Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 246reviews | 65% | — | $259.6K |
| $59.99 | 647ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就通关,来聊聊游戏体验。 一、优化 感觉不如1代优化好,遇到过2次闪退问题,游玩时间较长后野外破坏障碍等动作会变得比较卡,读档又恢复了,不知道是什么原因。另外,对战艾吉尔,只要开出沙暴技能后帧数就必定掉到20-30帧。 二、画面 作为一个粉丝向游戏,画面就不说了。同样是GUST的游戏,炼金工房整体画面表现更好,妖尾的野外建模太粗糙了。 三、音乐和配音 这个没毛病 ,热血战斗番配高燃BGM,好听。声优表现也不错。 四、地图 1、野外地图变成联通的。省去了过图加载的时间。地图中有宝箱、普鲁、地标等收集物,野怪、魔力汇集地则是高频刷新的,需要素材的去打就是了。 2、地标、营火解锁了,都可以传送,加上强力冲刺,跑图效率是很高的。营火处可以消耗奖章找普鲁兑换道具,也可以观看角色故事,和营火互动还能恢复状态节省一些药品。 3、地图中有很多障碍物,需要推进剧情,解锁高跳跃、爆发攻击等特殊能力才能破坏。 五、便利功能 玩家等级超过怪物等级一定后,可以不进入战斗直接击败怪物,大幅度节省刷怪的时间。 六、斗技场 这个是季票增加的攻击,可以和剧情中的BOSS再次进行战斗,包括单挑和多人连战,打赢后有强力晶石、恢复道具等奖励。斗技场强度很高,建议八角色培养到满再去挑战。 七、养成 1、技能树。初始3条技能树,达到100级解锁第4条技能树,满级150级所有技能都是可以点满的,不用选择取舍,强迫症玩家表示好评。 2、魔水晶。相当于装备,初始可装备3个,满级可以解锁第4个栏位。魔水晶提供各种能力值加成、功能,高级的魔水晶可以镶嵌晶石。在商人处只能兑换到基础的魔水晶,露西的炼金工房则可以消耗素材进一步强化魔水晶,先把工房等级拉满,提高成功率确保超成功,就可以把魔水晶强化到最强,只不过要把所有角色的水晶都搞到顶级,素材需求量很大。 八、战斗 1、妖精等级。随着不断战斗提升等级,最高5级,好处是增加SP获得效率,并且可以使用对应等级的超魔法。 2、SP。战斗的基础,普攻积攒SP,也可以搭配技能和道具提升获取效率,SP高了能使用更强的技能。 3、超魔法。强力,可以提供全队增益,敌全体减益等各种效果,演出效果也很酷炫。可以理解为一定时间内的全体BUFF,非常实用。 4、弱点属性。在图鉴中可以看到敌人的弱点、免疫属性。战斗中技能克制敌人、被敌人免疫都有图标显示,可以切换队友来调整阵容。 5、盾牌。BOSS都有较高的盾牌值,在破盾强输出有限。破1个盾可以触发一个联结攻击,破全部盾可以触发一个合体魔法(特定角色组合会有专属合体魔法,其他的则是通用演出)。破盾后敌人会处于较长时间的眩晕状态,这个时候就狠狠输出。 6、技能取舍。每个角色最多装备6个技能,恢复、破盾、打血技能要做好搭配。技能不是无脑选强力技能(通常SP消耗很大),SP循环起来了才能确保持续作战能力。 7、支援角色。满足条件后会出来放一个技能,一般选罗格性价比最高。 8、比对1代纯回合制,2代加入了即时制的要素,也更具策略性。各种招式演出效果很华丽,算是比较好的还原了原著中的各种魔法。 九、吐槽 老实说妖尾这么多魔导士,各种各样的魔法,做成无双非常合适,希望未来能有一部妖尾无双。况且2部游戏的剧情也不完整,天狼岛前面的剧情也没有,对于粉丝而言还是不完整的。 十、总评 粉丝向作品。如果是日系RPG爱好者的话,也建议打折。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game crashes and doesn't work please help
podiam ter adicionado mais personagens dlc como a Irene Belserion, Brandish ou ate o acnologia gostava muito de jogar como o acnologia
Historia legal, foi bom para relembrar alguns detalhes já que finalizei o anime a algum tempo. Gostei das mecanicas no geral é um bom jogo para pegar em algum promoção e curtir nada muito desafiador mas relaxante.
Hopefully more FAIRY TAIL awesome game The saga need to continue. Next chapter 3 please!
;]
One of the best rpg's out there. Game looks beautiful and if your a Fairytail fan this is a MUST PLAY GAME!
A lot of people are saying this is a downgrade from the first game and in parts I agree but also disagree. [h1] The Combat [/h1] The Combat took a different turn from turn based to sort of real time combat, but it's executed really poorly. There's some enemies in the game (bosses) that require you to break their shield as they charge an attack, pretty normal stuff.. Until he charged it EVERY OTHER TURN, meaning you have to stay on 1 character and spam the same 3 - 4 basic attacks and 1 skill that's guaranteed to break the charge.... I'd of happily took higher enemy health bars and more attack variety over this. [h1] The Open World [/h1] It's pretty... basic, there's not really anything to do apart from a couple of collection quests (grab iron ore for me, oh cheers here's a potion as a reward) and then finding Plue's scattered around the map to trade to merchants for decent rewards. Killing area bosses unlocks the locations of Plue's on the map, pretty much that's it other than farming mobs and materials for lacrima. [h1] The Upgrade System [/h1] This was cool, I kinda liked having a bunch of stuff to look forward to as I went down these tree's but ultimately it just meant using the same few attacks every fight anyways so realistically, what's the point? Idk this was cool but I think they could have done a lot more with it. [h1] The Pricing/ DLC [/h1] This was no surprise to me as Fairy Tail 1's pricing was just as bad, the DLC packs are NOT worth it and you'd be best waiting until this game goes on sale to get it if you're an absolute Fairy Tail fan and wanna play it regardless. [h1] Overall [/h1] Personally I'm still giving this a Thumbs Up review because I still had fun with it, I still enjoyed the combat even through the frustrations on how limited your playstyle was in most fights and how "samey" it can feel near the end. The story is cool, subtle changes here and there which I won't spoil but it doesn't follow the story exactly down to a T as it has to make room for unlocking characters and stuff. Also screw you for not making Jellal a playable character but instead making him DLC -_- he was my fav in Fairy Tail 1.
its better in every way if you compare it to Fairy Tail 1.
Moi qui adore depuis tout gosse Fairy Tail et qui n'a jamais compris pourquoi les gens détestait cette animé.....bah j'ai trouvé une raison maintenant. J'ai envie de rejoindre un avis qui disait que le jeu ressemble à un projet de lycéen car en terme de gameplay c'est clairement le ressenti qu'on peux avoir car il est similaire à un jeu mobile mais.....le jeu mobile à 130€ pour la version ultime.....ça fait extrement mal. Le premier était pas excellent non plus, certes, mais au moins on passait un agréable moment dessus en se disant qu'on joue à un RPG quelconque...là c'est juste pas bon... Franchement, quitte à faire l'arc finale avec la GRANDE BATTAILLE des deux continent il aurait mieux valut en faire un espèce de Fairy Tail Warriors ça aurait été beaucoup plus distrayant que CA
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $38.1M | 56K | 90% | $39.99 |
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