
Fairy Tail: Dungeons is a deck-building rogue-lite featuring characters from the Fairy Tail series. Collect Magic Cards based on moves from the series to build your own unique deck and take down powerful monsters as you head for the dungeon depths!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−50% | 797reviews | 92% | — | $276.7K |
| $6.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1、没有SL功能,好处是不用强迫症似的为了少掉几点血重开好几次浪费不少时间,坏处是有的时候按错了 升级牌要按Q 拿牌左键,导致不光没强化还要被塞一张牌,可以说非常恶心了,最主要通关后会保存卡组,错手不止影响一局,会一直影响这副牌组,对强迫症来说没组成完美卡组又是难受点。真的应该加一个SL功能,可以战斗中不能SL,但局外真的要加一个。 2、火堆数量太少了,删牌和附加牌放在一起,本来也不会太影响 但是附加出来的效果是随机的,你也不知道删牌更好还是附加更好,花2宝石重选,同样的问题 宝石可以升技能 但强化的效果是能带出去的,因为多随机几次导致少升级了技能很亏。 3、饰品种类太多了,看图鉴有几百个,但我玩到目前为止,只能开局佩戴2个,除此之外好像没有额外的饰品栏,制作了那么多饰品,结果就能用两个,又是同样的问题 饰品也是会带出去的,那无论我玩多少次,我选的都是那几个最强饰品,其他饰品可以说压根不会选,我建议在对局内打BOSS或者精英怪能得到饰品。 4、卖血牌 换牌 第二魔法源之类的,扣血是按百分比扣的,后面一次扣14 15血,可回血牌却是固定数值,一次只回4 8点,小怪随便打一下都是10几,BOSS 30 50 80伤害,回这么点血意义不明也就前期过渡有用,没错同样的问题又来了 牌是能带出去的,所以这种前期过度,后期废牌的牌,强迫症又不想拿,拿了卡牌组循环 魔法联动,玩过的都知道魔法联动本身的很难打出来,多一张废牌都影响很大,换牌又要扣百分比的血后期等于挨小怪打一下了,而且就算换了也不见得你就能打出联动,BOSS放必杀技你又要用联动打断,只能说非常难受。 第二魔法源这种高贵的加攻 加费按百分比就算了,换牌这种要循环的应该改成固定血 或者每回合摸牌从4改成5 5、技能列表很多垃圾技能,比如血量低于25%攻击+3一回合,触发条件苛刻 数值又低,靠回血反复蹭BUFF也没有什么大用,更何况后期几百血,回那点血估计也做不到这样玩,至少得改成血量低于25%攻击+3永久。 技能列表全是问号,也就是说你不能战未来,为了某一个很厉害的技能先升级弱的技能做铺垫,因为宝石一共就那么多,你基本也就能升级4 5个技能,很难去这么做,就只能升级目前来看最强的技能 6、角色用技能的时候能喊动漫里的台词就好了 希望制作组能改改问题 又玩了20小时 1、SL确实要加一个,瘦身蘑菇给60%附加闪避率 结果4次80伤害的攻击一下没闪过去导致崩盘了,我真无语了,而且我发现这游戏的闪避 暴击是附加闪避暴击,是一次性的,当你触发一次闪避 暴击后那这个加成就会失效,也就是说瘦身蘑菇的60%闪避2回合只能闪避一次攻击,那既然这样为什么数值不给的高一点,就只是挡一次重击的道具为什么才60%概率 2、饰品栏玩到后面就会解锁,75级变成4栏,后面好像不会有了 3、技能大多数不怎么强,宝石留着刷新附加更好,技能通用的开局加攻击 体力上限 攻击魔法卡牌伤害+1 减增益回合数+1 基本就这些需要点其他不是很重要 除此之外例如铁龙防御力高 点个完美防御+3攻击之类的这种也不错 目前我常用饰品就是冥宫护符(进游戏50血上限 50宝石 随机手牌) 这个非常强 能把你本来应该删除的烂普攻变成强力牌 用了就知道 里面有破防 AOE 清增益 追加普攻 全游戏唯一的50%伤害转为吸血 复制角色魔法卡牌到牌顶配合追加攻击附加省抽牌位置 省费用 加速卡组循环 完全不需要删牌 开局攻击+4 4回合的饰品 +60血上限的饰品 输出用开局怪受伤+25%伤害 辅助用跳过回合清除敌人/队友 增益/减益 配合这些增伤饰品,追击普攻流也很强 4、魔法联动没必要硬凑,甚至你不点魔法联动都没问题,技能该用就用除了打BOSS时要留一手破防 清增益,其他牌没必要一直留手里就为了打一个魔法联动 再补充 后面冥宫打到25层给保留牌组的饰品 还有一次性删除 附加2次的饰品 可以打造一个精简牌组 配合队友的回血 减换牌消耗每回合稳定触发魔法联动 合体联动 技能里有一个魔法联动+魔力上限1回合 可以做到每回合稳定4魔力上限 先打最低难度 带开局+4攻 50暴率 删2次牌饰品 拿个群攻牌就能一件扫荡 然后找牌 删牌 牌最低能删到6张 然后最高难度 把爆率 删2次换100血限 附2次 接下来就可以刷最强牌组了 温蒂露西这种要带个十戒剑不然过不去道中 一般来讲2魔力的牌无脑附魔力消耗-1 群体增益附20闪避 单体增益附20爆率 个别附增减益效果增强 DOT牌附异常层数X3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Thai, Simplified Chinese, Japanese, Traditional Chinese, Korean
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
สนุก เพลินๆ
First ever deckbuilder game and it's a blast. Quality wise this feel so much better than all the current soulless triple A Fairy Tail game out there. Keep going with the DLC and I'll definitely support you guys!
