
Fall For You is a rhythm-based roguelike. Move and attack with the beat to power up, win the hearts of every damned soul you meet, traverse perilous obstacle courses, win fabulous prizes that change the way you play, and cuddle with a scary demon mom to keep yourself going!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Alright. The good? The art is very nice, can't hate pink and blue demons. What dialog I've gotten to so far is charming, and the 'antagonist' is a huge brat, love it. The music is very easy to understand and get into the rhythm of the beats, which is, y'know, good for a rhythm game. But overall, I'd rate it more as a meh than a solid "yes" because of a few complaints, which sucks because I really want this to be a game I'd recommend without a second thought. The Bad: Number one: The controls, having space as dash and shift as jump is extremely unintuitive. It's been an hour and a half and I'm still ♥♥♥♥♥♥♥ up blue beats because I want to hit shift. A quick fix to this is letting the player change controls, but there are no general settings. And secondly, The beat counter being on the bottom of the screen is hard to get used to as well, I'm staring at it and trying to maneuver around enemies in my peripherals. There are other nitpicks but I'll chalk it up to being a skill issue and controls being a tad ♥♥♥♥♥. I really hope in future updates that you can further iron out some of the wrinkles.
Art is really nice, but that seems to be about it. Running at 240FPS music sounds off beat sometimes, capped to 60 it sounds fine, so maybe implement a 60FPS cap. Game crashed twice, once during the tutorial when I was hitting dashes perfectly and they kept saying I wasn't, and a second time during gameplay in a 20~ minute run. Can't recommend in it's current state, sorry. Edit: Dev contacted me for feedback and wants to improve their game, and I have nothing but respect for that! Looking forward to trying again. :)
Easily one of the cutest games I've ever played! Adorably creepy at times, the characters really make this game. The music is fantastic, and I found myself hanging around in-between areas just to listen to the songs. In terms of gameplay, the timing took me a bit to get used to, but once I got the hang of it, it was incredibly fun to zoom around the stage through bullets. There's still a few bugs as of Day 2, but nothing that ruined the experience. Highly, highly recommend this game!
Cute little indie rougelike! It's a little buggy and jank sometimes but never enough to actively ruin my enjoyment. And the demo's free! Give it a shot and if you like the demo I'd reccomend buying the game at full price, it's pretty replayable and I think I got my money's worth, plus there'll be new content updates in the future. -everyone always mentions this, but it bears repeating, the art + vibes are adorable. The character designs/dialogue is also really good too. They all have their own distinct personalities and I enjoyed just watching everyone do their thing. Loads of little touches help this, I love how Shoxza does a lil dance on the main menu, and the part where you dance with the twins, and how lyllh calls you out on just wanting to snuggle, and... -i REALLY like the forge system. Every item has a positive and negative effect, and 6 times per run you can forge an item to remove the negative effect and slightly buff the positive effect. Gives me a reason to plan long term for my runs, makes item economy more interesting, just a really cool system with loads of depth that adds a ton of replayability. great stuff!! -the 'class' system where the first item you choose drastically affects the rest of the run is really clever. means you can never get too comfortable with the same setups since the first items are all so different, but they're all also really strong when paired with the right upgrades. forces you to think on your toes and experiment, great stuff! -great pacing. Lots of areas to take breaks, switch up gameplay with platforming, etc. -I really like how in the lategame the difficulty is increased by having new and interesting drum patterns as well as new enemies. keeps the actual rhythm parts of the rhythm game fresh!
really fun and unique game! its got a great game loop with really interesting and catchy songs. the characters and cartoons are really cute! you can tell how much heart went into this indie game, especially with it all being done by one person!
Full play through here: https://youtu.be/eJgLR9wVayg I'm gonna update my review since the creator has been improving the game, but it still has some problems. You can no longer continue if you lose and since some enemies decide that they want to dry hump you by continuously charging if you don't have a build to one shot good luck you'll need it. Certain rhythms especially in the third phase will not give you a attack beat for the longest so when you get the hardest enemies you also lose the ability to attack. The game doesn't do a good job of explaining what paired or befriended souls are at all and certain upgrades just do not work i.e. teddy does not work at all, megane has the bonus effect of pushing you back even though it's not listed in the item description something makes you slide across the FREAKING WORLD and I have no idea what it was. So descriptions could use some upgrading it's a lot better with a lot less glitches, but it's just so frustrating.
I like it! It's fun and the art is good, really it should be the perfect game for me but there's something that's preventing me from screaming from the rooftops about how much I love it. Either way, I would recommend!
If you've ever wanted to play Hades but with adorable graphics and rhythm mechanics, this is that sort of game. The rhythm mechanics were a little hard to get down but ultimately it felt satisfying to master each level. I enjoyed trying out new builds on each run, figuring out what works best in both the battles and platforming sections of each level. There've been a few minor bugs here and there but ultimately nothing that detracted from the experience too much.
This is the perfect game for me! I've always wanted to enjoy a casual rhythm game that is replayable without the songs getting stale, especially one where I have the option to only use the keyboard! I think the way the game uses rhythm is completely unique and a legit way of creating new challenge as well as varying your play style just enough to keep you on your toes. I thought the game was a tad easy for me as I play a lot of rhythm games but the game really picks up starting on loop 2 [especially if you take the +25% song speed increase]. The game is ultra satisfying and stays on the razors edge between simple casual fun and ramping challenge. I think this game is extremely elegant with everything it does to create your experience, from the simple yet funky tracks that are easy to follow the rhythm to. My main complaint with "rhythm games" that I have played is they will constantly swap between giving you notes for the rhythm and notes for the melody and sometimes you can get completely lost, especially with lyrics and this game does neither in the best way possible. Also I really love the non-binary representation with shoxza, all of the characters make me feel comforted and it all really adds to the experience. If it means anything this is pretty much the only game that I didn't skip dialogue for at almost any moment someone was talking to me. THAT'S ANOTHER THING!!! The way you do the text scroll to the rhythm of the music makes it so much more engaging and oddly satisfying to read and be patient with the dialogue IT'S SO GENIUS! anyways I don't want to keep typing for like 2 hours so that's my review, I hope it was convincing for people who want to buy this game because it really is something special. Please support your indie devs!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Magic Box | $1.9K | 133 | 66% | $0.49 |
| Palladise Island | $1.9K | 149 | 88% | $0.99 |
| Floating Farmer - Logic Puzzle | $1.9K | 74 | 88% | $1.99 |
| 100 Hidden Animalnaults - Felicat & Laika | $1.9K |
| 74 |
| 70% |
| $1.99 |
| Howdy, Jacob! | $1.9K | 74 | 86% | $1.99 |
| PhysDrive | $1.9K | 167 | 53% | $0.99 |
Related
| Free Fire: 9th Anniversary | $3.8B | 129.1M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.3M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |