practically humping them. However, it was still satisfying to just take down big bads that have given me trouble at the start with almost one tap. As for the game itself, it was a nightmare because I set up the brightness to recommended and it ended up making the game almost unplayable. I couldn't tell were ledges were so I fell off. By the way, I also fell down a lot as, whenever I tried to roll, my guy decided to high dive off the edge. Constantly. There is no way to adjust it unless you completely wipe your file which is a pain. Adding to this is the lack of a map or any sort of hints that would make the game just manageable. It took me several tries to figure out what to do only because of pure trial and error. Secrets are completely hidden so good luck finding them. The puzzles are straight forward enough and I didn't really have trouble getting to the bosses. Despite all this, I liked the game enough. Not really a favorite, but in terms of Souls-like, this one is at least approachable enough for a beginner. It's hidden behind an Exploration genre which makes it even more of a headache as you'll try to figure out where all the secrets are.
pretty good game, play it for the souls like feel and level design. what it had going for it: 1. the feel of playing the world is thrilling. the minimal combat makes u hate losing so u are always afraid 2. Art style is pretty neat 3. It has little details in what characters do and the world itself making u feel connected to characters 4. engaging world and story 5. Hidden puzzles and items are pretty cool Things I didnt like : 1. Rollsssss are terribleee I died to rolls more than I died to enemies sorry. my advice is not to lock on to enemies as it makes ur roll go in circles and unpredictable 2. combat is .... well not triple A which I didnt expect but it could have been better 3. It is really annoying that you have to drop your old weapon when u find a new one ? Im even second guessing myself if there was inventory that I missed or smth like that happened
Fall of Light is a very minimalist (not only the graphics) isometric ARPG with Dark Souls-inspired combat. A more appropriate name for this game would be Fall off Edges and Cliffs, because that's what will happen the most to anyone playing this game. The combat is not ideal for isometric view and can be very frustrating, and the fact that the camera is fixed and cannot be rotated only makes it worse. I like the dark setting of this game, although it's a bit too dark. Sometimes it's hard to see things. There are two difficulties: normal (colorful) and nightmare (almost black and white, but I found it less dark than normal difficulty). This game lacks many things you'd expect to be part of an ARPG: there are no potions, no minimap, no weapon damage info, no masteries/skills (only a second and more powerful attack), no tutorial (I finished the game and don't know what the shadow form does exactly, except that your character hits twice per attack)... The inventory is minimalist like everything else in this game and doesn't allow you to carry any extra weapon apart from the ones you have currently equipped (you can switch between two different weapons). There are traps (some of which can kill you with one hit) and secrets. Some of the secrets are related to the main story and you can get stuck because of them. You might have to resort to a guide. Some fragments of Luce (there are 100 of them) are easy to miss, so if you want the achievement for collecting them all, you will probably have to revisit the areas using a guide. The girl isn't very smart and can get constantly trapped in a cage by enemies. When this happens, you need to go save her. Unfortunately, she is needed to save your progress and increase your health/life. She is supposed to make you stronger when she is close to you, but I didn't notice any difference except the glow on my weapon. You can hold her hand to keep her always close to you and prevent her from getting trapped in a cage. On the other hand, the game refuses to hold your hand and gives you the middle finger instead. From what I understand, this game is a tribute to a Italian girl called Luce, who died in 2017. I suppose she was the daughter of one of the developers. I will give this game a positive review because of that, although it has many annoying aspects and could have been much better. By the way, this game is a bit overpriced after the recent price increase here in Brazil and some other countries. I hate when publishers selectively increase prices in some countries to compensate for the exchange rate. Fall of Light é um ARPG isométrico bem minimalista (não só os gráficos) com combate inspirado em Dark Souls. Um nome mais apropriado para este jogo seria Fall off Edges and Cliffs (Queda de Beiras e Penhascos), porque é o que mais acontecerá com quem jogar este jogo. O combate não é ideal para visão isométrica e pode ser bem frustrante, e o fato de a câmera ser fixa e não poder ser girada só piora as coisas. Eu gosto do cenário escuro deste jogo, embora seja um pouco escuro demais. Às vezes é difícil ver as coisas. Há duas dificuldades: normal (colorido) e pesadelo (quase preto e branco, mas achei menos escuro que na dificuldade normal). Este jogo carece de muitas coisas que se espera que façam parte de um ARPG: não há poções, nem minimapa, nem informações sobre danos de armas, nem maestrias/habilidades (apenas um segundo e mais poderoso ataque), nem tutorial (eu terminei o jogo e não sei o que a forma de sombra faz exatamente, exceto que seu personagem acerta duas vezes por ataque)... O inventário é minimalista como tudo neste jogo e não permite que você carregue nenhuma arma extra além daquelas com as quais seu personagem está equipado atualmente (você pode alternar entre duas armas diferentes). Há armadilhas (algumas das quais podem matar você com um golpe) e segredos. Alguns dos segredos estão relacionados à história principal, e você pode ficar travado por causa deles. Você pode ter que recorrer a um guia. Alguns fragmentos de Luce (existem 100 deles) são fáceis de passar despercebidos, então, se você quiser a conquista por coletar todos eles, provavelmente terá que revisitar as áreas usando um guia. A garota não é muito esperta e pode ser presa constantemente em uma gaiola pelos inimigos. Quando isso acontece, você precisa ir salvá-la. Infelizmente, ela é necessária para salvar seu progresso e aumentar sua saúde/vida. Ela deveria tornar você mais forte quando está perto de você, mas não notei nenhuma diferença, exceto o brilho na minha arma. Você pode segurar a mão dela para mantê-la sempre perto de você e evitar que ela fique presa em uma gaiola. Por outro lado, o jogo se recusa a segurar sua mão e, em vez disso, mostra o dedo do meio para você. Pelo que entendi, este jogo é uma homenagem a uma garota italiana chamada Luce, que morreu em 2017. Imagino que ela era filha de um dos desenvolvedores. Vou dar uma avaliação positiva para este jogo por causa disso, embora tenha muitos aspectos irritantes e poderia ter sido muito melhor. A propósito, este jogo ficou um pouco caro depois do recente aumento de preço aqui no Brasil e em alguns outros países. Eu odeio quando as distribuidoras aumentam seletivamente os preços em alguns países para compensar a taxa de câmbio.