Tolles Spiel! Eigentlich sollte dieses Spiel um ein vielfaches mehr verkauft werden als Slay the Spire, denn für mich persönlich ist es in allen Bereichen besser als Slay the Spire. Es gibt nicht nur 3 Kartendecks die sich durch spielen erweitern, sondern 8! Quasi für jeden Fairy Tail Gilden Charakter ein eigenes Deck. Erst durchs Spielen schalten sich immer mehr Dungeons frei die man betreten kann. Ihr seid beim End Boss angekommen? Macht nichts, danach gehts erst los! Danach öffnen sich weitere Dungeon Türen und man kann immer tiefer gehen bis man irgendwann bei einem Endlos-Dungeon Modus landet. Zwischendurch gibt es bewachte Torpassagen die man bewältigen muss bevor man weiter kommt. Das sind einfach 1-2 Bossfights hintereinander. Der besondere Clou: Vorher spielte man mit einem einzelnen Char, doch um die Tor Bosse zu besiegen dürft ihr plötzlich ein Dreier Team auswählen und der Kampf erhält dadurch nochmal eine neue Dynamik. Dazu sollte ich vielleicht einmal allgemein auf das System eingehen. Ihr spielt mit einem einzelnen Charakter den Ihr euch vor dem Run aussucht. Und wenn dieser es schafft den Run zu beenden, dann könnt ihr das Deck das ihr euch in dem Run gebastelt- und euch zu Erfolg geführt hat -abspeichern. Damit ihr also einen Tor Bossfight machen könnt, müsst ihr mit 3 verschiedenen Chars einen erfolgreichen Run mit abgespeichertem Deck gemacht haben. Anschließend beim Tor Bossfight spielt ihr dann mit den 3 abgepeicherten Decks gegen 1-2 sehr starke Bosse. Das klingt jetzt vielleicht simpel aber ist wirklich cool gemacht, denn ihr fangt automatisch an zu überlegen was ihr für den Boss Fight braucht. Sowas wie: ich benötige 2 Attacker und einen Supporter. Hab ich bei dem Supporter überhaupt vernünftige Support Fähigkeiten während des Runs gesammelt? Nö! Also nochmal ein Single Run mit dem Support Char und ein besseres Deck abspeichern. Das selbe gilt vielleicht auch für die Attacker. Man will sich ein Bestmögliches Deck am Ende des Runs abspeichern können, damit die 3-Mann Boss Fights nachher keine totale Katastrophe werden. Ich finde das Spiel wirklich in allen Bereichen interessanter und besser als Slay the Spire. Kann wirklich nur jedem empfehlen mal reinzuschauen. Kostet ja auch kein Vermögen das Spiel und ist bei Sales ständig für unter 10 Euro zu bekommen. My 2 cents.
挺好
FAIRY TAIL DUNGEONS is a creative blend of roguelike exploration and deck-building strategy that takes the beloved Fairy Tail universe in a different direction from traditional anime RPG adaptations. Developed by Ginolabo and published by Kodansha, the game focuses less on recreating major story arcs and more on delivering a replayable tactical experience where players guide familiar guild members through dangerous dungeons filled with enemies, rewards, and unpredictable challenges. The result is a compact but engaging adventure that successfully combines the appeal of collectible card mechanics with the charm of the Fairy Tail franchise. At the heart of the game is its card-based combat system. Rather than relying on action-oriented battles, every encounter revolves around building and utilizing a deck of cards that represent magical abilities, attacks, and character-specific techniques. Each turn requires thoughtful planning as players manage resources, chain together powerful effects, and adapt to changing situations. The strategic depth grows steadily as new cards are unlocked, encouraging experimentation and rewarding players who discover effective combinations. Fans of deck-building games will find plenty to enjoy, while Fairy Tail enthusiasts will appreciate seeing iconic powers translated into tactical gameplay mechanics. The roguelike structure gives the adventure much of its replay value. Dungeon layouts, enemy encounters, and rewards vary from run to run, ensuring that each attempt feels somewhat different. Players are constantly faced with decisions about which path to take, which cards to add, and how much risk they are willing to accept for potentially greater rewards. This design keeps the experience engaging even after multiple playthroughs, as success depends on both strategic deck construction and the ability to adapt to unexpected circumstances. One of the game's strongest qualities is how it captures the spirit of its source material despite its relatively simple scope. The characters retain their recognizable identities, and their abilities reflect the powers fans know from the manga and anime. Building a deck around a specific character's strengths creates a sense of ownership and connection that helps the game feel authentically tied to the Fairy Tail universe. While the narrative takes a back seat to gameplay, the familiar cast and magical themes ensure that the franchise's personality remains present throughout the adventure. Visually, FAIRY TAIL DUNGEONS adopts a colorful anime-inspired style that suits the series well. Character illustrations are attractive and faithful to their original designs, while magical attacks are accompanied by effects that add excitement to battles without becoming visually overwhelming. The user interface is easy to navigate, allowing players to focus on strategy rather than wrestling with complicated menus. Although the production values are modest compared to larger licensed releases, the presentation remains polished and appealing. The progression system further enhances the experience by giving players long-term goals beyond individual dungeon runs. Unlockable content and new strategic options provide a satisfying sense of growth, making failures feel less discouraging since each attempt contributes to future success. This approach fits perfectly with the roguelike formula and encourages players to continue refining their tactics and exploring new playstyles. The game does have a few limitations. Players hoping for an extensive story-driven RPG may be disappointed by the relatively light narrative content. The focus is clearly on gameplay systems rather than character development or plot progression. Additionally, while the randomized structure adds replayability, some players may eventually wish for more environmental variety, additional characters, or a broader range of gameplay modes to extend the experience further. The game's smaller scale occasionally becomes apparent during longer sessions. Despite these shortcomings, FAIRY TAIL DUNGEONS succeeds as an entertaining and thoughtfully designed spin-off. It takes a familiar franchise and places it within a genre that complements its magical combat and diverse cast surprisingly well. The combination of strategic card battles, roguelike progression, and recognizable Fairy Tail elements creates an experience that feels fresh while still respecting its source material. Whether approached as a fan of the anime or as a player who enjoys deck-building adventures, the game offers enough depth and replayability to justify multiple runs through its dungeons. Rating: 8/10
局外养成因素实在是太多了,卡牌要升级才能解锁,为什么不直接做成剧情向jrpg呢,作为一个肉鸽游戏没想到是要自己在局内不停的刷卡组然后带出来组三人队下本,刷不出卡组打不过本,打不过本等级升的慢,等级升的慢解锁不了卡组,解锁不了卡组刷不出卡组,卡组绑等级的设计真无敌了 打完boss还要打他叫出来的小怪也是脑残,别的游戏打完boss就通关了,这傻逼游戏还要打完小弟才能过,不会做游戏别做
As a Fan of Fairy Tail, it really lovable to play fairy tail characters as an roguelike explorer and it more fun with other style of arts than modern anime games likely use this day
Joguinho bem viciante, montagem de deck viciante, as músicas tem bem a vibe do anime, recomendo. A história é meio curta mas tem vários modos pós-game além de abrir novos personagens para usar e maiores dificuldades. Essa onda de jogos de anime com outros estilos que não são luta vale muito a pena
very fun game for a few bucks
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 4.6K | 84% | $24.99 | |
| $837.5K | 2.3K | 84% | $16.99 | |
| — | 0 | — | — | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $1.4M | 3.6K | 82% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $276.8K | 837 | 71% | $12.99 | |
| $276.7K | 932 | 95% | $9.99 | |
| $276.9K | 1.2K | 96% | $6.99 | |
| $276.5K | 680 | 99% | $19.99 | |
| $276.5K | 647 | 70% | $14.99 | |
| $276.4K | 1.3K | 75% | $7.99 |