Una decepción. El control es un caos, las mecánicas simples y repetitivas, por no hablar de la dificultad, ni un Souls...
2.3/5 I have go thumbs down on this. I've tried several times and I'm unlikely to try it again. There are so many annoyances it's hard to enjoy it at all. There are some good elements and the aesthetics are pretty good, but it's very easy to die and dying resets all the monsters and (usually) teleports the player far away from where they died. Super annoying. It is way too easy to fall off the edges of things and die. That's not fun at all. If one were jumping or doing reckless things, ok, but the design of the game is that there are seamless fatal edges to fall off near monsters. The combat is clumsy. I wanted to like it and have had this game for years. I had it in my "try again" collection. It is being uninstalled :\ Purchased February 2018. Played three times total, but the hours listed on Steam are wrong. I spent around 16 hours playing this game over three days when we first got it. I tried it again in 2019, then again in 2020, and finally giving up on it May 2023.
Game breaking bug. Use steam overlay and Aether will hold your hand forever. Restarting, dying wont solve the problem. Leaving the game unplayable. Sad but whatever. Uninstalled.
不推荐 1,游戏难度高不会是因为游戏本身操作上的问题迫使游戏难度上升而称为硬核和难度高,这只能叫做不完善。体力条回复慢,翻滚判断机制傻缺。 2,引导性,只能说一般般,我开始开局看了设置表里面的按键才知道的一些东西怎么操作,很多东西根本不会告诉你,那要是一些不看设置表面里面的按键的可能都不会知道有一些操作吧。 3,地形方向移动,移动方向就八个面经常装墙上就只有换方向,导致经常碰壁。地形设定就像是为了折磨人而折磨。 所以对于该游戏的整体评价就是打折打到8元以下可以考虑入手,这样就不会显得很亏了,超过15,20简直亏爆了,更别说原价了
clunky
II have, as of the time of this writing, tried my best (for 5.8 hours) to like this game. But there's so much that just drives me insane about it. For instance, the entirety of it is an escort quest for a character that is necessary to be able to use save points, and can get kidnapped, including when the game forces you to split up. Disabling your ability to save and level. (I should note, for fans of customizing your character, leveling is strictly for gaining health- though that is, in fact, helpful). Also, for fans of tweaking your character, while different weapons exist- you can't actually carry weapons you aren't using in one of your two loadouts, so I hope you like leaving items behind in miscellaneous areas if you want to try out something different - especially since the game doesn't tell you any details about their damage, how much of an upgrade something is versus their predecessor- or anything useful about them, other than, what their (very infrequent) status effects are, and if they are a basic variant or +, ++, etc. Oh, and while this says its a soulslike- you can't retrieve all the experience you lose when you die. And the game will get you with cheap gotcha deaths, with a few tied to items you *could* retrieve, but that it will punish you for doing so. (Also, if you die, the girl dies and needs to be retrieved if you want to save or level. Unless she's kidnapped, in which case you need to find where she's been stashed to fetch her). ...Oh, and combat is a -slog-. It either tends to involve stunlocking an enemy with daggers, so they don't get a chance to act, or dealing with enemies that are faster than your attack swings, have solid attack range, hit like a truck, and happily dodge back or hop away - all but requiring you to trade with them. Unless you luck out with the aforementioned daggers, and even then- it might take a solid 30 seconds or even a minute to finally get them to stop hopping around and leave an opening to actually get in there, given- they are frequently joined by friends. Which is cool when they're *constantly* surrounded by instant death falls, in a dungeon that's a good couple minute hike from a save point (as opposed to putting 1 at the dungeon start). Also, the game is abysmally dark, and provides you a torch that runs out fairly quickly, despite it's tenebrous state of being. Which is funny with those aforementioned instant death pits. Oh, and this game could really use a map, especially given there's a lack of a funtional fast travel system, at least as far as I found. Like, I found locations that certainly seemed like they -should- be fast travel points. But, no dice. Maybe they would have procced after I cleared the first dungeon- but, Despite me breaking a switch that should have let me progress forward, my path remained barred. Which was very cool. I don't even know if it's just some switch lodged in a far unseen corner, or if my run has just janked out, but my enjoyment of the experience has long run dry, and I would need another few drinks in me before I decided to give this game a try again. Like, even with my progress being blockaded, the overall experience is just tedious and unfun.
muito top, só brabo se localizar na floresta passei raiva kkk
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Hungarian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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